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authorBrian Paul <[email protected]>2000-11-14 17:40:13 +0000
committerBrian Paul <[email protected]>2000-11-14 17:40:13 +0000
commitc19d783e0715ac01ad4d3fd0705500d2bf6f7039 (patch)
tree68e28470e87358b225e07477a4900d79f8e47b0b /src/mesa/drivers/svga/svgamesa.c
parent1e1aac034c986a08248861363c0baa27dc2ae2d5 (diff)
Removed Driver.Color() and Driver.Index() functions.
Pass color or color index directly to WriteMono*() span functions. Updated current s/w drivers accordingly. Clean-up of X gc handling in XMesa driver.
Diffstat (limited to 'src/mesa/drivers/svga/svgamesa.c')
-rw-r--r--src/mesa/drivers/svga/svgamesa.c10
1 files changed, 1 insertions, 9 deletions
diff --git a/src/mesa/drivers/svga/svgamesa.c b/src/mesa/drivers/svga/svgamesa.c
index 0d7fa158db5..daa660e434b 100644
--- a/src/mesa/drivers/svga/svgamesa.c
+++ b/src/mesa/drivers/svga/svgamesa.c
@@ -1,4 +1,4 @@
-/* $Id: svgamesa.c,v 1.6 2000/09/26 20:54:12 brianp Exp $ */
+/* $Id: svgamesa.c,v 1.7 2000/11/14 17:40:14 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -291,7 +291,6 @@ static void svgamesa_update_state( GLcontext *ctx )
switch (SVGABuffer.Depth) {
case 8: ctx->Driver.ClearIndex = __clear_index8;
ctx->Driver.Clear = __clear8;
- ctx->Driver.Index = __set_index8;
ctx->Driver.ReadCI32Span = __read_ci32_span8;
ctx->Driver.ReadCI32Pixels = __read_ci32_pixels8;
@@ -307,7 +306,6 @@ static void svgamesa_update_state( GLcontext *ctx )
break;
case 15: ctx->Driver.ClearColor = __clear_color15;
ctx->Driver.Clear = __clear15;
- ctx->Driver.Color = __set_color15;
ctx->Driver.ReadRGBASpan = __read_rgba_span15;
ctx->Driver.ReadRGBAPixels = __read_rgba_pixels15;
@@ -321,7 +319,6 @@ static void svgamesa_update_state( GLcontext *ctx )
break;
case 16: ctx->Driver.ClearColor = __clear_color16;
ctx->Driver.Clear = __clear16;
- ctx->Driver.Color = __set_color16;
ctx->Driver.ReadRGBASpan = __read_rgba_span16;
ctx->Driver.ReadRGBAPixels = __read_rgba_pixels16;
@@ -335,7 +332,6 @@ static void svgamesa_update_state( GLcontext *ctx )
#endif
case 24: ctx->Driver.ClearColor = __clear_color24;
ctx->Driver.Clear = __clear24;
- ctx->Driver.Color = __set_color24;
ctx->Driver.ReadRGBASpan = __read_rgba_span24;
ctx->Driver.ReadRGBAPixels = __read_rgba_pixels24;
@@ -349,7 +345,6 @@ static void svgamesa_update_state( GLcontext *ctx )
#endif
case 32: ctx->Driver.ClearColor = __clear_color32;
ctx->Driver.Clear = __clear32;
- ctx->Driver.Color = __set_color32;
ctx->Driver.ReadRGBASpan = __read_rgba_span32;
ctx->Driver.ReadRGBAPixels = __read_rgba_pixels32;
@@ -429,9 +424,6 @@ SVGAMesaContext SVGAMesaCreateContext( GLboolean doubleBuffer )
ctx->gl_vis->AccumRedBits > 0,
ctx->gl_vis->AlphaBits > 0 );
- ctx->index = 1;
- ctx->red = ctx->green = ctx->blue = 255;
-
ctx->width = ctx->height = 0; /* temporary until first "make-current" */
#endif
return ctx;