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authorBrian Paul <[email protected]>2011-12-05 20:40:48 -0700
committerBrian Paul <[email protected]>2011-12-08 08:56:30 -0700
commitd0dc75c000d5af92648c7de901756400672b8447 (patch)
treeb24277323119309015a3d8a2e3aea266d09b4299 /src/mesa/drivers/osmesa/osmesa.c
parentb85284f45e8b05ba9a0dac8dd95a9c078e4a635e (diff)
mesa/drivers: use new swrast renderbuffer functions
Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/mesa/drivers/osmesa/osmesa.c')
-rw-r--r--src/mesa/drivers/osmesa/osmesa.c15
1 files changed, 8 insertions, 7 deletions
diff --git a/src/mesa/drivers/osmesa/osmesa.c b/src/mesa/drivers/osmesa/osmesa.c
index be3bc6e707c..ecb7c63dab4 100644
--- a/src/mesa/drivers/osmesa/osmesa.c
+++ b/src/mesa/drivers/osmesa/osmesa.c
@@ -46,6 +46,7 @@
#include "swrast_setup/swrast_setup.h"
#include "swrast/s_context.h"
#include "swrast/s_lines.h"
+#include "swrast/s_renderbuffer.h"
#include "swrast/s_triangle.h"
#include "tnl/tnl.h"
#include "tnl/t_context.h"
@@ -1160,13 +1161,13 @@ OSMesaCreateContextExt( GLenum format, GLint depthBits, GLint stencilBits,
/* Create depth/stencil/accum buffers. We'll create the color
* buffer later in OSMesaMakeCurrent().
*/
- _mesa_add_soft_renderbuffers(osmesa->gl_buffer,
- GL_FALSE, /* color */
- osmesa->gl_visual->haveDepthBuffer,
- osmesa->gl_visual->haveStencilBuffer,
- osmesa->gl_visual->haveAccumBuffer,
- GL_FALSE, /* alpha */
- GL_FALSE /* aux */ );
+ _swrast_add_soft_renderbuffers(osmesa->gl_buffer,
+ GL_FALSE, /* color */
+ osmesa->gl_visual->haveDepthBuffer,
+ osmesa->gl_visual->haveStencilBuffer,
+ osmesa->gl_visual->haveAccumBuffer,
+ GL_FALSE, /* alpha */
+ GL_FALSE /* aux */ );
osmesa->format = format;
osmesa->userRowLength = 0;