summaryrefslogtreecommitdiffstats
path: root/src/mesa/drivers/glide
diff options
context:
space:
mode:
authorBrian Paul <[email protected]>2002-10-11 17:41:03 +0000
committerBrian Paul <[email protected]>2002-10-11 17:41:03 +0000
commit8ad1076dc2afda8ed37e5a9f6a757583eba90375 (patch)
tree30bc52e2db6e089972d441a53c070e8377cb684d /src/mesa/drivers/glide
parent9e84910749744efcba06670f622cc00d279f26f1 (diff)
Another round of glRead/DrawBuffer() clean-ups and simplifications.
Replaced ctx->Color._DriverDrawBuffer with swrast->CurrentBuffer. Replaced ctx->Pixel._DriverReadBuffer with ctx->Pixel._ReadSrcMask. swrast->Driver.SetBuffer() takes FRONT/BACK_LEFT/RIGHT_BIT values now. Added tokens and code for GL_AUX buffers, for completeness.
Diffstat (limited to 'src/mesa/drivers/glide')
-rw-r--r--src/mesa/drivers/glide/fxddspan.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/mesa/drivers/glide/fxddspan.c b/src/mesa/drivers/glide/fxddspan.c
index 98aabc5c0d1..f9108cfd19e 100644
--- a/src/mesa/drivers/glide/fxddspan.c
+++ b/src/mesa/drivers/glide/fxddspan.c
@@ -1,4 +1,4 @@
-/* $Id: fxddspan.c,v 1.20 2002/07/09 01:22:51 brianp Exp $ */
+/* $Id: fxddspan.c,v 1.21 2002/10/11 17:41:05 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -536,7 +536,7 @@ fxDDReadDepthPixels(GLcontext * ctx, GLuint n,
/* Set the buffer used for reading */
/* XXX support for separate read/draw buffers hasn't been tested */
static void
-fxDDSetBuffer(GLcontext * ctx, GLframebuffer * buffer, GLenum mode)
+fxDDSetBuffer(GLcontext * ctx, GLframebuffer * buffer, GLuint bufferBit)
{
fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx;
(void) buffer;
@@ -545,11 +545,11 @@ fxDDSetBuffer(GLcontext * ctx, GLframebuffer * buffer, GLenum mode)
fprintf(stderr, "fxmesa: fxDDSetBuffer(%x)\n", (int) mode);
}
- if (mode == GL_FRONT_LEFT) {
+ if (bufferBit == FRONT_LEFT_BIT) {
fxMesa->currentFB = GR_BUFFER_FRONTBUFFER;
FX_grRenderBuffer(fxMesa->currentFB);
}
- else if (mode == GL_BACK_LEFT) {
+ else if (bufferBit == BACK_LEFT_BIT) {
fxMesa->currentFB = GR_BUFFER_BACKBUFFER;
FX_grRenderBuffer(fxMesa->currentFB);
}