diff options
author | Brian Paul <[email protected]> | 2000-09-26 20:53:53 +0000 |
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committer | Brian Paul <[email protected]> | 2000-09-26 20:53:53 +0000 |
commit | b1394fa92aaaf859ce9efc8b5fc194397921320c (patch) | |
tree | 48612380d5f16b24deacf643e127fc1b319fbc18 /src/mesa/drivers/svga/svgamesa.c | |
parent | 3b18a36f210da9d66acd1228d24948cd77c2e81e (diff) |
First batch of OpenGL SI related changes:
Renamed struct gl_context to struct __GLcontextRec.
Include glcore.h, setup GL imports/exports.
Replaced gl_ prefix with _mesa_ prefix in context.[ch] functions.
GLcontext's Visual field is no longer a pointer.
Diffstat (limited to 'src/mesa/drivers/svga/svgamesa.c')
-rw-r--r-- | src/mesa/drivers/svga/svgamesa.c | 52 |
1 files changed, 26 insertions, 26 deletions
diff --git a/src/mesa/drivers/svga/svgamesa.c b/src/mesa/drivers/svga/svgamesa.c index 1b4a45e1ae3..0d7fa158db5 100644 --- a/src/mesa/drivers/svga/svgamesa.c +++ b/src/mesa/drivers/svga/svgamesa.c @@ -1,4 +1,4 @@ -/* $Id: svgamesa.c,v 1.5 2000/03/31 01:07:14 brianp Exp $ */ +/* $Id: svgamesa.c,v 1.6 2000/09/26 20:54:12 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -369,7 +369,6 @@ SVGAMesaContext SVGAMesaCreateContext( GLboolean doubleBuffer ) #ifndef DEV GLboolean rgb_flag; GLfloat redscale, greenscale, bluescale, alphascale; - GLboolean alpha_flag = GL_FALSE; GLint index_bits; GLint redbits, greenbits, bluebits, alphabits; /* determine if we're in RGB or color index mode */ @@ -408,26 +407,27 @@ SVGAMesaContext SVGAMesaCreateContext( GLboolean doubleBuffer ) return NULL; } - ctx->gl_vis = gl_create_visual( rgb_flag, - alpha_flag, - doubleBuffer, - GL_FALSE, /* stereo */ - 16, /* depth_size */ - 8, /* stencil_size */ - 16, /* accum_size */ - index_bits, - redbits, greenbits, - bluebits, alphabits ); - - ctx->gl_ctx = gl_create_context( ctx->gl_vis, - NULL, /* share list context */ - (void *) ctx, GL_TRUE ); - - ctx->gl_buffer = gl_create_framebuffer( ctx->gl_vis, - ctx->gl_vis->DepthBits > 0, - ctx->gl_vis->StencilBits > 0, - ctx->gl_vis->AccumRedBits > 0, - ctx->gl_vis->AlphaBits > 0 ); + ctx->gl_vis = _mesa_create_visual( rgb_flag, + doubleBuffer, + GL_FALSE, /* stereo */ + redbits, greenbits, + bluebits, alphabits, + index_bits, + 16, /* depth_size */ + 8, /* stencil_size */ + 16, 16, 16, 16, /* accum_size */ + 1 /* samples */ + ); + + ctx->gl_ctx = _mesa_create_context( ctx->gl_vis, + NULL, /* share list context */ + (void *) ctx, GL_TRUE ); + + ctx->gl_buffer = _mesa_create_framebuffer( ctx->gl_vis, + ctx->gl_vis->DepthBits > 0, + ctx->gl_vis->StencilBits > 0, + ctx->gl_vis->AccumRedBits > 0, + ctx->gl_vis->AlphaBits > 0 ); ctx->index = 1; ctx->red = ctx->green = ctx->blue = 255; @@ -444,9 +444,9 @@ void SVGAMesaDestroyContext( SVGAMesaContext ctx ) { #ifndef DEV if (ctx) { - gl_destroy_visual( ctx->gl_vis ); - gl_destroy_context( ctx->gl_ctx ); - gl_destroy_framebuffer( ctx->gl_buffer ); + _mesa_destroy_visual( ctx->gl_vis ); + _mesa_destroy_context( ctx->gl_ctx ); + _mesa_destroy_framebuffer( ctx->gl_buffer ); free( ctx ); if (ctx==SVGAMesa) { SVGAMesa = NULL; @@ -463,7 +463,7 @@ void SVGAMesaMakeCurrent( SVGAMesaContext ctx ) #ifndef DEV SVGAMesa = ctx; svgamesa_update_state( ctx->gl_ctx ); - gl_make_current( ctx->gl_ctx, ctx->gl_buffer ); + _mesa_make_current( ctx->gl_ctx, ctx->gl_buffer ); if (ctx->width==0 || ctx->height==0) { /* setup initial viewport */ |