diff options
author | Brian Paul <[email protected]> | 2000-10-30 16:32:42 +0000 |
---|---|---|
committer | Brian Paul <[email protected]> | 2000-10-30 16:32:42 +0000 |
commit | 9499e017b7e05411a32b3e4fa94885eaec0d7277 (patch) | |
tree | 5fcb3ec3bc037e24e652aeebb8c37f97aab7becf /src/mesa/drivers/osmesa | |
parent | caef4a35d602669f742524757bef3c63f0c164a8 (diff) |
Removed UPDATE_IMAGE_TRANSFER_STATE, use _NEW_PIXEL flag instead.
More minor GLchan changes.
Silence some compiler warnings in cva.[ch]
Diffstat (limited to 'src/mesa/drivers/osmesa')
-rw-r--r-- | src/mesa/drivers/osmesa/osmesa.c | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/src/mesa/drivers/osmesa/osmesa.c b/src/mesa/drivers/osmesa/osmesa.c index 5d07bf3ae00..871143a1c5a 100644 --- a/src/mesa/drivers/osmesa/osmesa.c +++ b/src/mesa/drivers/osmesa/osmesa.c @@ -1,4 +1,4 @@ -/* $Id: osmesa.c,v 1.23 2000/10/29 18:23:28 brianp Exp $ */ +/* $Id: osmesa.c,v 1.24 2000/10/30 16:32:43 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -621,7 +621,7 @@ static void clear_index( GLcontext *ctx, GLuint index ) static void clear_color( GLcontext *ctx, - GLubyte r, GLubyte g, GLubyte b, GLubyte a ) + GLchan r, GLchan g, GLchan b, GLchan a ) { OSMesaContext osmesa = (OSMesaContext) ctx; osmesa->clearpixel = PACK_RGBA( r, g, b, a ); @@ -735,7 +735,7 @@ static void set_index( GLcontext *ctx, GLuint index ) static void set_color( GLcontext *ctx, - GLubyte r, GLubyte g, GLubyte b, GLubyte a ) + GLchan r, GLchan g, GLchan b, GLchan a ) { OSMesaContext osmesa = (OSMesaContext) ctx; osmesa->pixel = PACK_RGBA( r, g, b, a ); @@ -758,7 +758,7 @@ static void buffer_size( GLcontext *ctx, GLuint *width, GLuint *height ) /* Write RGBA pixels to an RGBA (or permuted) buffer. */ static void write_rgba_span( const GLcontext *ctx, GLuint n, GLint x, GLint y, - CONST GLubyte rgba[][4], const GLubyte mask[] ) + CONST GLchan rgba[][4], const GLubyte mask[] ) { OSMesaContext osmesa = (OSMesaContext) ctx; GLuint *ptr4 = PIXELADDR4( x, y ); @@ -785,7 +785,7 @@ static void write_rgba_span( const GLcontext *ctx, /* Write RGBA pixels to an RGBA buffer. This is the fastest span-writer. */ static void write_rgba_span_rgba( const GLcontext *ctx, GLuint n, GLint x, GLint y, - CONST GLubyte rgba[][4], + CONST GLchan rgba[][4], const GLubyte mask[] ) { OSMesaContext osmesa = (OSMesaContext) ctx; @@ -808,7 +808,7 @@ static void write_rgba_span_rgba( const GLcontext *ctx, /* Write RGB pixels to an RGBA (or permuted) buffer. */ static void write_rgb_span( const GLcontext *ctx, GLuint n, GLint x, GLint y, - CONST GLubyte rgb[][3], const GLubyte mask[] ) + CONST GLchan rgb[][3], const GLubyte mask[] ) { OSMesaContext osmesa = (OSMesaContext) ctx; GLuint *ptr4 = PIXELADDR4( x, y ); @@ -851,7 +851,7 @@ static void write_monocolor_span( const GLcontext *ctx, static void write_rgba_pixels( const GLcontext *ctx, GLuint n, const GLint x[], const GLint y[], - CONST GLubyte rgba[][4], const GLubyte mask[] ) + CONST GLchan rgba[][4], const GLubyte mask[] ) { OSMesaContext osmesa = (OSMesaContext) ctx; GLuint i; @@ -885,7 +885,7 @@ static void write_monocolor_pixels( const GLcontext *ctx, static void read_rgba_span( const GLcontext *ctx, GLuint n, GLint x, GLint y, - GLubyte rgba[][4] ) + GLchan rgba[][4] ) { OSMesaContext osmesa = (OSMesaContext) ctx; GLuint i; @@ -903,17 +903,17 @@ static void read_rgba_span( const GLcontext *ctx, GLuint n, GLint x, GLint y, /* Read RGBA pixels from an RGBA buffer */ static void read_rgba_span_rgba( const GLcontext *ctx, GLuint n, GLint x, GLint y, - GLubyte rgba[][4] ) + GLchan rgba[][4] ) { OSMesaContext osmesa = (OSMesaContext) ctx; GLuint *ptr4 = PIXELADDR4(x,y); - MEMCPY( rgba, ptr4, n * 4 * sizeof(GLubyte) ); + MEMCPY( rgba, ptr4, n * 4 * sizeof(GLchan) ); } static void read_rgba_pixels( const GLcontext *ctx, GLuint n, const GLint x[], const GLint y[], - GLubyte rgba[][4], const GLubyte mask[] ) + GLchan rgba[][4], const GLubyte mask[] ) { OSMesaContext osmesa = (OSMesaContext) ctx; GLuint i; @@ -936,7 +936,7 @@ static void read_rgba_pixels( const GLcontext *ctx, /* Write RGBA pixels to an RGB or BGR buffer. */ static void write_rgba_span3( const GLcontext *ctx, GLuint n, GLint x, GLint y, - CONST GLubyte rgba[][4], const GLubyte mask[] ) + CONST GLchan rgba[][4], const GLubyte mask[] ) { OSMesaContext osmesa = (OSMesaContext) ctx; GLubyte *ptr3 = PIXELADDR3( x, y); @@ -965,7 +965,7 @@ static void write_rgba_span3( const GLcontext *ctx, /* Write RGB pixels to an RGB or BGR buffer. */ static void write_rgb_span3( const GLcontext *ctx, GLuint n, GLint x, GLint y, - CONST GLubyte rgb[][3], const GLubyte mask[] ) + CONST GLchan rgb[][3], const GLubyte mask[] ) { OSMesaContext osmesa = (OSMesaContext) ctx; GLubyte *ptr3 = PIXELADDR3( x, y); @@ -1017,7 +1017,7 @@ static void write_monocolor_span3( const GLcontext *ctx, static void write_rgba_pixels3( const GLcontext *ctx, GLuint n, const GLint x[], const GLint y[], - CONST GLubyte rgba[][4], const GLubyte mask[] ) + CONST GLchan rgba[][4], const GLubyte mask[] ) { OSMesaContext osmesa = (OSMesaContext) ctx; GLuint i; @@ -1058,7 +1058,7 @@ static void write_monocolor_pixels3( const GLcontext *ctx, static void read_rgba_span3( const GLcontext *ctx, GLuint n, GLint x, GLint y, - GLubyte rgba[][4] ) + GLchan rgba[][4] ) { OSMesaContext osmesa = (OSMesaContext) ctx; GLuint i; @@ -1076,7 +1076,7 @@ static void read_rgba_span3( const GLcontext *ctx, static void read_rgba_pixels3( const GLcontext *ctx, GLuint n, const GLint x[], const GLint y[], - GLubyte rgba[][4], const GLubyte mask[] ) + GLchan rgba[][4], const GLubyte mask[] ) { OSMesaContext osmesa = (OSMesaContext) ctx; GLuint i; |