diff options
author | Brian Paul <[email protected]> | 2001-02-06 00:03:47 +0000 |
---|---|---|
committer | Brian Paul <[email protected]> | 2001-02-06 00:03:47 +0000 |
commit | 8fd9f1748d12751683cf8039401a7f7f66ab73fa (patch) | |
tree | cafe046dcf6a79e4682ea334246bde0fbc1f5105 /src/mesa/drivers/svga/svgamesa32.c | |
parent | 228748bc494b391d2444f96789591803e72779e6 (diff) |
misc updates to match latest device driver changes
Diffstat (limited to 'src/mesa/drivers/svga/svgamesa32.c')
-rw-r--r-- | src/mesa/drivers/svga/svgamesa32.c | 14 |
1 files changed, 10 insertions, 4 deletions
diff --git a/src/mesa/drivers/svga/svgamesa32.c b/src/mesa/drivers/svga/svgamesa32.c index 88907c49c8d..49c1812b3de 100644 --- a/src/mesa/drivers/svga/svgamesa32.c +++ b/src/mesa/drivers/svga/svgamesa32.c @@ -1,4 +1,4 @@ -/* $Id: svgamesa32.c,v 1.9 2001/01/24 00:04:59 brianp Exp $ */ +/* $Id: svgamesa32.c,v 1.10 2001/02/06 00:03:48 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -35,6 +35,8 @@ #include "svgapix.h" #include "svgamesa32.h" +#include "swrast/swrast.h" + #if 0 /* this doesn't compile with GCC on RedHat 6.1 */ @@ -79,8 +81,8 @@ void __clear_color32( GLcontext *ctx, const GLchan color[4] ) SVGAMesa->clear_truecolor = (color[0] << 16) | (color[1] << 8) | color[2]; } -GLbitfield __clear32( GLcontext *ctx, GLbitfield mask, GLboolean all, - GLint x, GLint y, GLint width, GLint height ) +void __clear32( GLcontext *ctx, GLbitfield mask, GLboolean all, + GLint x, GLint y, GLint width, GLint height ) { int i,j; @@ -98,6 +100,7 @@ GLbitfield __clear32( GLcontext *ctx, GLbitfield mask, GLboolean all, __svga_drawpixel32(i,j,SVGAMesa->clear_truecolor); SVGABuffer.DrawBuffer = tmp; } + mask &= ~DD_FRONT_LEFT_BIT; } if (mask & DD_BACK_LEFT_BIT) { if (all) { @@ -113,8 +116,11 @@ GLbitfield __clear32( GLcontext *ctx, GLbitfield mask, GLboolean all, __svga_drawpixel32(i,j,SVGAMesa->clear_truecolor); SVGABuffer.DrawBuffer = tmp; } + mask &= ~DD_BACK_LEFT_BIT; } - return mask & (~(DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT)); + + if (mask) + _swrast_Clear( ctx, mask, all, x, y, width, height ); } void __write_rgba_span32( const GLcontext *ctx, GLuint n, GLint x, GLint y, |