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authorBrian Paul <[email protected]>2000-11-19 23:10:25 +0000
committerBrian Paul <[email protected]>2000-11-19 23:10:25 +0000
commita852378a6289d154364dde440f89a39bbfc33e2d (patch)
treedbaf6946d80e517a2f0b349a11d1736cde1b83e1 /src/mesa/drivers/osmesa/osmesa.c
parentb12d8e3b0ddf6dc56dc866530b66230bdc5d73db (diff)
Replaced Texture.CurrentD[] with separate Texture.Current1/2/3D vars.
Completely removed the dirty texture object list. Set texObj->Complete to GL_FALSE to indicate dirty. Made point/line/triangle/quad SWvertex parameters const. Minor code clean-ups.
Diffstat (limited to 'src/mesa/drivers/osmesa/osmesa.c')
-rw-r--r--src/mesa/drivers/osmesa/osmesa.c20
1 files changed, 12 insertions, 8 deletions
diff --git a/src/mesa/drivers/osmesa/osmesa.c b/src/mesa/drivers/osmesa/osmesa.c
index 9f7280564cc..3f9a3626b12 100644
--- a/src/mesa/drivers/osmesa/osmesa.c
+++ b/src/mesa/drivers/osmesa/osmesa.c
@@ -1,4 +1,4 @@
-/* $Id: osmesa.c,v 1.32 2000/11/17 21:01:40 brianp Exp $ */
+/* $Id: osmesa.c,v 1.33 2000/11/19 23:10:26 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -1239,7 +1239,7 @@ static void read_index_pixels( const GLcontext *ctx,
* Draw a flat-shaded, RGB line into an osmesa buffer.
*/
static void flat_rgba_line( GLcontext *ctx,
- SWvertex *vert0, SWvertex *vert1 )
+ const SWvertex *vert0, const SWvertex *vert1 )
{
OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
GLubyte *color = vert0->color;
@@ -1261,7 +1261,7 @@ static void flat_rgba_line( GLcontext *ctx,
* Draw a flat-shaded, Z-less, RGB line into an osmesa buffer.
*/
static void flat_rgba_z_line( GLcontext *ctx,
- SWvertex *vert0, SWvertex *vert1 )
+ const SWvertex *vert0, const SWvertex *vert1 )
{
OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
GLubyte *color = vert0->color;
@@ -1290,7 +1290,7 @@ static void flat_rgba_z_line( GLcontext *ctx,
* Draw a flat-shaded, alpha-blended, RGB line into an osmesa buffer.
*/
static void flat_blend_rgba_line( GLcontext *ctx,
- SWvertex *vert0, SWvertex *vert1 )
+ const SWvertex *vert0, const SWvertex *vert1 )
{
OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
GLint rshift = osmesa->rshift;
@@ -1325,7 +1325,7 @@ static void flat_blend_rgba_line( GLcontext *ctx,
* Draw a flat-shaded, Z-less, alpha-blended, RGB line into an osmesa buffer.
*/
static void flat_blend_rgba_z_line( GLcontext *ctx,
- SWvertex *vert0, SWvertex *vert1 )
+ const SWvertex *vert0, const SWvertex *vert1 )
{
OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
GLint rshift = osmesa->rshift;
@@ -1363,7 +1363,7 @@ static void flat_blend_rgba_z_line( GLcontext *ctx,
* Draw a flat-shaded, Z-less, alpha-blended, RGB line into an osmesa buffer.
*/
static void flat_blend_rgba_z_line_write( GLcontext *ctx,
- SWvertex *vert0, SWvertex *vert1 )
+ const SWvertex *vert0, const SWvertex *vert1 )
{
OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
GLint rshift = osmesa->rshift;
@@ -1509,7 +1509,9 @@ osmesa_choose_line_function( GLcontext *ctx )
* Smooth-shaded, z-less triangle, RGBA color.
*/
static void smooth_rgba_z_triangle( GLcontext *ctx,
- SWvertex *v0, SWvertex *v1, SWvertex *v2 )
+ const SWvertex *v0,
+ const SWvertex *v1,
+ const SWvertex *v2 )
{
OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
GLint rshift = osmesa->rshift;
@@ -1551,7 +1553,9 @@ static void smooth_rgba_z_triangle( GLcontext *ctx,
* Flat-shaded, z-less triangle, RGBA color.
*/
static void flat_rgba_z_triangle( GLcontext *ctx,
- SWvertex *v0, SWvertex *v1, SWvertex *v2 )
+ const SWvertex *v0,
+ const SWvertex *v1,
+ const SWvertex *v2 )
{
OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
#define INTERP_Z 1