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authorEric Anholt <[email protected]>2008-10-19 17:46:41 -0700
committerEric Anholt <[email protected]>2008-10-28 13:23:33 -0700
commit0cade4de4f74f6b0e86fb6622e2fc370c73fd840 (patch)
treeae6c62ddbda5c3139c7e08e0d7682d949d53ab0c /src/mesa/drivers/glslcompiler
parente92a457ac0030e48f5260dc2ac00ca283be7d7ad (diff)
intel: Don't keep intel->pClipRects, and instead just calculate it when needed.
This avoids issues with dereferencing stale cliprects around intel_draw_buffer time. Additionally, take advantage of cliprects staying constant for FBOs and DRI2, and emit cliprects in the batchbuffer instead of having to flush batch each time they change.
Diffstat (limited to 'src/mesa/drivers/glslcompiler')
0 files changed, 0 insertions, 0 deletions