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authorKeith Whitwell <[email protected]>2000-12-26 05:09:27 +0000
committerKeith Whitwell <[email protected]>2000-12-26 05:09:27 +0000
commitcab974cf6c2dbfbf5dd5d291e1aae0f8eeb34290 (patch)
tree45385bd755d8e3876c54b2b0113636f5ceb7976a /src/mesa/drivers/svga/svgamesa.c
parentd1ff1f6798b003a820f5de9fad835ff352f31afe (diff)
Major rework of tnl module
New array_cache module Support 8 texture units in core mesa (now support 8 everywhere) Rework core mesa statechange operations to avoid flushing on many noop statechanges.
Diffstat (limited to 'src/mesa/drivers/svga/svgamesa.c')
-rw-r--r--src/mesa/drivers/svga/svgamesa.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/mesa/drivers/svga/svgamesa.c b/src/mesa/drivers/svga/svgamesa.c
index 23166f98193..2c6895abece 100644
--- a/src/mesa/drivers/svga/svgamesa.c
+++ b/src/mesa/drivers/svga/svgamesa.c
@@ -1,4 +1,4 @@
-/* $Id: svgamesa.c,v 1.10 2000/11/22 08:55:53 joukj Exp $ */
+/* $Id: svgamesa.c,v 1.11 2000/12/26 05:09:30 keithw Exp $ */
/*
* Mesa 3-D graphics library
@@ -274,7 +274,7 @@ static void set_read_buffer( GLcontext *ctx, GLframebuffer *colorBuffer,
/***** *****/
/**********************************************************************/
-static void svgamesa_update_state( GLcontext *ctx )
+static void svgamesa_update_state( GLcontext *ctx, GLuint new_state )
{
/* Initialize all the pointers in the DD struct. Do this whenever */
/* a new context is made current or we change buffers via set_buffer! */
@@ -457,7 +457,7 @@ void SVGAMesaMakeCurrent( SVGAMesaContext ctx )
{
#ifndef DEV
SVGAMesa = ctx;
- svgamesa_update_state( ctx->gl_ctx );
+ svgamesa_update_state( ctx->gl_ctx, ~0 );
_mesa_make_current( ctx->gl_ctx, ctx->gl_buffer );
if (ctx->width==0 || ctx->height==0) {