diff options
author | Brian Paul <[email protected]> | 2000-11-14 17:40:13 +0000 |
---|---|---|
committer | Brian Paul <[email protected]> | 2000-11-14 17:40:13 +0000 |
commit | c19d783e0715ac01ad4d3fd0705500d2bf6f7039 (patch) | |
tree | 68e28470e87358b225e07477a4900d79f8e47b0b /src/mesa/drivers/osmesa/osmesa.c | |
parent | 1e1aac034c986a08248861363c0baa27dc2ae2d5 (diff) |
Removed Driver.Color() and Driver.Index() functions.
Pass color or color index directly to WriteMono*() span functions.
Updated current s/w drivers accordingly.
Clean-up of X gc handling in XMesa driver.
Diffstat (limited to 'src/mesa/drivers/osmesa/osmesa.c')
-rw-r--r-- | src/mesa/drivers/osmesa/osmesa.c | 148 |
1 files changed, 80 insertions, 68 deletions
diff --git a/src/mesa/drivers/osmesa/osmesa.c b/src/mesa/drivers/osmesa/osmesa.c index b3c91048cc3..f52a4cfe2ec 100644 --- a/src/mesa/drivers/osmesa/osmesa.c +++ b/src/mesa/drivers/osmesa/osmesa.c @@ -1,4 +1,4 @@ -/* $Id: osmesa.c,v 1.28 2000/11/06 17:28:51 brianp Exp $ */ +/* $Id: osmesa.c,v 1.29 2000/11/14 17:40:14 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -92,6 +92,10 @@ static void osmesa_register_swrast_functions( GLcontext *ctx ); +#define OSMESA_CONTEXT(ctx) ((OSMesaContext) (ctx->DriverCtx)) + + + /**********************************************************************/ /***** Public Functions *****/ /**********************************************************************/ @@ -637,7 +641,7 @@ static void set_read_buffer( GLcontext *ctx, GLframebuffer *buffer, GLenum mode static void clear_index( GLcontext *ctx, GLuint index ) { - OSMesaContext osmesa = (OSMesaContext) ctx; + OSMesaContext osmesa = OSMESA_CONTEXT(ctx); osmesa->clearpixel = index; } @@ -646,7 +650,7 @@ static void clear_index( GLcontext *ctx, GLuint index ) static void clear_color( GLcontext *ctx, GLchan r, GLchan g, GLchan b, GLchan a ) { - OSMesaContext osmesa = (OSMesaContext) ctx; + OSMesaContext osmesa = OSMESA_CONTEXT(ctx); osmesa->clearpixel = PACK_RGBA( r, g, b, a ); } @@ -655,7 +659,7 @@ static void clear_color( GLcontext *ctx, static GLbitfield clear( GLcontext *ctx, GLbitfield mask, GLboolean all, GLint x, GLint y, GLint width, GLint height ) { - OSMesaContext osmesa = (OSMesaContext) ctx; + OSMesaContext osmesa = OSMESA_CONTEXT(ctx); const GLuint *colorMask = (GLuint *) &ctx->Color.ColorMask; /* we can't handle color or index masking */ @@ -751,7 +755,7 @@ static GLbitfield clear( GLcontext *ctx, GLbitfield mask, GLboolean all, static void set_index( GLcontext *ctx, GLuint index ) { - OSMesaContext osmesa = (OSMesaContext) ctx; + OSMesaContext osmesa = OSMESA_CONTEXT(ctx); osmesa->pixel = index; } @@ -760,7 +764,7 @@ static void set_index( GLcontext *ctx, GLuint index ) static void set_color( GLcontext *ctx, GLchan r, GLchan g, GLchan b, GLchan a ) { - OSMesaContext osmesa = (OSMesaContext) ctx; + OSMesaContext osmesa = OSMESA_CONTEXT(ctx); osmesa->pixel = PACK_RGBA( r, g, b, a ); } @@ -768,7 +772,7 @@ static void set_color( GLcontext *ctx, static void buffer_size( GLcontext *ctx, GLuint *width, GLuint *height ) { - OSMesaContext osmesa = (OSMesaContext) ctx; + OSMesaContext osmesa = OSMESA_CONTEXT(ctx); *width = osmesa->width; *height = osmesa->height; } @@ -783,7 +787,7 @@ static void write_rgba_span( const GLcontext *ctx, GLuint n, GLint x, GLint y, CONST GLchan rgba[][4], const GLubyte mask[] ) { - OSMesaContext osmesa = (OSMesaContext) ctx; + OSMesaContext osmesa = OSMESA_CONTEXT(ctx); GLuint *ptr4 = PIXELADDR4( x, y ); GLuint i; GLint rshift = osmesa->rshift; @@ -811,7 +815,7 @@ static void write_rgba_span_rgba( const GLcontext *ctx, CONST GLchan rgba[][4], const GLubyte mask[] ) { - OSMesaContext osmesa = (OSMesaContext) ctx; + OSMesaContext osmesa = OSMESA_CONTEXT(ctx); GLuint *ptr4 = PIXELADDR4( x, y ); const GLuint *rgba4 = (const GLuint *) rgba; GLuint i; @@ -833,7 +837,7 @@ static void write_rgb_span( const GLcontext *ctx, GLuint n, GLint x, GLint y, CONST GLchan rgb[][3], const GLubyte mask[] ) { - OSMesaContext osmesa = (OSMesaContext) ctx; + OSMesaContext osmesa = OSMESA_CONTEXT(ctx); GLuint *ptr4 = PIXELADDR4( x, y ); GLuint i; GLint rshift = osmesa->rshift; @@ -858,14 +862,16 @@ static void write_rgb_span( const GLcontext *ctx, static void write_monocolor_span( const GLcontext *ctx, GLuint n, GLint x, GLint y, - const GLubyte mask[] ) + const GLchan color[4], const GLubyte mask[] ) { - OSMesaContext osmesa = (OSMesaContext) ctx; + const OSMesaContext osmesa = OSMESA_CONTEXT(ctx); + const GLuint pixel = PACK_RGBA(color[RCOMP], color[GCOMP], + color[BCOMP], color[ACOMP]); GLuint *ptr4 = PIXELADDR4(x,y); GLuint i; for (i=0;i<n;i++,ptr4++) { if (mask[i]) { - *ptr4 = osmesa->pixel; + *ptr4 = pixel; } } } @@ -876,7 +882,7 @@ static void write_rgba_pixels( const GLcontext *ctx, GLuint n, const GLint x[], const GLint y[], CONST GLchan rgba[][4], const GLubyte mask[] ) { - OSMesaContext osmesa = (OSMesaContext) ctx; + OSMesaContext osmesa = OSMESA_CONTEXT(ctx); GLuint i; GLint rshift = osmesa->rshift; GLint gshift = osmesa->gshift; @@ -894,14 +900,17 @@ static void write_rgba_pixels( const GLcontext *ctx, static void write_monocolor_pixels( const GLcontext *ctx, GLuint n, const GLint x[], const GLint y[], - const GLubyte mask[] ) + const GLchan color[4], + const GLubyte mask[] ) { - OSMesaContext osmesa = (OSMesaContext) ctx; + OSMesaContext osmesa = OSMESA_CONTEXT(ctx); + const GLuint pixel = PACK_RGBA(color[RCOMP], color[GCOMP], + color[BCOMP], color[ACOMP]); GLuint i; for (i=0;i<n;i++) { if (mask[i]) { GLuint *ptr4 = PIXELADDR4(x[i],y[i]); - *ptr4 = osmesa->pixel; + *ptr4 = pixel; } } } @@ -910,7 +919,7 @@ static void write_monocolor_pixels( const GLcontext *ctx, static void read_rgba_span( const GLcontext *ctx, GLuint n, GLint x, GLint y, GLchan rgba[][4] ) { - OSMesaContext osmesa = (OSMesaContext) ctx; + OSMesaContext osmesa = OSMESA_CONTEXT(ctx); GLuint i; GLuint *ptr4 = PIXELADDR4(x,y); for (i=0;i<n;i++) { @@ -928,7 +937,7 @@ static void read_rgba_span_rgba( const GLcontext *ctx, GLuint n, GLint x, GLint y, GLchan rgba[][4] ) { - OSMesaContext osmesa = (OSMesaContext) ctx; + OSMesaContext osmesa = OSMESA_CONTEXT(ctx); GLuint *ptr4 = PIXELADDR4(x,y); MEMCPY( rgba, ptr4, n * 4 * sizeof(GLchan) ); } @@ -938,7 +947,7 @@ static void read_rgba_pixels( const GLcontext *ctx, GLuint n, const GLint x[], const GLint y[], GLchan rgba[][4], const GLubyte mask[] ) { - OSMesaContext osmesa = (OSMesaContext) ctx; + OSMesaContext osmesa = OSMESA_CONTEXT(ctx); GLuint i; for (i=0;i<n;i++) { if (mask[i]) { @@ -961,7 +970,7 @@ static void write_rgba_span3( const GLcontext *ctx, GLuint n, GLint x, GLint y, CONST GLchan rgba[][4], const GLubyte mask[] ) { - OSMesaContext osmesa = (OSMesaContext) ctx; + OSMesaContext osmesa = OSMESA_CONTEXT(ctx); GLubyte *ptr3 = PIXELADDR3( x, y); GLuint i; GLint rind = osmesa->rind; @@ -990,12 +999,12 @@ static void write_rgb_span3( const GLcontext *ctx, GLuint n, GLint x, GLint y, CONST GLchan rgb[][3], const GLubyte mask[] ) { - OSMesaContext osmesa = (OSMesaContext) ctx; + const OSMesaContext osmesa = OSMESA_CONTEXT(ctx); + const GLint rind = osmesa->rind; + const GLint gind = osmesa->gind; + const GLint bind = osmesa->bind; GLubyte *ptr3 = PIXELADDR3( x, y); GLuint i; - GLint rind = osmesa->rind; - GLint gind = osmesa->gind; - GLint bind = osmesa->bind; if (mask) { for (i=0;i<n;i++,ptr3+=3) { if (mask[i]) { @@ -1016,17 +1025,16 @@ static void write_rgb_span3( const GLcontext *ctx, static void write_monocolor_span3( const GLcontext *ctx, - GLuint n, GLint x, GLint y, - const GLubyte mask[] ) + GLuint n, GLint x, GLint y, + const GLchan color[4], const GLubyte mask[] ) { - OSMesaContext osmesa = (OSMesaContext) ctx; - - GLubyte rval = UNPACK_RED(osmesa->pixel); - GLubyte gval = UNPACK_GREEN(osmesa->pixel); - GLubyte bval = UNPACK_BLUE(osmesa->pixel); - GLint rind = osmesa->rind; - GLint gind = osmesa->gind; - GLint bind = osmesa->bind; + const OSMesaContext osmesa = OSMESA_CONTEXT(ctx); + const GLubyte rval = color[RCOMP]; + const GLubyte gval = color[GCOMP]; + const GLubyte bval = color[BCOMP]; + const GLint rind = osmesa->rind; + const GLint gind = osmesa->gind; + const GLint bind = osmesa->bind; GLubyte *ptr3 = PIXELADDR3( x, y); GLuint i; for (i=0;i<n;i++,ptr3+=3) { @@ -1042,7 +1050,7 @@ static void write_rgba_pixels3( const GLcontext *ctx, GLuint n, const GLint x[], const GLint y[], CONST GLchan rgba[][4], const GLubyte mask[] ) { - OSMesaContext osmesa = (OSMesaContext) ctx; + const OSMesaContext osmesa = (const OSMesaContext) ctx; GLuint i; GLint rind = osmesa->rind; GLint gind = osmesa->gind; @@ -1058,17 +1066,19 @@ static void write_rgba_pixels3( const GLcontext *ctx, } static void write_monocolor_pixels3( const GLcontext *ctx, - GLuint n, const GLint x[], const GLint y[], - const GLubyte mask[] ) + GLuint n, const GLint x[], + const GLint y[], + const GLchan color[4], + const GLubyte mask[] ) { - OSMesaContext osmesa = (OSMesaContext) ctx; + const OSMesaContext osmesa = OSMESA_CONTEXT(ctx); + const GLint rind = osmesa->rind; + const GLint gind = osmesa->gind; + const GLint bind = osmesa->bind; + const GLubyte rval = color[RCOMP]; + const GLubyte gval = color[GCOMP]; + const GLubyte bval = color[BCOMP]; GLuint i; - GLint rind = osmesa->rind; - GLint gind = osmesa->gind; - GLint bind = osmesa->bind; - GLubyte rval = UNPACK_RED(osmesa->pixel); - GLubyte gval = UNPACK_GREEN(osmesa->pixel); - GLubyte bval = UNPACK_BLUE(osmesa->pixel); for (i=0;i<n;i++) { if (mask[i]) { GLubyte *ptr3 = PIXELADDR3(x[i],y[i]); @@ -1083,7 +1093,7 @@ static void read_rgba_span3( const GLcontext *ctx, GLuint n, GLint x, GLint y, GLchan rgba[][4] ) { - OSMesaContext osmesa = (OSMesaContext) ctx; + OSMesaContext osmesa = OSMESA_CONTEXT(ctx); GLuint i; GLint rind = osmesa->rind; GLint gind = osmesa->gind; @@ -1101,7 +1111,7 @@ static void read_rgba_pixels3( const GLcontext *ctx, GLuint n, const GLint x[], const GLint y[], GLchan rgba[][4], const GLubyte mask[] ) { - OSMesaContext osmesa = (OSMesaContext) ctx; + OSMesaContext osmesa = OSMESA_CONTEXT(ctx); GLuint i; GLint rind = osmesa->rind; GLint gind = osmesa->gind; @@ -1127,7 +1137,7 @@ static void write_index32_span( const GLcontext *ctx, GLuint n, GLint x, GLint y, const GLuint index[], const GLubyte mask[] ) { - OSMesaContext osmesa = (OSMesaContext) ctx; + OSMesaContext osmesa = OSMESA_CONTEXT(ctx); GLubyte *ptr1 = PIXELADDR1(x,y); GLuint i; if (mask) { @@ -1150,7 +1160,7 @@ static void write_index8_span( const GLcontext *ctx, GLuint n, GLint x, GLint y, const GLubyte index[], const GLubyte mask[] ) { - OSMesaContext osmesa = (OSMesaContext) ctx; + OSMesaContext osmesa = OSMESA_CONTEXT(ctx); GLubyte *ptr1 = PIXELADDR1(x,y); GLuint i; if (mask) { @@ -1168,14 +1178,14 @@ static void write_index8_span( const GLcontext *ctx, static void write_monoindex_span( const GLcontext *ctx, GLuint n, GLint x, GLint y, - const GLubyte mask[] ) + GLuint colorIndex, const GLubyte mask[] ) { - OSMesaContext osmesa = (OSMesaContext) ctx; + OSMesaContext osmesa = OSMESA_CONTEXT(ctx); GLubyte *ptr1 = PIXELADDR1(x,y); GLuint i; for (i=0;i<n;i++,ptr1++) { if (mask[i]) { - *ptr1 = (GLubyte) osmesa->pixel; + *ptr1 = (GLubyte) colorIndex; } } } @@ -1185,7 +1195,7 @@ static void write_index_pixels( const GLcontext *ctx, GLuint n, const GLint x[], const GLint y[], const GLuint index[], const GLubyte mask[] ) { - OSMesaContext osmesa = (OSMesaContext) ctx; + OSMesaContext osmesa = OSMESA_CONTEXT(ctx); GLuint i; for (i=0;i<n;i++) { if (mask[i]) { @@ -1198,14 +1208,14 @@ static void write_index_pixels( const GLcontext *ctx, static void write_monoindex_pixels( const GLcontext *ctx, GLuint n, const GLint x[], const GLint y[], - const GLubyte mask[] ) + GLuint colorIndex, const GLubyte mask[] ) { - OSMesaContext osmesa = (OSMesaContext) ctx; + OSMesaContext osmesa = OSMESA_CONTEXT(ctx); GLuint i; for (i=0;i<n;i++) { if (mask[i]) { GLubyte *ptr1 = PIXELADDR1(x[i],y[i]); - *ptr1 = (GLubyte) osmesa->pixel; + *ptr1 = (GLubyte) colorIndex; } } } @@ -1214,7 +1224,7 @@ static void write_monoindex_pixels( const GLcontext *ctx, static void read_index_span( const GLcontext *ctx, GLuint n, GLint x, GLint y, GLuint index[] ) { - OSMesaContext osmesa = (OSMesaContext) ctx; + OSMesaContext osmesa = OSMESA_CONTEXT(ctx); GLuint i; const GLubyte *ptr1 = PIXELADDR1(x,y); for (i=0;i<n;i++,ptr1++) { @@ -1227,7 +1237,7 @@ static void read_index_pixels( const GLcontext *ctx, GLuint n, const GLint x[], const GLint y[], GLuint index[], const GLubyte mask[] ) { - OSMesaContext osmesa = (OSMesaContext) ctx; + OSMesaContext osmesa = OSMESA_CONTEXT(ctx); GLuint i; for (i=0;i<n;i++) { if (mask[i] ) { @@ -1250,7 +1260,7 @@ static void read_index_pixels( const GLcontext *ctx, static void flat_rgba_line( GLcontext *ctx, SWvertex *vert0, SWvertex *vert1 ) { - OSMesaContext osmesa = (OSMesaContext) ctx; + OSMesaContext osmesa = OSMESA_CONTEXT(ctx); GLubyte *color = vert0->color; unsigned long pixel = PACK_RGBA( color[0], color[1], color[2], color[3] ); @@ -1272,7 +1282,7 @@ static void flat_rgba_line( GLcontext *ctx, static void flat_rgba_z_line( GLcontext *ctx, SWvertex *vert0, SWvertex *vert1 ) { - OSMesaContext osmesa = (OSMesaContext) ctx; + OSMesaContext osmesa = OSMESA_CONTEXT(ctx); GLubyte *color = vert0->color; unsigned long pixel = PACK_RGBA( color[0], color[1], color[2], color[3] ); @@ -1301,7 +1311,7 @@ static void flat_rgba_z_line( GLcontext *ctx, static void flat_blend_rgba_line( GLcontext *ctx, SWvertex *vert0, SWvertex *vert1 ) { - OSMesaContext osmesa = (OSMesaContext) ctx; + OSMesaContext osmesa = OSMESA_CONTEXT(ctx); GLint rshift = osmesa->rshift; GLint gshift = osmesa->gshift; GLint bshift = osmesa->bshift; @@ -1336,7 +1346,7 @@ static void flat_blend_rgba_line( GLcontext *ctx, static void flat_blend_rgba_z_line( GLcontext *ctx, SWvertex *vert0, SWvertex *vert1 ) { - OSMesaContext osmesa = (OSMesaContext) ctx; + OSMesaContext osmesa = OSMESA_CONTEXT(ctx); GLint rshift = osmesa->rshift; GLint gshift = osmesa->gshift; GLint bshift = osmesa->bshift; @@ -1374,7 +1384,7 @@ static void flat_blend_rgba_z_line( GLcontext *ctx, static void flat_blend_rgba_z_line_write( GLcontext *ctx, SWvertex *vert0, SWvertex *vert1 ) { - OSMesaContext osmesa = (OSMesaContext) ctx; + OSMesaContext osmesa = OSMESA_CONTEXT(ctx); GLint rshift = osmesa->rshift; GLint gshift = osmesa->gshift; GLint bshift = osmesa->bshift; @@ -1414,7 +1424,7 @@ static void flat_blend_rgba_z_line_write( GLcontext *ctx, static swrast_line_func osmesa_choose_line_function( GLcontext *ctx ) { - OSMesaContext osmesa = (OSMesaContext) ctx; + OSMesaContext osmesa = OSMESA_CONTEXT(ctx); SWcontext *swrast = SWRAST_CONTEXT(ctx); if (ctx->RenderMode != GL_RENDER) return NULL; @@ -1520,7 +1530,7 @@ osmesa_choose_line_function( GLcontext *ctx ) static void smooth_rgba_z_triangle( GLcontext *ctx, SWvertex *v0, SWvertex *v1, SWvertex *v2 ) { - OSMesaContext osmesa = (OSMesaContext) ctx; + OSMesaContext osmesa = OSMESA_CONTEXT(ctx); GLint rshift = osmesa->rshift; GLint gshift = osmesa->gshift; GLint bshift = osmesa->bshift; @@ -1562,7 +1572,7 @@ static void smooth_rgba_z_triangle( GLcontext *ctx, static void flat_rgba_z_triangle( GLcontext *ctx, SWvertex *v0, SWvertex *v1, SWvertex *v2 ) { - OSMesaContext osmesa = (OSMesaContext) ctx; + OSMesaContext osmesa = OSMESA_CONTEXT(ctx); #define INTERP_Z 1 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE #define SETUP_CODE \ @@ -1601,7 +1611,7 @@ static void flat_rgba_z_triangle( GLcontext *ctx, static swrast_tri_func osmesa_choose_triangle_function( GLcontext *ctx ) { - OSMesaContext osmesa = (OSMesaContext) ctx; + OSMesaContext osmesa = OSMESA_CONTEXT(ctx); SWcontext *swrast = SWRAST_CONTEXT(ctx); if ((osmesa->format==OSMESA_RGB)||(osmesa->format==OSMESA_BGR)) @@ -1694,7 +1704,7 @@ static const GLubyte *get_string( GLcontext *ctx, GLenum name ) static void osmesa_update_state( GLcontext *ctx ) { - OSMesaContext osmesa = (OSMesaContext) ctx; + OSMesaContext osmesa = OSMESA_CONTEXT(ctx); ASSERT((void *) osmesa == (void *) ctx->DriverCtx); @@ -1704,8 +1714,10 @@ static void osmesa_update_state( GLcontext *ctx ) ctx->Driver.SetDrawBuffer = set_draw_buffer; ctx->Driver.SetReadBuffer = set_read_buffer; +#if 000 ctx->Driver.Color = set_color; ctx->Driver.Index = set_index; +#endif ctx->Driver.ClearIndex = clear_index; ctx->Driver.ClearColor = clear_color; ctx->Driver.Clear = clear; |