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authorBrian Paul <[email protected]>2001-01-24 00:04:58 +0000
committerBrian Paul <[email protected]>2001-01-24 00:04:58 +0000
commit74b493a5e61237de081a438e774e5d8139d4c6b7 (patch)
treea8bc94a65bacc67b9b1473f91a2bd84cd2b25937 /src/mesa/drivers/osmesa/osmesa.c
parent125fddc31dc9959901d9f1ece693b09f04426d48 (diff)
Lots of GLchan datatype changes.
Added GLvector4us datatype in math/m_vector.[ch] Added _math_trans_4us() in math/m_translate.[ch] Choose GLvector4ub, GLvector4us, GLvector4f at compile time based on CHAN_BITS. Made Driver.ClearColor() and Driver.ClearIndex() optional driver functions. Changed args to Driver.ClearColor(), updated drivers. Reordered files in Makefile.X11
Diffstat (limited to 'src/mesa/drivers/osmesa/osmesa.c')
-rw-r--r--src/mesa/drivers/osmesa/osmesa.c1208
1 files changed, 645 insertions, 563 deletions
diff --git a/src/mesa/drivers/osmesa/osmesa.c b/src/mesa/drivers/osmesa/osmesa.c
index a5c58598677..36e306cf6ec 100644
--- a/src/mesa/drivers/osmesa/osmesa.c
+++ b/src/mesa/drivers/osmesa/osmesa.c
@@ -1,10 +1,10 @@
-/* $Id: osmesa.c,v 1.40 2001/01/23 23:39:36 brianp Exp $ */
+/* $Id: osmesa.c,v 1.41 2001/01/24 00:04:58 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.3
+ * Version: 3.5
*
- * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -41,6 +41,7 @@
#include "glheader.h"
#include "GL/osmesa.h"
#include "context.h"
+#include "colormac.h"
#include "depth.h"
#include "macros.h"
#include "mem.h"
@@ -75,13 +76,12 @@ struct osmesa_context {
GLenum format; /* either GL_RGBA or GL_COLOR_INDEX */
void *buffer; /* the image buffer */
GLint width, height; /* size of image buffer */
- GLuint clearpixel; /* pixel for clearing the color buffer */
GLint rowlength; /* number of pixels per row */
GLint userRowLength; /* user-specified number of pixels per row */
GLint rshift, gshift; /* bit shifts for RGBA formats */
GLint bshift, ashift;
- GLint rind, gind, bind; /* index offsets for RGBA formats */
- void *rowaddr[MAX_HEIGHT]; /* address of first pixel in each image row */
+ GLint rInd, gInd, bInd, aInd;/* index offsets for RGBA formats */
+ GLchan *rowaddr[MAX_HEIGHT]; /* address of first pixel in each image row */
GLboolean yup; /* TRUE -> Y increases upward */
/* FALSE -> Y increases downward */
};
@@ -132,16 +132,16 @@ OSMesaCreateContextExt( GLenum format, GLint depthBits, GLint stencilBits,
{
OSMesaContext osmesa;
GLint rshift, gshift, bshift, ashift;
- GLint rind, gind, bind;
+ GLint rind, gind, bind, aind;
GLint indexBits, redBits, greenBits, blueBits, alphaBits;
GLboolean rgbmode;
GLboolean swalpha;
- GLuint i4 = 1;
- GLubyte *i1 = (GLubyte *) &i4;
- GLint little_endian = *i1;
+ const GLuint i4 = 1;
+ const GLubyte *i1 = (GLubyte *) &i4;
+ const GLint little_endian = *i1;
swalpha = GL_FALSE;
- rind = gind = bind = 0;
+ rind = gind = bind = aind = 0;
if (format==OSMESA_COLOR_INDEX) {
indexBits = 8;
rshift = gshift = bshift = ashift = 0;
@@ -153,6 +153,10 @@ OSMesaCreateContextExt( GLenum format, GLint depthBits, GLint stencilBits,
greenBits = 8;
blueBits = 8;
alphaBits = 8;
+ rind = 0;
+ gind = 1;
+ bind = 2;
+ aind = 3;
if (little_endian) {
rshift = 0;
gshift = 8;
@@ -173,6 +177,10 @@ OSMesaCreateContextExt( GLenum format, GLint depthBits, GLint stencilBits,
greenBits = 8;
blueBits = 8;
alphaBits = 8;
+ rind = 2;
+ gind = 1;
+ bind = 0;
+ aind = 3;
if (little_endian) {
ashift = 0;
rshift = 8;
@@ -193,6 +201,10 @@ OSMesaCreateContextExt( GLenum format, GLint depthBits, GLint stencilBits,
greenBits = 8;
blueBits = 8;
alphaBits = 8;
+ rind = 1;
+ gind = 2;
+ bind = 3;
+ aind = 0;
if (little_endian) {
bshift = 0;
gshift = 8;
@@ -217,9 +229,9 @@ OSMesaCreateContextExt( GLenum format, GLint depthBits, GLint stencilBits,
gshift = 8;
rshift = 16;
ashift = 24;
- bind = 2;
- gind = 1;
rind = 0;
+ gind = 1;
+ bind = 2;
rgbmode = GL_TRUE;
swalpha = GL_TRUE;
}
@@ -233,9 +245,9 @@ OSMesaCreateContextExt( GLenum format, GLint depthBits, GLint stencilBits,
gshift = 8;
rshift = 16;
ashift = 24;
- bind = 0;
- gind = 1;
rind = 2;
+ gind = 1;
+ bind = 0;
rgbmode = GL_TRUE;
swalpha = GL_TRUE;
}
@@ -295,7 +307,6 @@ OSMesaCreateContextExt( GLenum format, GLint depthBits, GLint stencilBits,
osmesa->buffer = NULL;
osmesa->width = 0;
osmesa->height = 0;
- osmesa->clearpixel = 0;
osmesa->userRowLength = 0;
osmesa->rowlength = 0;
osmesa->yup = GL_TRUE;
@@ -303,9 +314,10 @@ OSMesaCreateContextExt( GLenum format, GLint depthBits, GLint stencilBits,
osmesa->gshift = gshift;
osmesa->bshift = bshift;
osmesa->ashift = ashift;
- osmesa->rind = rind;
- osmesa->gind = gind;
- osmesa->bind = bind;
+ osmesa->rInd = rind;
+ osmesa->gInd = gind;
+ osmesa->bInd = bind;
+ osmesa->aInd = aind;
/* Initialize the software rasterizer and helper modules.
@@ -349,56 +361,35 @@ void GLAPIENTRY OSMesaDestroyContext( OSMesaContext ctx )
*/
static void compute_row_addresses( OSMesaContext ctx )
{
- GLint i;
+ GLint bytesPerPixel, bytesPerRow, i;
+ GLubyte *origin = (GLubyte *) ctx->buffer;
+
+ if (ctx->format == OSMESA_COLOR_INDEX) {
+ /* CI mode */
+ bytesPerPixel = 1 * sizeof(GLchan);
+ }
+ else if ((ctx->format == OSMESA_RGB) || (ctx->format == OSMESA_BGR)) {
+ /* RGB mode */
+ bytesPerPixel = 3 * sizeof(GLchan);
+ }
+ else {
+ /* RGBA mode */
+ bytesPerPixel = 4 * sizeof(GLchan);
+ }
+
+ bytesPerRow = ctx->rowlength * bytesPerPixel;
if (ctx->yup) {
/* Y=0 is bottom line of window */
- if (ctx->format==OSMESA_COLOR_INDEX) {
- /* 1-byte CI mode */
- GLubyte *origin = (GLubyte *) ctx->buffer;
- for (i=0;i<MAX_HEIGHT;i++) {
- ctx->rowaddr[i] = origin + i * ctx->rowlength;
- }
- }
- else {
- if ((ctx->format==OSMESA_RGB) || (ctx->format==OSMESA_BGR)) {
- /* 3-byte RGB mode */
- GLubyte *origin = (GLubyte *) ctx->buffer;
- for (i=0;i<MAX_HEIGHT;i++) {
- ctx->rowaddr[i] = origin + (i * (ctx->rowlength*3));
- }
- } else {
- /* 4-byte RGBA mode */
- GLuint *origin = (GLuint *) ctx->buffer;
- for (i=0;i<MAX_HEIGHT;i++) {
- ctx->rowaddr[i] = origin + i * ctx->rowlength;
- }
- }
+ for (i = 0; i < MAX_HEIGHT; i++) {
+ ctx->rowaddr[i] = (GLchan *) ((GLubyte *) origin + i * bytesPerRow);
}
}
else {
/* Y=0 is top line of window */
- if (ctx->format==OSMESA_COLOR_INDEX) {
- /* 1-byte CI mode */
- GLubyte *origin = (GLubyte *) ctx->buffer;
- for (i=0;i<MAX_HEIGHT;i++) {
- ctx->rowaddr[i] = origin + (ctx->height-i-1) * ctx->rowlength;
- }
- }
- else {
- if ((ctx->format==OSMESA_RGB) || (ctx->format==OSMESA_BGR)) {
- /* 3-byte RGB mode */
- GLubyte *origin = (GLubyte *) ctx->buffer;
- for (i=0;i<MAX_HEIGHT;i++) {
- ctx->rowaddr[i] = origin + ((ctx->height-i-1) * (ctx->rowlength*3));
- }
- } else {
- /* 4-byte RGBA mode */
- GLuint *origin = (GLuint *) ctx->buffer;
- for (i=0;i<MAX_HEIGHT;i++) {
- ctx->rowaddr[i] = origin + (ctx->height-i-1) * ctx->rowlength;
- }
- }
+ for (i = 0; i < MAX_HEIGHT; i++) {
+ GLint j = ctx->height - i - 1;
+ ctx->rowaddr[i] = (GLchan *) ((GLubyte *) origin + j * bytesPerRow);
}
}
}
@@ -435,8 +426,9 @@ GLboolean GLAPIENTRY
OSMesaMakeCurrent( OSMesaContext ctx, void *buffer, GLenum type,
GLsizei width, GLsizei height )
{
- if (!ctx || !buffer || type!=GL_UNSIGNED_BYTE
- || width<1 || height<1 || width>MAX_WIDTH || height>MAX_HEIGHT) {
+ if (!ctx || !buffer || type != CHAN_TYPE ||
+ width < 1 || height < 1 ||
+ width > MAX_WIDTH || height > MAX_HEIGHT) {
return GL_FALSE;
}
@@ -596,25 +588,39 @@ OSMesaGetColorBuffer( OSMesaContext c, GLint *width,
/*
* Useful macros:
*/
-#define PACK_RGBA(R,G,B,A) ( ((R) << osmesa->rshift) \
- | ((G) << osmesa->gshift) \
- | ((B) << osmesa->bshift) \
- | ((A) << osmesa->ashift) )
-#define PACK_RGBA2(R,G,B,A) ( ((R) << rshift) \
- | ((G) << gshift) \
- | ((B) << bshift) \
- | ((A) << ashift) )
+#define PACK_RGBA(DST, R, G, B, A) \
+do { \
+ (DST)[osmesa->rInd] = R; \
+ (DST)[osmesa->gInd] = G; \
+ (DST)[osmesa->bInd] = B; \
+ (DST)[osmesa->aInd] = A; \
+} while (0)
+
+#define PACK_RGB(DST, R, G, B) \
+do { \
+ (DST)[0] = R; \
+ (DST)[1] = G; \
+ (DST)[2] = B; \
+} while (0)
-#define UNPACK_RED(P) (((P) >> osmesa->rshift) & 0xff)
-#define UNPACK_GREEN(P) (((P) >> osmesa->gshift) & 0xff)
-#define UNPACK_BLUE(P) (((P) >> osmesa->bshift) & 0xff)
-#define UNPACK_ALPHA(P) (((P) >> osmesa->ashift) & 0xff)
+#define PACK_BGR(DST, R, G, B) \
+do { \
+ (DST)[0] = B; \
+ (DST)[1] = G; \
+ (DST)[2] = R; \
+} while (0)
-#define PIXELADDR1(X,Y) ((GLubyte *) osmesa->rowaddr[Y] + (X))
-#define PIXELADDR3(X,Y) ((GLubyte *) osmesa->rowaddr[Y] + ((X)*3))
-#define PIXELADDR4(X,Y) ((GLuint *) osmesa->rowaddr[Y] + (X))
+#define UNPACK_RED(P) ( ((GLchan *) &(P))[osmesa->rInd] )
+#define UNPACK_GREEN(P) ( ((GLchan *) &(P))[osmesa->gInd] )
+#define UNPACK_BLUE(P) ( ((GLchan *) &(P))[osmesa->bInd] )
+#define UNPACK_ALPHA(P) ( ((GLchan *) &(P))[osmesa->aInd] )
+
+
+#define PIXELADDR1(X,Y) (osmesa->rowaddr[Y] + (X))
+#define PIXELADDR3(X,Y) (osmesa->rowaddr[Y] + 3 * (X))
+#define PIXELADDR4(X,Y) (osmesa->rowaddr[Y] + 4 * (X))
@@ -638,23 +644,6 @@ static void set_read_buffer( GLcontext *ctx, GLframebuffer *buffer, GLenum mode
}
-static void clear_index( GLcontext *ctx, GLuint index )
-{
- OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
- osmesa->clearpixel = index;
-}
-
-
-
-static void clear_color( GLcontext *ctx,
- GLchan r, GLchan g, GLchan b, GLchan a )
-{
- OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
- osmesa->clearpixel = PACK_RGBA( r, g, b, a );
-}
-
-
-
static GLbitfield clear( GLcontext *ctx, GLbitfield mask, GLboolean all,
GLint x, GLint y, GLint width, GLint height )
{
@@ -669,65 +658,102 @@ static GLbitfield clear( GLcontext *ctx, GLbitfield mask, GLboolean all,
ASSERT((mask & (DD_FRONT_RIGHT_BIT | DD_BACK_LEFT_BIT | DD_BACK_RIGHT_BIT)) == 0);
if (mask & DD_FRONT_LEFT_BIT) {
- if (osmesa->format==OSMESA_COLOR_INDEX) {
+ if (osmesa->format == OSMESA_COLOR_INDEX) {
if (all) {
/* Clear whole CI buffer */
- MEMSET(osmesa->buffer, osmesa->clearpixel,
+#if CHAN_TYPE == GL_UNSIGNED_BYTE
+ MEMSET(osmesa->buffer, ctx->Color.ClearIndex,
osmesa->rowlength * osmesa->height);
+#else
+ const GLint n = osmesa->rowlength * osmesa->height;
+ GLchan *buffer = (GLchan *) osmesa->buffer;
+ GLint i;
+ for (i = 0; i < n; i ++) {
+ buffer[i] = ctx->Color.ClearIndex;
+ }
+#endif
}
else {
/* Clear part of CI buffer */
+ const GLchan clearIndex = (GLchan) ctx->Color.ClearIndex;
GLint i, j;
- for (i=0;i<height;i++) {
- GLubyte *ptr1 = PIXELADDR1( x, (y+i) );
- for (j=0;j<width;j++) {
- *ptr1++ = osmesa->clearpixel;
+ for (i = 0; i < height; i++) {
+ GLchan *ptr1 = PIXELADDR1(x, (y + i));
+ for (j = 0; j < width; j++) {
+ *ptr1++ = clearIndex;
}
}
}
}
- else if ((osmesa->format==OSMESA_RGB)||(osmesa->format==OSMESA_BGR)) {
- GLubyte rval = UNPACK_RED(osmesa->clearpixel);
- GLubyte gval = UNPACK_GREEN(osmesa->clearpixel);
- GLubyte bval = UNPACK_BLUE(osmesa->clearpixel);
- GLint rind = osmesa->rind;
- GLint gind = osmesa->gind;
- GLint bind = osmesa->bind;
+ else if (osmesa->format == OSMESA_RGB) {
+ const GLchan r = ctx->Color.ClearColor[0];
+ const GLchan g = ctx->Color.ClearColor[1];
+ const GLchan b = ctx->Color.ClearColor[2];
if (all) {
- GLuint i, n;
- GLubyte *ptr3 = (GLubyte *) osmesa->buffer;
/* Clear whole RGB buffer */
- n = osmesa->rowlength * osmesa->height;
- for (i=0;i<n;i++) {
- ptr3[rind] = rval;
- ptr3[gind] = gval;
- ptr3[bind] = bval;
+ GLuint n = osmesa->rowlength * osmesa->height;
+ GLchan *ptr3 = (GLchan *) osmesa->buffer;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ PACK_RGB(ptr3, r, g, b);
ptr3 += 3;
}
}
else {
/* Clear part of RGB buffer */
GLint i, j;
- for (i=0;i<height;i++) {
- GLubyte *ptr3 = PIXELADDR3( x, (y+i) );
- for (j=0;j<width;j++) {
- ptr3[rind] = rval;
- ptr3[gind] = gval;
- ptr3[bind] = bval;
+ for (i = 0; i < height; i++) {
+ GLchan *ptr3 = PIXELADDR3(x, (y + i));
+ for (j = 0; j < width; j++) {
+ PACK_RGB(ptr3, r, g, b);
+ ptr3 += 3;
+ }
+ }
+ }
+ }
+ else if (osmesa->format == OSMESA_BGR) {
+ const GLchan r = ctx->Color.ClearColor[0];
+ const GLchan g = ctx->Color.ClearColor[1];
+ const GLchan b = ctx->Color.ClearColor[2];
+ if (all) {
+ /* Clear whole RGB buffer */
+ const GLint n = osmesa->rowlength * osmesa->height;
+ GLchan *ptr3 = (GLchan *) osmesa->buffer;
+ GLint i;
+ for (i = 0; i < n; i++) {
+ PACK_BGR(ptr3, r, g, b);
+ ptr3 += 3;
+ }
+ }
+ else {
+ /* Clear part of RGB buffer */
+ GLint i, j;
+ for (i = 0; i < height; i++) {
+ GLchan *ptr3 = PIXELADDR3(x, (y + i));
+ for (j = 0; j < width; j++) {
+ PACK_BGR(ptr3, r, g, b);
ptr3 += 3;
}
}
}
}
else {
+#if CHAN_TYPE == GL_UNSIGNED_BYTE
+ /* 4-byte pixel value */
+ GLuint clearPixel;
+ GLchan *clr = (GLchan *) &clearPixel;
+ clr[osmesa->rInd] = ctx->Color.ClearColor[0];
+ clr[osmesa->gInd] = ctx->Color.ClearColor[1];
+ clr[osmesa->bInd] = ctx->Color.ClearColor[2];
+ clr[osmesa->aInd] = ctx->Color.ClearColor[3];
if (all) {
/* Clear whole RGBA buffer */
- GLuint i, n, *ptr4;
- n = osmesa->rowlength * osmesa->height;
- ptr4 = (GLuint *) osmesa->buffer;
- if (osmesa->clearpixel) {
- for (i=0;i<n;i++) {
- *ptr4++ = osmesa->clearpixel;
+ const GLuint n = osmesa->rowlength * osmesa->height;
+ GLuint *ptr4 = (GLuint *) osmesa->buffer;
+ GLuint i;
+ if (clearPixel) {
+ for (i = 0; i < n; i++) {
+ *ptr4++ = clearPixel;
}
}
else {
@@ -737,13 +763,41 @@ static GLbitfield clear( GLcontext *ctx, GLbitfield mask, GLboolean all,
else {
/* Clear part of RGBA buffer */
GLint i, j;
- for (i=0;i<height;i++) {
- GLuint *ptr4 = PIXELADDR4( x, (y+i) );
- for (j=0;j<width;j++) {
- *ptr4++ = osmesa->clearpixel;
+ for (i = 0; i < height; i++) {
+ GLuint *ptr4 = (GLuint *) PIXELADDR4(x, (y + i));
+ for (j = 0; j < width; j++) {
+ *ptr4++ = clearPixel;
+ }
+ }
+ }
+#else
+ const GLchan r = ctx->Color.ClearColor[0];
+ const GLchan g = ctx->Color.ClearColor[1];
+ const GLchan b = ctx->Color.ClearColor[2];
+ const GLchan a = ctx->Color.ClearColor[3];
+ if (all) {
+ /* Clear whole RGBA buffer */
+ const GLuint n = osmesa->rowlength * osmesa->height;
+ GLchan *p = (GLchan *) osmesa->buffer;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ PACK_RGBA(p, r, g, b, a);
+ p += 4;
+ }
+ }
+ else {
+ /* Clear part of RGBA buffer */
+ GLint i, j;
+ for (i = 0; i < height; i++) {
+ GLchan *p = PIXELADDR4(x, (y + i));
+ for (j = 0; j < width; j++) {
+ PACK_RGBA(p, r, g, b, a);
+ p += 4;
}
}
}
+
+#endif
}
}
/* have Mesa clear all other buffers */
@@ -765,44 +819,42 @@ static void buffer_size( GLcontext *ctx, GLuint *width, GLuint *height )
/**********************************************************************/
/* Write RGBA pixels to an RGBA (or permuted) buffer. */
-static void write_rgba_span( const GLcontext *ctx,
- GLuint n, GLint x, GLint y,
- CONST GLchan rgba[][4], const GLubyte mask[] )
+static void
+write_rgba_span( const GLcontext *ctx, GLuint n, GLint x, GLint y,
+ CONST GLchan rgba[][4], const GLubyte mask[] )
{
- OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
- GLuint *ptr4 = PIXELADDR4( x, y );
+ const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
+ GLchan *p = PIXELADDR4(x, y);
GLuint i;
- GLint rshift = osmesa->rshift;
- GLint gshift = osmesa->gshift;
- GLint bshift = osmesa->bshift;
- GLint ashift = osmesa->ashift;
if (mask) {
- for (i=0;i<n;i++,ptr4++) {
+ for (i = 0; i < n; i++, p += 4) {
if (mask[i]) {
- *ptr4 = PACK_RGBA2( rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP], rgba[i][ACOMP] );
+ PACK_RGBA(p, rgba[i][RCOMP], rgba[i][GCOMP],
+ rgba[i][BCOMP], rgba[i][ACOMP]);
}
}
}
else {
- for (i=0;i<n;i++,ptr4++) {
- *ptr4 = PACK_RGBA2( rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP], rgba[i][ACOMP] );
+ for (i = 0; i < n; i++, p += 4) {
+ PACK_RGBA(p, rgba[i][RCOMP], rgba[i][GCOMP],
+ rgba[i][BCOMP], rgba[i][ACOMP]);
}
}
}
/* Write RGBA pixels to an RGBA buffer. This is the fastest span-writer. */
-static void write_rgba_span_rgba( const GLcontext *ctx,
- GLuint n, GLint x, GLint y,
- CONST GLchan rgba[][4],
- const GLubyte mask[] )
+static void
+write_rgba_span_rgba( const GLcontext *ctx, GLuint n, GLint x, GLint y,
+ CONST GLchan rgba[][4], const GLubyte mask[] )
{
OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
- GLuint *ptr4 = PIXELADDR4( x, y );
+ GLuint *ptr4 = (GLuint *) PIXELADDR4(x, y);
const GLuint *rgba4 = (const GLuint *) rgba;
GLuint i;
+ ASSERT(CHAN_TYPE == GL_UNSIGNED_BYTE);
if (mask) {
- for (i=0;i<n;i++) {
+ for (i = 0; i < n; i++) {
if (mask[i]) {
ptr4[i] = rgba4[i];
}
@@ -815,130 +867,120 @@ static void write_rgba_span_rgba( const GLcontext *ctx,
/* Write RGB pixels to an RGBA (or permuted) buffer. */
-static void write_rgb_span( const GLcontext *ctx,
- GLuint n, GLint x, GLint y,
- CONST GLchan rgb[][3], const GLubyte mask[] )
+static void
+write_rgb_span( const GLcontext *ctx, GLuint n, GLint x, GLint y,
+ CONST GLchan rgb[][3], const GLubyte mask[] )
{
- OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
- GLuint *ptr4 = PIXELADDR4( x, y );
+ const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
+ GLchan *p = PIXELADDR4(x, y);
GLuint i;
- GLint rshift = osmesa->rshift;
- GLint gshift = osmesa->gshift;
- GLint bshift = osmesa->bshift;
- GLint ashift = osmesa->ashift;
if (mask) {
- for (i=0;i<n;i++,ptr4++) {
+ for (i = 0; i < n; i++, p+=4) {
if (mask[i]) {
- *ptr4 = PACK_RGBA2( rgb[i][RCOMP], rgb[i][GCOMP], rgb[i][BCOMP], 255 );
+ PACK_RGBA(p, rgb[i][RCOMP], rgb[i][GCOMP], rgb[i][BCOMP], 255);
}
}
}
else {
- for (i=0;i<n;i++,ptr4++) {
- *ptr4 = PACK_RGBA2( rgb[i][RCOMP], rgb[i][GCOMP], rgb[i][BCOMP], 255);
+ for (i = 0; i < n; i++, p+=4) {
+ PACK_RGBA(p, rgb[i][RCOMP], rgb[i][GCOMP], rgb[i][BCOMP], 255);
}
}
}
-static void write_monocolor_span( const GLcontext *ctx,
- GLuint n, GLint x, GLint y,
- const GLchan color[4], const GLubyte mask[] )
+static void
+write_monocolor_span( const GLcontext *ctx, GLuint n, GLint x, GLint y,
+ const GLchan color[4], const GLubyte mask[] )
{
const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
- const GLuint pixel = PACK_RGBA(color[RCOMP], color[GCOMP],
- color[BCOMP], color[ACOMP]);
- GLuint *ptr4 = PIXELADDR4(x,y);
+ GLchan *p = PIXELADDR4(x, y);
GLuint i;
- for (i=0;i<n;i++,ptr4++) {
+ for (i = 0; i < n; i++, p += 4) {
if (mask[i]) {
- *ptr4 = pixel;
+ PACK_RGBA(p, color[RCOMP], color[GCOMP], color[BCOMP], color[ACOMP]);
}
}
}
-static void write_rgba_pixels( const GLcontext *ctx,
- GLuint n, const GLint x[], const GLint y[],
- CONST GLchan rgba[][4], const GLubyte mask[] )
+static void
+write_rgba_pixels( const GLcontext *ctx, GLuint n,
+ const GLint x[], const GLint y[],
+ CONST GLchan rgba[][4], const GLubyte mask[] )
{
- OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
+ const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
GLuint i;
- GLint rshift = osmesa->rshift;
- GLint gshift = osmesa->gshift;
- GLint bshift = osmesa->bshift;
- GLint ashift = osmesa->ashift;
- for (i=0;i<n;i++) {
+ for (i = 0; i < n; i++) {
if (mask[i]) {
- GLuint *ptr4 = PIXELADDR4(x[i],y[i]);
- *ptr4 = PACK_RGBA2( rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP], rgba[i][ACOMP] );
+ GLchan *p = PIXELADDR4(x[i], y[i]);
+ PACK_RGBA(p, rgba[i][RCOMP], rgba[i][GCOMP],
+ rgba[i][BCOMP], rgba[i][ACOMP]);
}
}
}
-static void write_monocolor_pixels( const GLcontext *ctx,
- GLuint n, const GLint x[], const GLint y[],
- const GLchan color[4],
- const GLubyte mask[] )
+static void
+write_monocolor_pixels( const GLcontext *ctx, GLuint n,
+ const GLint x[], const GLint y[],
+ const GLchan color[4], const GLubyte mask[] )
{
- OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
- const GLuint pixel = PACK_RGBA(color[RCOMP], color[GCOMP],
- color[BCOMP], color[ACOMP]);
+ const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
GLuint i;
- for (i=0;i<n;i++) {
+ for (i = 0; i < n; i++) {
if (mask[i]) {
- GLuint *ptr4 = PIXELADDR4(x[i],y[i]);
- *ptr4 = pixel;
+ GLchan *p = PIXELADDR4(x[i], y[i]);
+ PACK_RGBA(p, color[RCOMP], color[GCOMP], color[BCOMP], color[ACOMP]);
}
}
}
-static void read_rgba_span( const GLcontext *ctx, GLuint n, GLint x, GLint y,
- GLchan rgba[][4] )
+static void
+read_rgba_span( const GLcontext *ctx, GLuint n, GLint x, GLint y,
+ GLchan rgba[][4] )
{
- OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
+ const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
GLuint i;
- GLuint *ptr4 = PIXELADDR4(x,y);
- for (i=0;i<n;i++) {
- GLuint pixel = *ptr4++;
- rgba[i][RCOMP] = UNPACK_RED(pixel);
- rgba[i][GCOMP] = UNPACK_GREEN(pixel);
- rgba[i][BCOMP] = UNPACK_BLUE(pixel);
- rgba[i][ACOMP] = UNPACK_ALPHA(pixel);
+ GLchan *p = PIXELADDR4(x, y);
+ for (i = 0; i < n; i++, p += 4) {
+ rgba[i][RCOMP] = UNPACK_RED(p);
+ rgba[i][GCOMP] = UNPACK_GREEN(p);
+ rgba[i][BCOMP] = UNPACK_BLUE(p);
+ rgba[i][ACOMP] = UNPACK_ALPHA(p);
}
}
/* Read RGBA pixels from an RGBA buffer */
-static void read_rgba_span_rgba( const GLcontext *ctx,
- GLuint n, GLint x, GLint y,
- GLchan rgba[][4] )
+static void
+read_rgba_span_rgba( const GLcontext *ctx, GLuint n, GLint x, GLint y,
+ GLchan rgba[][4] )
{
OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
- GLuint *ptr4 = PIXELADDR4(x,y);
+ GLuint *ptr4 = (GLuint *) PIXELADDR4(x, y);
MEMCPY( rgba, ptr4, n * 4 * sizeof(GLchan) );
}
-static void read_rgba_pixels( const GLcontext *ctx,
- GLuint n, const GLint x[], const GLint y[],
- GLchan rgba[][4], const GLubyte mask[] )
+static void
+read_rgba_pixels( const GLcontext *ctx,
+ GLuint n, const GLint x[], const GLint y[],
+ GLchan rgba[][4], const GLubyte mask[] )
{
- OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
+ const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
GLuint i;
- for (i=0;i<n;i++) {
+ for (i = 0; i < n; i++) {
if (mask[i]) {
- GLuint *ptr4 = PIXELADDR4(x[i],y[i]);
- GLuint pixel = *ptr4;
- rgba[i][RCOMP] = UNPACK_RED(pixel);
- rgba[i][GCOMP] = UNPACK_GREEN(pixel);
- rgba[i][BCOMP] = UNPACK_BLUE(pixel);
- rgba[i][ACOMP] = UNPACK_ALPHA(pixel);
+ const GLchan *p = PIXELADDR4(x[i], y[i]);
+ rgba[i][RCOMP] = UNPACK_RED(p);
+ rgba[i][GCOMP] = UNPACK_GREEN(p);
+ rgba[i][BCOMP] = UNPACK_BLUE(p);
+ rgba[i][ACOMP] = UNPACK_ALPHA(p);
}
}
}
@@ -947,164 +989,212 @@ static void read_rgba_pixels( const GLcontext *ctx,
/***** 3 byte RGB pixel support funcs *****/
/**********************************************************************/
-/* Write RGBA pixels to an RGB or BGR buffer. */
-static void write_rgba_span3( const GLcontext *ctx,
- GLuint n, GLint x, GLint y,
- CONST GLchan rgba[][4], const GLubyte mask[] )
+/* Write RGBA pixels to an RGB buffer. */
+static void
+write_rgba_span_RGB( const GLcontext *ctx, GLuint n, GLint x, GLint y,
+ CONST GLchan rgba[][4], const GLubyte mask[] )
{
- OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
- GLubyte *ptr3 = PIXELADDR3( x, y);
+ const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
+ GLchan *p = PIXELADDR3(x, y);
GLuint i;
- GLint rind = osmesa->rind;
- GLint gind = osmesa->gind;
- GLint bind = osmesa->bind;
if (mask) {
- for (i=0;i<n;i++,ptr3+=3) {
+ for (i = 0; i < n; i++, p += 3) {
if (mask[i]) {
- ptr3[rind] = rgba[i][RCOMP];
- ptr3[gind] = rgba[i][GCOMP];
- ptr3[bind] = rgba[i][BCOMP];
+ PACK_RGB(p, rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]);
}
}
}
else {
- for (i=0;i<n;i++,ptr3+=3) {
- ptr3[rind] = rgba[i][RCOMP];
- ptr3[gind] = rgba[i][GCOMP];
- ptr3[bind] = rgba[i][BCOMP];
+ for (i = 0; i < n; i++, p += 3) {
+ PACK_RGB(p, rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]);
}
}
}
-/* Write RGB pixels to an RGB or BGR buffer. */
-static void write_rgb_span3( const GLcontext *ctx,
- GLuint n, GLint x, GLint y,
- CONST GLchan rgb[][3], const GLubyte mask[] )
+/* Write RGBA pixels to an BGR buffer. */
+static void
+write_rgba_span_BGR( const GLcontext *ctx, GLuint n, GLint x, GLint y,
+ CONST GLchan rgba[][4], const GLubyte mask[] )
{
const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
- const GLint rind = osmesa->rind;
- const GLint gind = osmesa->gind;
- const GLint bind = osmesa->bind;
- GLubyte *ptr3 = PIXELADDR3( x, y);
+ GLchan *p = PIXELADDR3(x, y);
GLuint i;
if (mask) {
- for (i=0;i<n;i++,ptr3+=3) {
+ for (i = 0; i < n; i++, p += 3) {
if (mask[i]) {
- ptr3[rind] = rgb[i][RCOMP];
- ptr3[gind] = rgb[i][GCOMP];
- ptr3[bind] = rgb[i][BCOMP];
+ PACK_BGR(p, rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]);
}
}
}
else {
- for (i=0;i<n;i++,ptr3+=3) {
- ptr3[rind] = rgb[i][RCOMP];
- ptr3[gind] = rgb[i][GCOMP];
- ptr3[bind] = rgb[i][BCOMP];
+ for (i = 0; i < n; i++, p += 3) {
+ PACK_BGR(p, rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]);
}
}
}
+/* Write RGB pixels to an RGB buffer. */
+static void
+write_rgb_span_RGB( const GLcontext *ctx, GLuint n, GLint x, GLint y,
+ CONST GLchan rgb[][3], const GLubyte mask[] )
+{
+ const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
+ GLchan *p = PIXELADDR3(x, y);
+ GLuint i;
+ if (mask) {
+ for (i = 0; i < n; i++, p += 3) {
+ if (mask[i]) {
+ PACK_RGB(p, rgb[i][RCOMP], rgb[i][GCOMP], rgb[i][BCOMP]);
+ }
+ }
+ }
+ else {
+ for (i = 0; i < n; i++, p += 3) {
+ PACK_RGB(p, rgb[i][RCOMP], rgb[i][GCOMP], rgb[i][BCOMP]);
+ }
+ }
+}
-static void write_monocolor_span3( const GLcontext *ctx,
- GLuint n, GLint x, GLint y,
- const GLchan color[4], const GLubyte mask[] )
+/* Write RGB pixels to an BGR buffer. */
+static void
+write_rgb_span_BGR( const GLcontext *ctx, GLuint n, GLint x, GLint y,
+ CONST GLchan rgb[][3], const GLubyte mask[] )
{
const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
- const GLubyte rval = color[RCOMP];
- const GLubyte gval = color[GCOMP];
- const GLubyte bval = color[BCOMP];
- const GLint rind = osmesa->rind;
- const GLint gind = osmesa->gind;
- const GLint bind = osmesa->bind;
- GLubyte *ptr3 = PIXELADDR3( x, y);
+ GLchan *p = PIXELADDR3(x, y);
GLuint i;
- for (i=0;i<n;i++,ptr3+=3) {
+ if (mask) {
+ for (i = 0; i < n; i++, p += 3) {
+ if (mask[i]) {
+ PACK_BGR(p, rgb[i][RCOMP], rgb[i][GCOMP], rgb[i][BCOMP]);
+ }
+ }
+ }
+ else {
+ for (i = 0; i < n; i++, p += 3) {
+ PACK_BGR(p, rgb[i][RCOMP], rgb[i][GCOMP], rgb[i][BCOMP]);
+ }
+ }
+}
+
+
+static void
+write_monocolor_span_RGB( const GLcontext *ctx, GLuint n, GLint x, GLint y,
+ const GLchan color[4], const GLubyte mask[] )
+{
+ const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
+ GLchan *p = PIXELADDR3(x, y);
+ GLuint i;
+ for (i = 0; i < n; i++, p += 3) {
+ if (mask[i]) {
+ PACK_RGB(p, color[RCOMP], color[GCOMP], color[BCOMP]);
+ }
+ }
+}
+
+static void
+write_monocolor_span_BGR( const GLcontext *ctx, GLuint n, GLint x, GLint y,
+ const GLchan color[4], const GLubyte mask[] )
+{
+ const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
+ GLchan *p = PIXELADDR3(x, y);
+ GLuint i;
+ for (i = 0; i < n; i++, p += 3) {
if (mask[i]) {
- ptr3[rind] = rval;
- ptr3[gind] = gval;
- ptr3[bind] = bval;
+ PACK_BGR(p, color[RCOMP], color[GCOMP], color[BCOMP]);
}
}
}
-static void write_rgba_pixels3( const GLcontext *ctx,
- GLuint n, const GLint x[], const GLint y[],
- CONST GLchan rgba[][4], const GLubyte mask[] )
+static void
+write_rgba_pixels_RGB( const GLcontext *ctx, GLuint n,
+ const GLint x[], const GLint y[],
+ CONST GLchan rgba[][4], const GLubyte mask[] )
{
const OSMesaContext osmesa = (const OSMesaContext) ctx;
GLuint i;
- GLint rind = osmesa->rind;
- GLint gind = osmesa->gind;
- GLint bind = osmesa->bind;
- for (i=0;i<n;i++) {
+ for (i = 0; i < n; i++) {
+ if (mask[i]) {
+ GLchan *p = PIXELADDR3(x[i], y[i]);
+ PACK_RGB(p, rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]);
+ }
+ }
+}
+
+static void
+write_rgba_pixels_BGR( const GLcontext *ctx, GLuint n,
+ const GLint x[], const GLint y[],
+ CONST GLchan rgba[][4], const GLubyte mask[] )
+{
+ const OSMesaContext osmesa = (const OSMesaContext) ctx;
+ GLuint i;
+ for (i = 0; i < n; i++) {
if (mask[i]) {
- GLubyte *ptr3 = PIXELADDR3(x[i],y[i]);
- ptr3[rind] = rgba[i][RCOMP];
- ptr3[gind] = rgba[i][GCOMP];
- ptr3[bind] = rgba[i][BCOMP];
+ GLchan *p = PIXELADDR3(x[i], y[i]);
+ PACK_BGR(p, rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]);
}
}
}
-static void write_monocolor_pixels3( const GLcontext *ctx,
- GLuint n, const GLint x[],
- const GLint y[],
- const GLchan color[4],
- const GLubyte mask[] )
+static void
+write_monocolor_pixels_RGB( const GLcontext *ctx,
+ GLuint n, const GLint x[], const GLint y[],
+ const GLchan color[4], const GLubyte mask[] )
{
const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
- const GLint rind = osmesa->rind;
- const GLint gind = osmesa->gind;
- const GLint bind = osmesa->bind;
- const GLubyte rval = color[RCOMP];
- const GLubyte gval = color[GCOMP];
- const GLubyte bval = color[BCOMP];
GLuint i;
- for (i=0;i<n;i++) {
+ for (i = 0; i < n; i++) {
if (mask[i]) {
- GLubyte *ptr3 = PIXELADDR3(x[i],y[i]);
- ptr3[rind] = rval;
- ptr3[gind] = gval;
- ptr3[bind] = bval;
+ GLchan *p = PIXELADDR3(x[i], y[i]);
+ PACK_RGB(p, color[RCOMP], color[GCOMP], color[BCOMP]);
}
}
}
-static void read_rgba_span3( const GLcontext *ctx,
- GLuint n, GLint x, GLint y,
- GLchan rgba[][4] )
+static void
+write_monocolor_pixels_BGR( const GLcontext *ctx,
+ GLuint n, const GLint x[], const GLint y[],
+ const GLchan color[4], const GLubyte mask[] )
{
- OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
+ const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ if (mask[i]) {
+ GLchan *p = PIXELADDR3(x[i], y[i]);
+ PACK_BGR(p, color[RCOMP], color[GCOMP], color[BCOMP]);
+ }
+ }
+}
+
+static void
+read_rgba_span3( const GLcontext *ctx, GLuint n, GLint x, GLint y,
+ GLchan rgba[][4] )
+{
+ const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
GLuint i;
- GLint rind = osmesa->rind;
- GLint gind = osmesa->gind;
- GLint bind = osmesa->bind;
- const GLubyte *ptr3 = PIXELADDR3( x, y);
- for (i=0;i<n;i++,ptr3+=3) {
- rgba[i][RCOMP] = ptr3[rind];
- rgba[i][GCOMP] = ptr3[gind];
- rgba[i][BCOMP] = ptr3[bind];
- rgba[i][ACOMP] = 0;
+ const GLchan *p = PIXELADDR3(x, y);
+ for (i = 0; i < n; i++, p += 3) {
+ rgba[i][RCOMP] = UNPACK_RED(p);
+ rgba[i][GCOMP] = UNPACK_GREEN(p);
+ rgba[i][BCOMP] = UNPACK_BLUE(p);
+ rgba[i][ACOMP] = 255;
}
}
-static void read_rgba_pixels3( const GLcontext *ctx,
- GLuint n, const GLint x[], const GLint y[],
- GLchan rgba[][4], const GLubyte mask[] )
+static void
+read_rgba_pixels3( const GLcontext *ctx,
+ GLuint n, const GLint x[], const GLint y[],
+ GLchan rgba[][4], const GLubyte mask[] )
{
- OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
+ const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
GLuint i;
- GLint rind = osmesa->rind;
- GLint gind = osmesa->gind;
- GLint bind = osmesa->bind;
- for (i=0;i<n;i++) {
+ for (i = 0; i < n; i++) {
if (mask[i]) {
- const GLubyte *ptr3 = PIXELADDR3(x[i],y[i]);
- rgba[i][RCOMP] = ptr3[rind];
- rgba[i][GCOMP] = ptr3[gind];
- rgba[i][BCOMP] = ptr3[bind];
- rgba[i][ACOMP] = 0;
+ const GLchan *p = PIXELADDR3(x[i], y[i]);
+ rgba[i][RCOMP] = UNPACK_RED(p);
+ rgba[i][GCOMP] = UNPACK_GREEN(p);
+ rgba[i][BCOMP] = UNPACK_BLUE(p);
+ rgba[i][ACOMP] = 255;
}
}
}
@@ -1115,115 +1205,119 @@ static void read_rgba_pixels3( const GLcontext *ctx,
/**********************************************************************/
/* Write 32-bit color index to buffer */
-static void write_index32_span( const GLcontext *ctx,
- GLuint n, GLint x, GLint y,
- const GLuint index[], const GLubyte mask[] )
+static void
+write_index32_span( const GLcontext *ctx, GLuint n, GLint x, GLint y,
+ const GLuint index[], const GLubyte mask[] )
{
- OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
- GLubyte *ptr1 = PIXELADDR1(x,y);
+ const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
+ GLchan *ptr1 = PIXELADDR1(x, y);
GLuint i;
if (mask) {
for (i=0;i<n;i++,ptr1++) {
if (mask[i]) {
- *ptr1 = (GLubyte) index[i];
+ *ptr1 = (GLchan) index[i];
}
}
}
else {
for (i=0;i<n;i++,ptr1++) {
- *ptr1 = (GLubyte) index[i];
+ *ptr1 = (GLchan) index[i];
}
}
}
/* Write 8-bit color index to buffer */
-static void write_index8_span( const GLcontext *ctx,
- GLuint n, GLint x, GLint y,
- const GLubyte index[], const GLubyte mask[] )
+static void
+write_index8_span( const GLcontext *ctx, GLuint n, GLint x, GLint y,
+ const GLubyte index[], const GLubyte mask[] )
{
- OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
- GLubyte *ptr1 = PIXELADDR1(x,y);
+ const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
+ GLchan *ptr1 = PIXELADDR1(x, y);
GLuint i;
if (mask) {
for (i=0;i<n;i++,ptr1++) {
if (mask[i]) {
- *ptr1 = (GLubyte) index[i];
+ *ptr1 = (GLchan) index[i];
}
}
}
else {
- MEMCPY( ptr1, index, n );
+ MEMCPY(ptr1, index, n * sizeof(GLchan));
}
}
-static void write_monoindex_span( const GLcontext *ctx,
- GLuint n, GLint x, GLint y,
- GLuint colorIndex, const GLubyte mask[] )
+static void
+write_monoindex_span( const GLcontext *ctx, GLuint n, GLint x, GLint y,
+ GLuint colorIndex, const GLubyte mask[] )
{
- OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
- GLubyte *ptr1 = PIXELADDR1(x,y);
+ const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
+ GLchan *ptr1 = PIXELADDR1(x, y);
GLuint i;
for (i=0;i<n;i++,ptr1++) {
if (mask[i]) {
- *ptr1 = (GLubyte) colorIndex;
+ *ptr1 = (GLchan) colorIndex;
}
}
}
-static void write_index_pixels( const GLcontext *ctx,
- GLuint n, const GLint x[], const GLint y[],
- const GLuint index[], const GLubyte mask[] )
+static void
+write_index_pixels( const GLcontext *ctx,
+ GLuint n, const GLint x[], const GLint y[],
+ const GLuint index[], const GLubyte mask[] )
{
- OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
+ const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
GLuint i;
for (i=0;i<n;i++) {
if (mask[i]) {
- GLubyte *ptr1 = PIXELADDR1(x[i],y[i]);
- *ptr1 = (GLubyte) index[i];
+ GLchan *ptr1 = PIXELADDR1(x[i], y[i]);
+ *ptr1 = (GLchan) index[i];
}
}
}
-static void write_monoindex_pixels( const GLcontext *ctx,
- GLuint n, const GLint x[], const GLint y[],
- GLuint colorIndex, const GLubyte mask[] )
+static void
+write_monoindex_pixels( const GLcontext *ctx,
+ GLuint n, const GLint x[], const GLint y[],
+ GLuint colorIndex, const GLubyte mask[] )
{
- OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
+ const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
GLuint i;
for (i=0;i<n;i++) {
if (mask[i]) {
- GLubyte *ptr1 = PIXELADDR1(x[i],y[i]);
- *ptr1 = (GLubyte) colorIndex;
+ GLchan *ptr1 = PIXELADDR1(x[i], y[i]);
+ *ptr1 = (GLchan) colorIndex;
}
}
}
-static void read_index_span( const GLcontext *ctx,
- GLuint n, GLint x, GLint y, GLuint index[] )
+static void
+read_index_span( const GLcontext *ctx,
+ GLuint n, GLint x, GLint y, GLuint index[] )
{
- OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
+ const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
GLuint i;
- const GLubyte *ptr1 = PIXELADDR1(x,y);
+ const GLchan *ptr1 = (const GLchan *) PIXELADDR1(x, y);
for (i=0;i<n;i++,ptr1++) {
index[i] = (GLuint) *ptr1;
}
}
-static void read_index_pixels( const GLcontext *ctx,
- GLuint n, const GLint x[], const GLint y[],
- GLuint index[], const GLubyte mask[] )
+static void
+read_index_pixels( const GLcontext *ctx,
+ GLuint n, const GLint x[], const GLint y[],
+ GLuint index[], const GLubyte mask[] )
{
- OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
+ const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
GLuint i;
for (i=0;i<n;i++) {
if (mask[i] ) {
- const GLubyte *ptr1 = PIXELADDR1(x[i],y[i]);
+ const GLchan *ptr1 = PIXELADDR1(x[i], y[i]);
index[i] = (GLuint) *ptr1;
}
}
@@ -1239,16 +1333,19 @@ static void read_index_pixels( const GLcontext *ctx,
/*
* Draw a flat-shaded, RGB line into an osmesa buffer.
*/
-static void flat_rgba_line( GLcontext *ctx,
- const SWvertex *vert0, const SWvertex *vert1 )
+static void
+flat_rgba_line( GLcontext *ctx, const SWvertex *vert0, const SWvertex *vert1 )
{
- OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
- GLubyte *color = (GLubyte*) vert0->color;
- unsigned long pixel = PACK_RGBA( color[0], color[1], color[2], color[3] );
+ const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
+ const GLchan *color = vert0->color;
#define INTERP_XY 1
#define CLIP_HACK 1
-#define PLOT(X,Y) { GLuint *ptr4 = PIXELADDR4(X,Y); *ptr4 = pixel; }
+#define PLOT(X, Y) \
+do { \
+ GLchan *p = PIXELADDR4(X, Y); \
+ PACK_RGBA(p, color[0], color[1], color[2], color[3]); \
+} while (0)
#ifdef WIN32
#include "..\swrast\s_linetemp.h"
@@ -1261,23 +1358,26 @@ static void flat_rgba_line( GLcontext *ctx,
/*
* Draw a flat-shaded, Z-less, RGB line into an osmesa buffer.
*/
-static void flat_rgba_z_line( GLcontext *ctx,
- const SWvertex *vert0, const SWvertex *vert1 )
+static void
+flat_rgba_z_line(GLcontext *ctx, const SWvertex *vert0, const SWvertex *vert1)
{
- OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
- GLubyte *color = (GLubyte*) vert0->color;
- unsigned long pixel = PACK_RGBA( color[0], color[1], color[2], color[3] );
+ const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
+ const GLchan *color = vert0->color;
#define INTERP_XY 1
#define INTERP_Z 1
#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
#define CLIP_HACK 1
-#define PLOT(X,Y) \
- if (Z < *zPtr) { \
- GLuint *ptr4 = PIXELADDR4(X,Y); \
- *ptr4 = pixel; \
- *zPtr = Z; \
- }
+#define PLOT(X, Y) \
+do { \
+ if (Z < *zPtr) { \
+ GLchan *p = PIXELADDR4(X, Y); \
+ PACK_RGBA(p, color[RCOMP], color[GCOMP], \
+ color[BCOMP], color[ACOMP]); \
+ *zPtr = Z; \
+ } \
+} while (0)
+
#ifdef WIN32
#include "..\swrast\s_linetemp.h"
@@ -1289,24 +1389,26 @@ static void flat_rgba_z_line( GLcontext *ctx,
/*
* Draw a flat-shaded, alpha-blended, RGB line into an osmesa buffer.
+ * XXX update for GLchan
*/
-static void flat_blend_rgba_line( GLcontext *ctx,
- const SWvertex *vert0, const SWvertex *vert1 )
+static void
+flat_blend_rgba_line( GLcontext *ctx,
+ const SWvertex *vert0, const SWvertex *vert1 )
{
- OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
- GLint rshift = osmesa->rshift;
- GLint gshift = osmesa->gshift;
- GLint bshift = osmesa->bshift;
- GLint avalue = vert0->color[3];
- GLint msavalue = 255 - avalue;
- GLint rvalue = vert0->color[0]*avalue;
- GLint gvalue = vert0->color[1]*avalue;
- GLint bvalue = vert0->color[2]*avalue;
+ const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
+ const GLint rshift = osmesa->rshift;
+ const GLint gshift = osmesa->gshift;
+ const GLint bshift = osmesa->bshift;
+ const GLint avalue = vert0->color[3];
+ const GLint msavalue = 255 - avalue;
+ const GLint rvalue = vert0->color[0]*avalue;
+ const GLint gvalue = vert0->color[1]*avalue;
+ const GLint bvalue = vert0->color[2]*avalue;
#define INTERP_XY 1
#define CLIP_HACK 1
#define PLOT(X,Y) \
- { GLuint *ptr4 = PIXELADDR4(X,Y); \
+ { GLuint *ptr4 = (GLuint *) PIXELADDR4(X, Y); \
GLuint pixel = 0; \
pixel |=((((((*ptr4) >> rshift) & 0xff)*msavalue+rvalue)>>8) << rshift);\
pixel |=((((((*ptr4) >> gshift) & 0xff)*msavalue+gvalue)>>8) << gshift);\
@@ -1324,19 +1426,21 @@ static void flat_blend_rgba_line( GLcontext *ctx,
/*
* Draw a flat-shaded, Z-less, alpha-blended, RGB line into an osmesa buffer.
+ * XXX update for GLchan
*/
-static void flat_blend_rgba_z_line( GLcontext *ctx,
- const SWvertex *vert0, const SWvertex *vert1 )
+static void
+flat_blend_rgba_z_line( GLcontext *ctx,
+ const SWvertex *vert0, const SWvertex *vert1 )
{
- OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
- GLint rshift = osmesa->rshift;
- GLint gshift = osmesa->gshift;
- GLint bshift = osmesa->bshift;
- GLint avalue = vert0->color[3];
- GLint msavalue = 256 - avalue;
- GLint rvalue = vert0->color[0]*avalue;
- GLint gvalue = vert0->color[1]*avalue;
- GLint bvalue = vert0->color[2]*avalue;
+ const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
+ const GLint rshift = osmesa->rshift;
+ const GLint gshift = osmesa->gshift;
+ const GLint bshift = osmesa->bshift;
+ const GLint avalue = vert0->color[3];
+ const GLint msavalue = 256 - avalue;
+ const GLint rvalue = vert0->color[0]*avalue;
+ const GLint gvalue = vert0->color[1]*avalue;
+ const GLint bvalue = vert0->color[2]*avalue;
#define INTERP_XY 1
#define INTERP_Z 1
@@ -1344,7 +1448,7 @@ static void flat_blend_rgba_z_line( GLcontext *ctx,
#define CLIP_HACK 1
#define PLOT(X,Y) \
if (Z < *zPtr) { \
- GLuint *ptr4 = PIXELADDR4(X,Y); \
+ GLuint *ptr4 = (GLuint *) PIXELADDR4(X, Y); \
GLuint pixel = 0; \
pixel |=((((((*ptr4) >> rshift) & 0xff)*msavalue+rvalue)>>8) << rshift); \
pixel |=((((((*ptr4) >> gshift) & 0xff)*msavalue+gvalue)>>8) << gshift); \
@@ -1362,19 +1466,21 @@ static void flat_blend_rgba_z_line( GLcontext *ctx,
/*
* Draw a flat-shaded, Z-less, alpha-blended, RGB line into an osmesa buffer.
+ * XXX update for GLchan
*/
-static void flat_blend_rgba_z_line_write( GLcontext *ctx,
- const SWvertex *vert0, const SWvertex *vert1 )
+static void
+flat_blend_rgba_z_line_write( GLcontext *ctx,
+ const SWvertex *vert0, const SWvertex *vert1 )
{
- OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
- GLint rshift = osmesa->rshift;
- GLint gshift = osmesa->gshift;
- GLint bshift = osmesa->bshift;
- GLint avalue = vert0->color[3];
- GLint msavalue = 256 - avalue;
- GLint rvalue = vert0->color[0]*avalue;
- GLint gvalue = vert0->color[1]*avalue;
- GLint bvalue = vert0->color[2]*avalue;
+ const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
+ const GLint rshift = osmesa->rshift;
+ const GLint gshift = osmesa->gshift;
+ const GLint bshift = osmesa->bshift;
+ const GLint avalue = vert0->color[3];
+ const GLint msavalue = 256 - avalue;
+ const GLint rvalue = vert0->color[0]*avalue;
+ const GLint gvalue = vert0->color[1]*avalue;
+ const GLint bvalue = vert0->color[2]*avalue;
#define INTERP_XY 1
#define INTERP_Z 1
@@ -1382,7 +1488,7 @@ static void flat_blend_rgba_z_line_write( GLcontext *ctx,
#define CLIP_HACK 1
#define PLOT(X,Y) \
if (Z < *zPtr) { \
- GLuint *ptr4 = PIXELADDR4(X,Y); \
+ GLuint *ptr4 = (GLuint *) PIXELADDR4(X, Y); \
GLuint pixel = 0; \
pixel |=((((((*ptr4) >> rshift) & 0xff)*msavalue+rvalue)>>8) << rshift); \
pixel |=((((((*ptr4) >> gshift) & 0xff)*msavalue+gvalue)>>8) << gshift); \
@@ -1406,97 +1512,65 @@ static void flat_blend_rgba_z_line_write( GLcontext *ctx,
static swrast_line_func
osmesa_choose_line_function( GLcontext *ctx )
{
- OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
+ const SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ if (CHAN_BITS != 8) return NULL;
if (ctx->RenderMode != GL_RENDER) return NULL;
if (ctx->Line.SmoothFlag) return NULL;
if (ctx->Texture._ReallyEnabled) return NULL;
- if (ctx->Light.ShadeModel!=GL_FLAT) return NULL;
-
- if (ctx->Line.Width==1.0F
- && ctx->Line.StippleFlag==GL_FALSE) {
-
- if (swrast->_RasterMask==DEPTH_BIT
- && ctx->Depth.Func==GL_LESS
- && ctx->Depth.Mask==GL_TRUE
- && ctx->Visual.depthBits == DEFAULT_SOFTWARE_DEPTH_BITS) {
- switch(osmesa->format) {
- case OSMESA_RGBA:
- case OSMESA_BGRA:
- case OSMESA_ARGB:
- return flat_rgba_z_line;
- default:
- return NULL;
- }
- }
-
- if (swrast->_RasterMask==0) {
- switch(osmesa->format) {
- case OSMESA_RGBA:
- case OSMESA_BGRA:
- case OSMESA_ARGB:
- return flat_rgba_line;
- default:
- return NULL;
- }
- }
-
- if (swrast->_RasterMask==(DEPTH_BIT|BLEND_BIT)
- && ctx->Depth.Func==GL_LESS
- && ctx->Depth.Mask==GL_TRUE
- && ctx->Visual.depthBits == DEFAULT_SOFTWARE_DEPTH_BITS
- && ctx->Color.BlendSrcRGB==GL_SRC_ALPHA
- && ctx->Color.BlendDstRGB==GL_ONE_MINUS_SRC_ALPHA
- && ctx->Color.BlendSrcA==GL_SRC_ALPHA
- && ctx->Color.BlendDstA==GL_ONE_MINUS_SRC_ALPHA
- && ctx->Color.BlendEquation==GL_FUNC_ADD_EXT) {
- switch(osmesa->format) {
- case OSMESA_RGBA:
- case OSMESA_BGRA:
- case OSMESA_ARGB:
- return flat_blend_rgba_z_line_write;
- default:
- return NULL;
- }
- }
-
- if (swrast->_RasterMask==(DEPTH_BIT|BLEND_BIT)
- && ctx->Depth.Func==GL_LESS
- && ctx->Depth.Mask==GL_FALSE
- && ctx->Visual.depthBits == DEFAULT_SOFTWARE_DEPTH_BITS
- && ctx->Color.BlendSrcRGB==GL_SRC_ALPHA
- && ctx->Color.BlendDstRGB==GL_ONE_MINUS_SRC_ALPHA
- && ctx->Color.BlendSrcA==GL_SRC_ALPHA
- && ctx->Color.BlendDstA==GL_ONE_MINUS_SRC_ALPHA
- && ctx->Color.BlendEquation==GL_FUNC_ADD_EXT) {
- switch(osmesa->format) {
- case OSMESA_RGBA:
- case OSMESA_BGRA:
- case OSMESA_ARGB:
- return flat_blend_rgba_z_line;
- default:
- return NULL;
- }
- }
-
- if (swrast->_RasterMask==BLEND_BIT
- && ctx->Color.BlendSrcRGB==GL_SRC_ALPHA
- && ctx->Color.BlendDstRGB==GL_ONE_MINUS_SRC_ALPHA
- && ctx->Color.BlendSrcA==GL_SRC_ALPHA
- && ctx->Color.BlendDstA==GL_ONE_MINUS_SRC_ALPHA
- && ctx->Color.BlendEquation==GL_FUNC_ADD_EXT) {
- switch(osmesa->format) {
- case OSMESA_RGBA:
- case OSMESA_BGRA:
- case OSMESA_ARGB:
- return flat_blend_rgba_line;
- default:
- return NULL;
- }
- }
+ if (ctx->Light.ShadeModel != GL_FLAT) return NULL;
+ if (ctx->Line.Width != 1.0F) return NULL;
+ if (ctx->Line.StippleFlag) return NULL;
+ if (ctx->Line.SmoothFlag) return NULL;
+ if (osmesa->format != OSMESA_RGBA &&
+ osmesa->format != OSMESA_BGRA &&
+ osmesa->format != OSMESA_ARGB) return NULL;
+
+ if (swrast->_RasterMask==DEPTH_BIT
+ && ctx->Depth.Func==GL_LESS
+ && ctx->Depth.Mask==GL_TRUE
+ && ctx->Visual.depthBits == DEFAULT_SOFTWARE_DEPTH_BITS) {
+ return flat_rgba_z_line;
+ }
+
+ if (swrast->_RasterMask == 0) {
+ return flat_rgba_line;
+ }
+
+ if (swrast->_RasterMask==(DEPTH_BIT|BLEND_BIT)
+ && ctx->Depth.Func==GL_LESS
+ && ctx->Depth.Mask==GL_TRUE
+ && ctx->Visual.depthBits == DEFAULT_SOFTWARE_DEPTH_BITS
+ && ctx->Color.BlendSrcRGB==GL_SRC_ALPHA
+ && ctx->Color.BlendDstRGB==GL_ONE_MINUS_SRC_ALPHA
+ && ctx->Color.BlendSrcA==GL_SRC_ALPHA
+ && ctx->Color.BlendDstA==GL_ONE_MINUS_SRC_ALPHA
+ && ctx->Color.BlendEquation==GL_FUNC_ADD_EXT) {
+ return flat_blend_rgba_z_line_write;
+ }
+
+ if (swrast->_RasterMask==(DEPTH_BIT|BLEND_BIT)
+ && ctx->Depth.Func==GL_LESS
+ && ctx->Depth.Mask==GL_FALSE
+ && ctx->Visual.depthBits == DEFAULT_SOFTWARE_DEPTH_BITS
+ && ctx->Color.BlendSrcRGB==GL_SRC_ALPHA
+ && ctx->Color.BlendDstRGB==GL_ONE_MINUS_SRC_ALPHA
+ && ctx->Color.BlendSrcA==GL_SRC_ALPHA
+ && ctx->Color.BlendDstA==GL_ONE_MINUS_SRC_ALPHA
+ && ctx->Color.BlendEquation==GL_FUNC_ADD_EXT) {
+ return flat_blend_rgba_z_line;
+ }
+ if (swrast->_RasterMask==BLEND_BIT
+ && ctx->Color.BlendSrcRGB==GL_SRC_ALPHA
+ && ctx->Color.BlendDstRGB==GL_ONE_MINUS_SRC_ALPHA
+ && ctx->Color.BlendSrcA==GL_SRC_ALPHA
+ && ctx->Color.BlendDstA==GL_ONE_MINUS_SRC_ALPHA
+ && ctx->Color.BlendEquation==GL_FUNC_ADD_EXT) {
+ return flat_blend_rgba_line;
}
+
return NULL;
}
@@ -1514,11 +1588,7 @@ static void smooth_rgba_z_triangle( GLcontext *ctx,
const SWvertex *v1,
const SWvertex *v2 )
{
- OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
- GLint rshift = osmesa->rshift;
- GLint gshift = osmesa->gshift;
- GLint bshift = osmesa->bshift;
- GLint ashift = osmesa->ashift;
+ const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
#define INTERP_Z 1
#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
@@ -1527,13 +1597,13 @@ static void smooth_rgba_z_triangle( GLcontext *ctx,
#define INNER_LOOP( LEFT, RIGHT, Y ) \
{ \
GLint i, len = RIGHT-LEFT; \
- GLuint *img = PIXELADDR4(LEFT,Y); \
- (void) fffog; \
- for (i=0;i<len;i++,img++) { \
+ GLchan *img = PIXELADDR4(LEFT, Y); \
+ (void) fffog; \
+ for (i = 0; i < len; i++, img += 4) { \
GLdepth z = FixedToDepth(ffz); \
if (z < zRow[i]) { \
- *img = PACK_RGBA2( FixedToInt(ffr), FixedToInt(ffg), \
- FixedToInt(ffb), FixedToInt(ffa) ); \
+ PACK_RGBA(img, FixedToInt(ffr), FixedToInt(ffg), \
+ FixedToInt(ffb), FixedToInt(ffa)); \
zRow[i] = z; \
} \
ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; ffa += fdadx;\
@@ -1558,29 +1628,27 @@ static void flat_rgba_z_triangle( GLcontext *ctx,
const SWvertex *v1,
const SWvertex *v2 )
{
- OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
+ const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
#define INTERP_Z 1
#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
-#define SETUP_CODE \
- GLubyte r = v0->color[0]; \
- GLubyte g = v0->color[1]; \
- GLubyte b = v0->color[2]; \
- GLubyte a = v0->color[3]; \
- GLuint pixel = PACK_RGBA(r,g,b,a);
-
-#define INNER_LOOP( LEFT, RIGHT, Y ) \
-{ \
- GLint i, len = RIGHT-LEFT; \
- GLuint *img = PIXELADDR4(LEFT,Y); \
- (void) fffog; \
- for (i=0;i<len;i++,img++) { \
- GLdepth z = FixedToDepth(ffz); \
- if (z < zRow[i]) { \
- *img = pixel; \
- zRow[i] = z; \
- } \
- ffz += fdzdx; \
- } \
+#define SETUP_CODE \
+ GLuint pixel; \
+ PACK_RGBA((GLchan *) &pixel, v0->color[0], v0->color[1], \
+ v0->color[2], v0->color[3]);
+
+#define INNER_LOOP( LEFT, RIGHT, Y ) \
+{ \
+ GLint i, len = RIGHT-LEFT; \
+ GLuint *img = (GLuint *) PIXELADDR4(LEFT, Y); \
+ (void) fffog; \
+ for (i=0;i<len;i++) { \
+ GLdepth z = FixedToDepth(ffz); \
+ if (z < zRow[i]) { \
+ img[i] = pixel; \
+ zRow[i] = z; \
+ } \
+ ffz += fdzdx; \
+ } \
}
#ifdef WIN32
#include "..\swrast\s_tritemp.h"
@@ -1597,32 +1665,34 @@ static void flat_rgba_z_triangle( GLcontext *ctx,
static swrast_tri_func
osmesa_choose_triangle_function( GLcontext *ctx )
{
- OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
-
- if ((osmesa->format==OSMESA_RGB)||(osmesa->format==OSMESA_BGR))
- return (swrast_tri_func)NULL;
-
- if (ctx->RenderMode != GL_RENDER) return (swrast_tri_func) NULL;
- if (ctx->Polygon.SmoothFlag) return (swrast_tri_func) NULL;
- if (ctx->Polygon.StippleFlag) return (swrast_tri_func) NULL;
- if (ctx->Texture._ReallyEnabled) return (swrast_tri_func) NULL;
-
- if (swrast->_RasterMask==DEPTH_BIT
- && ctx->Depth.Func==GL_LESS
- && ctx->Depth.Mask==GL_TRUE
- && ctx->Visual.depthBits == DEFAULT_SOFTWARE_DEPTH_BITS
- && osmesa->format!=OSMESA_COLOR_INDEX) {
- if (ctx->Light.ShadeModel==GL_SMOOTH) {
+ const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
+ const SWcontext *swrast = SWRAST_CONTEXT(ctx);
+
+ if (CHAN_BITS != 8) return (swrast_tri_func) NULL;
+ if (ctx->RenderMode != GL_RENDER) return (swrast_tri_func) NULL;
+ if (ctx->Polygon.SmoothFlag) return (swrast_tri_func) NULL;
+ if (ctx->Polygon.StippleFlag) return (swrast_tri_func) NULL;
+ if (ctx->Texture._ReallyEnabled) return (swrast_tri_func) NULL;
+ if (osmesa->format != OSMESA_RGBA &&
+ osmesa->format != OSMESA_BGRA &&
+ osmesa->format != OSMESA_ARGB) return (swrast_tri_func) NULL;
+
+ if (swrast->_RasterMask == DEPTH_BIT &&
+ ctx->Depth.Func == GL_LESS &&
+ ctx->Depth.Mask == GL_TRUE &&
+ ctx->Visual.depthBits == DEFAULT_SOFTWARE_DEPTH_BITS) {
+ if (ctx->Light.ShadeModel == GL_SMOOTH) {
return smooth_rgba_z_triangle;
}
else {
return flat_rgba_z_triangle;
}
}
- return (swrast_tri_func)NULL;
+ return (swrast_tri_func) NULL;
}
+
+
/* Override for the swrast triangle-selection function. Try to use one
* of our internal triangle functions, otherwise fall back to the
* standard swrast functions.
@@ -1694,14 +1764,17 @@ static void osmesa_update_state( GLcontext *ctx, GLuint new_state )
ASSERT((void *) osmesa == (void *) ctx->DriverCtx);
+ /*
+ * XXX these function pointers could be initialized just once during
+ * context creation since they don't depend on any state changes.
+ */
+
ctx->Driver.GetString = get_string;
ctx->Driver.UpdateState = osmesa_update_state;
ctx->Driver.SetDrawBuffer = set_draw_buffer;
ctx->Driver.SetReadBuffer = set_read_buffer;
- ctx->Driver.ClearIndex = clear_index;
- ctx->Driver.ClearColor = clear_color;
ctx->Driver.Clear = clear;
ctx->Driver.GetBufferSize = buffer_size;
@@ -1716,32 +1789,41 @@ static void osmesa_update_state( GLcontext *ctx, GLuint new_state )
ctx->Driver.RenderFinish = _swsetup_RenderFinish;
/* RGB(A) span/pixel functions */
- if ((osmesa->format==OSMESA_RGB) || (osmesa->format==OSMESA_BGR)) {
- /* 3 bytes / pixel in frame buffer */
- ctx->Driver.WriteRGBASpan = write_rgba_span3;
- ctx->Driver.WriteRGBSpan = write_rgb_span3;
- ctx->Driver.WriteRGBAPixels = write_rgba_pixels3;
- ctx->Driver.WriteMonoRGBASpan = write_monocolor_span3;
- ctx->Driver.WriteMonoRGBAPixels = write_monocolor_pixels3;
+ if (osmesa->format == OSMESA_RGB) {
+ ctx->Driver.WriteRGBASpan = write_rgba_span_RGB;
+ ctx->Driver.WriteRGBSpan = write_rgb_span_RGB;
+ ctx->Driver.WriteMonoRGBASpan = write_monocolor_span_RGB;
+ ctx->Driver.WriteRGBAPixels = write_rgba_pixels_RGB;
+ ctx->Driver.WriteMonoRGBAPixels = write_monocolor_pixels_RGB;
+ ctx->Driver.ReadRGBASpan = read_rgba_span3;
+ ctx->Driver.ReadRGBAPixels = read_rgba_pixels3;
+ }
+ else if (osmesa->format == OSMESA_BGR) {
+ ctx->Driver.WriteRGBASpan = write_rgba_span_BGR;
+ ctx->Driver.WriteRGBSpan = write_rgb_span_BGR;
+ ctx->Driver.WriteMonoRGBASpan = write_monocolor_span_BGR;
+ ctx->Driver.WriteRGBAPixels = write_rgba_pixels_BGR;
+ ctx->Driver.WriteMonoRGBAPixels = write_monocolor_pixels_BGR;
ctx->Driver.ReadRGBASpan = read_rgba_span3;
ctx->Driver.ReadRGBAPixels = read_rgba_pixels3;
}
else {
/* 4 bytes / pixel in frame buffer */
- if (osmesa->format==OSMESA_RGBA
- && RCOMP==0 && GCOMP==1 && BCOMP==2 && ACOMP==3)
- ctx->Driver.WriteRGBASpan = write_rgba_span_rgba;
- else
- ctx->Driver.WriteRGBASpan = write_rgba_span;
ctx->Driver.WriteRGBSpan = write_rgb_span;
ctx->Driver.WriteRGBAPixels = write_rgba_pixels;
ctx->Driver.WriteMonoRGBASpan = write_monocolor_span;
ctx->Driver.WriteMonoRGBAPixels = write_monocolor_pixels;
- if (osmesa->format==OSMESA_RGBA
- && RCOMP==0 && GCOMP==1 && BCOMP==2 && ACOMP==3)
+ if (osmesa->format == OSMESA_RGBA &&
+ CHAN_TYPE == GL_UNSIGNED_BYTE &&
+ RCOMP==0 && GCOMP==1 && BCOMP==2 && ACOMP==3) {
+ /* special, fast case */
+ ctx->Driver.WriteRGBASpan = write_rgba_span_rgba;
ctx->Driver.ReadRGBASpan = read_rgba_span_rgba;
- else
+ }
+ else {
+ ctx->Driver.WriteRGBASpan = write_rgba_span;
ctx->Driver.ReadRGBASpan = read_rgba_span;
+ }
ctx->Driver.ReadRGBAPixels = read_rgba_pixels;
}