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author | Eric Anholt <[email protected]> | 2014-02-11 16:33:20 -0800 |
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committer | Eric Anholt <[email protected]> | 2014-02-12 15:38:57 -0800 |
commit | 56b031d8aec952e445de21fb4aa849985f98f8eb (patch) | |
tree | c2463d74756e0c487aba75f4e08ced2ee2c9bbb6 /src/mesa/drivers/osmesa/osmesa.c | |
parent | e455c8283b2e46f81cf43ae65d23b1de27ee3f67 (diff) |
meta: Rename the "sampler" stuff to "blit shader".
While these structs are generated per GLSL sampler type, they're structs
of data-about-shaders (notably, the ID of a shader program), not
data-about-samplers.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/mesa/drivers/osmesa/osmesa.c')
0 files changed, 0 insertions, 0 deletions