diff options
author | Alexander von Gluck IV <[email protected]> | 2013-11-13 05:39:19 +0000 |
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committer | Alexander von Gluck IV <[email protected]> | 2013-11-13 10:41:10 -0600 |
commit | df91144a6d17f934ac5cccd63bca2f49e967708a (patch) | |
tree | 49874b5a73ac7c4d080713f5411567024936fac5 /src/mesa/drivers/haiku/swrast/SoftwareRast.h | |
parent | 9976a176ae62d53e8ad0c0f934d207e22ac41e85 (diff) |
haiku: add swrast driver
* This is pretty small and upkeep should be minimal.
* Currently fully working.
* Cannidate for 10.0.0 branch
Acked-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/drivers/haiku/swrast/SoftwareRast.h')
-rw-r--r-- | src/mesa/drivers/haiku/swrast/SoftwareRast.h | 96 |
1 files changed, 96 insertions, 0 deletions
diff --git a/src/mesa/drivers/haiku/swrast/SoftwareRast.h b/src/mesa/drivers/haiku/swrast/SoftwareRast.h new file mode 100644 index 00000000000..8ef84938d6c --- /dev/null +++ b/src/mesa/drivers/haiku/swrast/SoftwareRast.h @@ -0,0 +1,96 @@ +/* + * Copyright 2006-2012, Haiku, Inc. All rights reserved. + * Distributed under the terms of the MIT License. + * + * Authors: + * Jérôme Duval, [email protected] + * Philippe Houdoin, [email protected] + * Artur Wyszynski, [email protected] + */ +#ifndef MESASOFTWARERENDERER_H +#define MESASOFTWARERENDERER_H + + +#define HAIKU_SWRAST_RENDERBUFFER_CLASS 0x737752 // swR + + +#include "GLRenderer.h" + +extern "C" { +#include "context.h" +#include "main/version.h" +#include "swrast/s_chan.h" +#include "swrast/s_context.h" +} + + +class MesaSoftwareRast : public BGLRenderer { +public: + MesaSoftwareRast(BGLView* view, + ulong bgl_options, + BGLDispatcher* dispatcher); + virtual ~MesaSoftwareRast(); + + virtual void LockGL(); + virtual void UnlockGL(); + + virtual void SwapBuffers(bool VSync = false); + virtual void Draw(BRect updateRect); + virtual status_t CopyPixelsOut(BPoint source, BBitmap* dest); + virtual status_t CopyPixelsIn(BBitmap* source, BPoint dest); + virtual void FrameResized(float width, float height); + + virtual void EnableDirectMode(bool enabled); + virtual void DirectConnected(direct_buffer_info* info); + +private: + static const GLubyte* _GetString(gl_context* ctx, GLenum name); + void _CheckResize(GLuint newWidth, GLuint newHeight); + static void _UpdateState(gl_context* ctx, GLuint newState); + static void _Flush(gl_context *ctx); + + struct swrast_renderbuffer* _NewRenderBuffer(bool front); + status_t _SetupRenderBuffer(struct gl_renderbuffer* rb, + color_space colorSpace); + +/* Mesa callbacks */ + static void _RenderBufferDelete(struct gl_context *ctx, + struct gl_renderbuffer* rb); + static GLboolean _RenderBufferStorage(gl_context* ctx, + struct gl_renderbuffer* render, + GLenum internalFormat, + GLuint width, GLuint height); + static GLboolean _RenderBufferStorageMalloc(gl_context* ctx, + struct gl_renderbuffer* render, + GLenum internalFormat, + GLuint width, GLuint height); + static void _RenderBufferMap(gl_context *ctx, + struct gl_renderbuffer *rb, + GLuint x, GLuint y, GLuint w, GLuint h, + GLbitfield mode, GLubyte **mapOut, + GLint *rowStrideOut); + + void _AllocateBitmap(); + void _CopyToDirect(); + + BBitmap* fBitmap; + bool fDirectModeEnabled; + direct_buffer_info* fInfo; + BLocker fInfoLocker; + ulong fOptions; + + gl_context* fContext; + gl_config* fVisual; + + struct gl_framebuffer* fFrameBuffer; + struct swrast_renderbuffer* fFrontRenderBuffer; + struct swrast_renderbuffer* fBackRenderBuffer; + + GLuint fWidth; + GLuint fHeight; + color_space fColorSpace; + + void* fRowAddr[SWRAST_MAX_HEIGHT]; +}; + +#endif // MESASOFTWARERENDERER_H |