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author | Eric Anholt <[email protected]> | 2010-07-19 17:22:20 -0700 |
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committer | Eric Anholt <[email protected]> | 2010-07-19 19:29:48 -0700 |
commit | f9d11b8cee235dae42f757e21c2536391c07b3e8 (patch) | |
tree | 23527447e52aaba3f8dfff209bfa5185cebdd105 /src/mesa/drivers/glslcompiler | |
parent | e179fa9a0a0fb3bfd8f4cec998a886dc06f75d0a (diff) |
i965: Mostly fix glsl-max-varyings.
There was confusion on both the size of message we can send, and on
what the URB destination offset means.
The remaining problems appear to be due to spilling of regs in the
fragment shader being broken.
Diffstat (limited to 'src/mesa/drivers/glslcompiler')
0 files changed, 0 insertions, 0 deletions