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authorBrian Paul <[email protected]>2002-11-14 03:48:03 +0000
committerBrian Paul <[email protected]>2002-11-14 03:48:03 +0000
commit22a47c5251ee7b91dc8f7f4f7dbeb3ad5a117b70 (patch)
tree932537a4b6ba815fbd2189b706594f82c89a5148 /src/mesa/drivers/osmesa
parent483982458717a285e18ff86b3a69250c7f507948 (diff)
Overhaul of line drawing template code. Make better use of sw_span mechanism.
Diffstat (limited to 'src/mesa/drivers/osmesa')
-rw-r--r--src/mesa/drivers/osmesa/osmesa.c217
1 files changed, 13 insertions, 204 deletions
diff --git a/src/mesa/drivers/osmesa/osmesa.c b/src/mesa/drivers/osmesa/osmesa.c
index 2699890186a..09d52073ed7 100644
--- a/src/mesa/drivers/osmesa/osmesa.c
+++ b/src/mesa/drivers/osmesa/osmesa.c
@@ -1,8 +1,8 @@
-/* $Id: osmesa.c,v 1.97 2002/11/13 16:57:44 brianp Exp $ */
+/* $Id: osmesa.c,v 1.98 2002/11/14 03:48:03 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 5.0
+ * Version: 5.1
*
* Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
*
@@ -393,14 +393,12 @@ do { \
/*
* Draw a flat-shaded, RGB line into an osmesa buffer.
*/
-static void
-flat_rgba_line( GLcontext *ctx, const SWvertex *vert0, const SWvertex *vert1 )
-{
- const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
+#define NAME flat_rgba_line
+#define CLIP_HACK 1
+#define SETUP_CODE \
+ const OSMesaContext osmesa = OSMESA_CONTEXT(ctx); \
const GLchan *color = vert1->color;
-#define INTERP_XY 1
-#define CLIP_HACK 1
#define PLOT(X, Y) \
do { \
GLchan *p = PIXELADDR4(X, Y); \
@@ -412,22 +410,20 @@ do { \
#else
#include "swrast/s_linetemp.h"
#endif
-}
+
/*
* Draw a flat-shaded, Z-less, RGB line into an osmesa buffer.
*/
-static void
-flat_rgba_z_line(GLcontext *ctx, const SWvertex *vert0, const SWvertex *vert1)
-{
- const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
- const GLchan *color = vert1->color;
-
-#define INTERP_XY 1
+#define NAME flat_rgba_z_line
+#define CLIP_HACK 1
#define INTERP_Z 1
#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
-#define CLIP_HACK 1
+#define SETUP_CODE \
+ const OSMesaContext osmesa = OSMESA_CONTEXT(ctx); \
+ const GLchan *color = vert1->color;
+
#define PLOT(X, Y) \
do { \
if (Z < *zPtr) { \
@@ -438,167 +434,13 @@ do { \
} \
} while (0)
-
#ifdef WIN32
#include "..\swrast\s_linetemp.h"
#else
#include "swrast/s_linetemp.h"
#endif
-}
-/*
- * Draw a flat-shaded, alpha-blended, RGB line into an osmesa buffer.
- * XXX update for GLchan
- */
-static void
-flat_blend_rgba_line( GLcontext *ctx,
- const SWvertex *vert0, const SWvertex *vert1 )
-{
- const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
- const GLint rshift = osmesa->rshift;
- const GLint gshift = osmesa->gshift;
- const GLint bshift = osmesa->bshift;
- const GLint avalue = vert0->color[3];
- const GLint msavalue = CHAN_MAX - avalue;
- const GLint rvalue = vert1->color[0]*avalue;
- const GLint gvalue = vert1->color[1]*avalue;
- const GLint bvalue = vert1->color[2]*avalue;
-
-#define INTERP_XY 1
-#define CLIP_HACK 1
-#define PLOT(X,Y) \
- { GLuint *ptr4 = (GLuint *) PIXELADDR4(X, Y); \
- GLuint pixel = 0; \
- pixel |=((((((*ptr4) >> rshift) & 0xff)*msavalue+rvalue)>>8) << rshift);\
- pixel |=((((((*ptr4) >> gshift) & 0xff)*msavalue+gvalue)>>8) << gshift);\
- pixel |=((((((*ptr4) >> bshift) & 0xff)*msavalue+bvalue)>>8) << bshift);\
- *ptr4 = pixel; \
- }
-
-#if 0 /* XXX use this in the future */
-#define PLOT(X,Y) \
- { \
- GLchan *pixel = (GLchan *) PIXELADDR4(X, Y); \
- pixel[rInd] = (pixel[rInd] * msavalue + rvalue) >> CHAN_BITS; \
- pixel[gInd] = (pixel[gInd] * msavalue + gvalue) >> CHAN_BITS; \
- pixel[bInd] = (pixel[bInd] * msavalue + bvalue) >> CHAN_BITS; \
- pixel[aInd] = (pixel[aInd] * msavalue + avalue) >> CHAN_BITS; \
- }
-#endif
-
-#ifdef WIN32
-#include "..\swrast\s_linetemp.h"
-#else
-#include "swrast/s_linetemp.h"
-#endif
-}
-
-
-/*
- * Draw a flat-shaded, Z-less, alpha-blended, RGB line into an osmesa buffer.
- * But don't write to Z buffer.
- * XXX update for GLchan
- */
-static void
-flat_blend_rgba_z_line( GLcontext *ctx,
- const SWvertex *vert0, const SWvertex *vert1 )
-{
- const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
- const GLint rshift = osmesa->rshift;
- const GLint gshift = osmesa->gshift;
- const GLint bshift = osmesa->bshift;
- const GLint avalue = vert0->color[3];
- const GLint msavalue = 256 - avalue;
- const GLint rvalue = vert1->color[0]*avalue;
- const GLint gvalue = vert1->color[1]*avalue;
- const GLint bvalue = vert1->color[2]*avalue;
-
-#define INTERP_XY 1
-#define INTERP_Z 1
-#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
-#define CLIP_HACK 1
-#define PLOT(X,Y) \
- if (Z < *zPtr) { \
- GLuint *ptr4 = (GLuint *) PIXELADDR4(X, Y); \
- GLuint pixel = 0; \
- pixel |=((((((*ptr4) >> rshift) & 0xff)*msavalue+rvalue)>>8) << rshift); \
- pixel |=((((((*ptr4) >> gshift) & 0xff)*msavalue+gvalue)>>8) << gshift); \
- pixel |=((((((*ptr4) >> bshift) & 0xff)*msavalue+bvalue)>>8) << bshift); \
- *ptr4 = pixel; \
- }
-
-#if 0 /* XXX use this in the future */
-#define PLOT(X,Y) \
- if (Z < *zPtr) { \
- GLchan *pixel = (GLchan *) PIXELADDR4(X, Y); \
- pixel[rInd] = (pixel[rInd] * msavalue + rvalue) >> CHAN_BITS; \
- pixel[gInd] = (pixel[gInd] * msavalue + gvalue) >> CHAN_BITS; \
- pixel[bInd] = (pixel[bInd] * msavalue + bvalue) >> CHAN_BITS; \
- pixel[aInd] = (pixel[aInd] * msavalue + avalue) >> CHAN_BITS; \
- }
-#endif
-
-#ifdef WIN32
-#include "..\swrast\s_linetemp.h"
-#else
-#include "swrast/s_linetemp.h"
-#endif
-}
-
-
-/*
- * Draw a flat-shaded, Z-less, alpha-blended, RGB line into an osmesa buffer.
- * XXX update for GLchan
- */
-static void
-flat_blend_rgba_z_line_write( GLcontext *ctx,
- const SWvertex *vert0, const SWvertex *vert1 )
-{
- const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
- const GLint rshift = osmesa->rshift;
- const GLint gshift = osmesa->gshift;
- const GLint bshift = osmesa->bshift;
- const GLint avalue = vert0->color[3];
- const GLint msavalue = 256 - avalue;
- const GLint rvalue = vert1->color[0]*avalue;
- const GLint gvalue = vert1->color[1]*avalue;
- const GLint bvalue = vert1->color[2]*avalue;
-
-#define INTERP_XY 1
-#define INTERP_Z 1
-#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
-#define CLIP_HACK 1
-#define PLOT(X,Y) \
- if (Z < *zPtr) { \
- GLuint *ptr4 = (GLuint *) PIXELADDR4(X, Y); \
- GLuint pixel = 0; \
- pixel |=((((((*ptr4) >> rshift) & 0xff)*msavalue+rvalue)>>8) << rshift); \
- pixel |=((((((*ptr4) >> gshift) & 0xff)*msavalue+gvalue)>>8) << gshift); \
- pixel |=((((((*ptr4) >> bshift) & 0xff)*msavalue+bvalue)>>8) << bshift); \
- *ptr4 = pixel; \
- *zPtr = Z; \
- }
-
-#if 0 /* XXX use this in the future */
-#define PLOT(X,Y) \
- if (Z < *zPtr) { \
- GLchan *pixel = (GLchan *) PIXELADDR4(X, Y); \
- pixel[rInd] = (pixel[rInd] * msavalue + rvalue) >> CHAN_BITS; \
- pixel[gInd] = (pixel[gInd] * msavalue + gvalue) >> CHAN_BITS; \
- pixel[bInd] = (pixel[bInd] * msavalue + bvalue) >> CHAN_BITS; \
- pixel[aInd] = (pixel[aInd] * msavalue + avalue) >> CHAN_BITS; \
- *zPtr = Z; \
- }
-#endif
-
-#ifdef WIN32
-#include "..\swrast\s_linetemp.h"
-#else
-#include "swrast/s_linetemp.h"
-#endif
-}
-
/*
* Analyze context state to see if we can provide a fast line drawing
@@ -633,39 +475,6 @@ osmesa_choose_line_function( GLcontext *ctx )
return (swrast_line_func) flat_rgba_line;
}
- if (swrast->_RasterMask==(DEPTH_BIT|BLEND_BIT)
- && ctx->Depth.Func==GL_LESS
- && ctx->Depth.Mask==GL_TRUE
- && ctx->Visual.depthBits == DEFAULT_SOFTWARE_DEPTH_BITS
- && ctx->Color.BlendSrcRGB==GL_SRC_ALPHA
- && ctx->Color.BlendDstRGB==GL_ONE_MINUS_SRC_ALPHA
- && ctx->Color.BlendSrcA==GL_SRC_ALPHA
- && ctx->Color.BlendDstA==GL_ONE_MINUS_SRC_ALPHA
- && ctx->Color.BlendEquation==GL_FUNC_ADD_EXT) {
- return (swrast_line_func) flat_blend_rgba_z_line_write;
- }
-
- if (swrast->_RasterMask==(DEPTH_BIT|BLEND_BIT)
- && ctx->Depth.Func==GL_LESS
- && ctx->Depth.Mask==GL_FALSE
- && ctx->Visual.depthBits == DEFAULT_SOFTWARE_DEPTH_BITS
- && ctx->Color.BlendSrcRGB==GL_SRC_ALPHA
- && ctx->Color.BlendDstRGB==GL_ONE_MINUS_SRC_ALPHA
- && ctx->Color.BlendSrcA==GL_SRC_ALPHA
- && ctx->Color.BlendDstA==GL_ONE_MINUS_SRC_ALPHA
- && ctx->Color.BlendEquation==GL_FUNC_ADD_EXT) {
- return (swrast_line_func) flat_blend_rgba_z_line;
- }
-
- if (swrast->_RasterMask==BLEND_BIT
- && ctx->Color.BlendSrcRGB==GL_SRC_ALPHA
- && ctx->Color.BlendDstRGB==GL_ONE_MINUS_SRC_ALPHA
- && ctx->Color.BlendSrcA==GL_SRC_ALPHA
- && ctx->Color.BlendDstA==GL_ONE_MINUS_SRC_ALPHA
- && ctx->Color.BlendEquation==GL_FUNC_ADD_EXT) {
- return (swrast_line_func) flat_blend_rgba_line;
- }
-
return (swrast_line_func) NULL;
}