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authorBrian Paul <[email protected]>2001-02-06 00:03:47 +0000
committerBrian Paul <[email protected]>2001-02-06 00:03:47 +0000
commit8fd9f1748d12751683cf8039401a7f7f66ab73fa (patch)
treecafe046dcf6a79e4682ea334246bde0fbc1f5105 /src/mesa/drivers/svga/svgamesa32.c
parent228748bc494b391d2444f96789591803e72779e6 (diff)
misc updates to match latest device driver changes
Diffstat (limited to 'src/mesa/drivers/svga/svgamesa32.c')
-rw-r--r--src/mesa/drivers/svga/svgamesa32.c14
1 files changed, 10 insertions, 4 deletions
diff --git a/src/mesa/drivers/svga/svgamesa32.c b/src/mesa/drivers/svga/svgamesa32.c
index 88907c49c8d..49c1812b3de 100644
--- a/src/mesa/drivers/svga/svgamesa32.c
+++ b/src/mesa/drivers/svga/svgamesa32.c
@@ -1,4 +1,4 @@
-/* $Id: svgamesa32.c,v 1.9 2001/01/24 00:04:59 brianp Exp $ */
+/* $Id: svgamesa32.c,v 1.10 2001/02/06 00:03:48 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -35,6 +35,8 @@
#include "svgapix.h"
#include "svgamesa32.h"
+#include "swrast/swrast.h"
+
#if 0
/* this doesn't compile with GCC on RedHat 6.1 */
@@ -79,8 +81,8 @@ void __clear_color32( GLcontext *ctx, const GLchan color[4] )
SVGAMesa->clear_truecolor = (color[0] << 16) | (color[1] << 8) | color[2];
}
-GLbitfield __clear32( GLcontext *ctx, GLbitfield mask, GLboolean all,
- GLint x, GLint y, GLint width, GLint height )
+void __clear32( GLcontext *ctx, GLbitfield mask, GLboolean all,
+ GLint x, GLint y, GLint width, GLint height )
{
int i,j;
@@ -98,6 +100,7 @@ GLbitfield __clear32( GLcontext *ctx, GLbitfield mask, GLboolean all,
__svga_drawpixel32(i,j,SVGAMesa->clear_truecolor);
SVGABuffer.DrawBuffer = tmp;
}
+ mask &= ~DD_FRONT_LEFT_BIT;
}
if (mask & DD_BACK_LEFT_BIT) {
if (all) {
@@ -113,8 +116,11 @@ GLbitfield __clear32( GLcontext *ctx, GLbitfield mask, GLboolean all,
__svga_drawpixel32(i,j,SVGAMesa->clear_truecolor);
SVGABuffer.DrawBuffer = tmp;
}
+ mask &= ~DD_BACK_LEFT_BIT;
}
- return mask & (~(DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT));
+
+ if (mask)
+ _swrast_Clear( ctx, mask, all, x, y, width, height );
}
void __write_rgba_span32( const GLcontext *ctx, GLuint n, GLint x, GLint y,