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authorMarek Olšák <[email protected]>2017-06-09 22:19:33 +0200
committerMarek Olšák <[email protected]>2017-06-22 01:51:02 +0200
commit585c5cf8a514783d9ed31dba3aa432797dd5f0e8 (patch)
tree498d2a9bf82c35ab7caf86fe09ab9b8a97fc0ecf /src/mesa/drivers/osmesa/osmesa.c
parentab784e0feeaa6af46afc5ee6ce3527324de29dea (diff)
mesa: don't update draw buffer bounds in _mesa_update_state
st/mesa doesn't need the draw bounds for draw calls. I've added the call where it's necessary in core Mesa and drivers, but I suspect that most drivers can just move the call to the right places. The core Mesa places aren't hot paths, so the call overhead doesn't matter there. For now, only st/mesa is made such that this function is invoked very rarely. Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src/mesa/drivers/osmesa/osmesa.c')
-rw-r--r--src/mesa/drivers/osmesa/osmesa.c3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/mesa/drivers/osmesa/osmesa.c b/src/mesa/drivers/osmesa/osmesa.c
index c77dcc4d372..734a4e891cb 100644
--- a/src/mesa/drivers/osmesa/osmesa.c
+++ b/src/mesa/drivers/osmesa/osmesa.c
@@ -119,6 +119,9 @@ get_string( struct gl_context *ctx, GLenum name )
static void
osmesa_update_state(struct gl_context *ctx, GLuint new_state)
{
+ if (new_state & (_NEW_SCISSOR | _NEW_BUFFERS | _NEW_VIEWPORT))
+ _mesa_update_draw_buffer_bounds(ctx, ctx->DrawBuffer);
+
/* easy - just propogate */
_swrast_InvalidateState( ctx, new_state );
_swsetup_InvalidateState( ctx, new_state );