diff options
author | Brian Paul <[email protected]> | 2011-12-05 20:40:48 -0700 |
---|---|---|
committer | Brian Paul <[email protected]> | 2011-12-08 08:56:30 -0700 |
commit | d0dc75c000d5af92648c7de901756400672b8447 (patch) | |
tree | b24277323119309015a3d8a2e3aea266d09b4299 /src/mesa/drivers/osmesa | |
parent | b85284f45e8b05ba9a0dac8dd95a9c078e4a635e (diff) |
mesa/drivers: use new swrast renderbuffer functions
Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/mesa/drivers/osmesa')
-rw-r--r-- | src/mesa/drivers/osmesa/osmesa.c | 15 |
1 files changed, 8 insertions, 7 deletions
diff --git a/src/mesa/drivers/osmesa/osmesa.c b/src/mesa/drivers/osmesa/osmesa.c index be3bc6e707c..ecb7c63dab4 100644 --- a/src/mesa/drivers/osmesa/osmesa.c +++ b/src/mesa/drivers/osmesa/osmesa.c @@ -46,6 +46,7 @@ #include "swrast_setup/swrast_setup.h" #include "swrast/s_context.h" #include "swrast/s_lines.h" +#include "swrast/s_renderbuffer.h" #include "swrast/s_triangle.h" #include "tnl/tnl.h" #include "tnl/t_context.h" @@ -1160,13 +1161,13 @@ OSMesaCreateContextExt( GLenum format, GLint depthBits, GLint stencilBits, /* Create depth/stencil/accum buffers. We'll create the color * buffer later in OSMesaMakeCurrent(). */ - _mesa_add_soft_renderbuffers(osmesa->gl_buffer, - GL_FALSE, /* color */ - osmesa->gl_visual->haveDepthBuffer, - osmesa->gl_visual->haveStencilBuffer, - osmesa->gl_visual->haveAccumBuffer, - GL_FALSE, /* alpha */ - GL_FALSE /* aux */ ); + _swrast_add_soft_renderbuffers(osmesa->gl_buffer, + GL_FALSE, /* color */ + osmesa->gl_visual->haveDepthBuffer, + osmesa->gl_visual->haveStencilBuffer, + osmesa->gl_visual->haveAccumBuffer, + GL_FALSE, /* alpha */ + GL_FALSE /* aux */ ); osmesa->format = format; osmesa->userRowLength = 0; |