diff options
author | Brian Paul <[email protected]> | 2004-03-21 17:05:03 +0000 |
---|---|---|
committer | Brian Paul <[email protected]> | 2004-03-21 17:05:03 +0000 |
commit | 894844a8d956a0ee5f95836331dc318f49fdb845 (patch) | |
tree | 92aab765e7c82edf310ce1a5d3f1b25cfabc5156 /src/mesa/drivers/glide | |
parent | 009501642533c7378fc4f061f1abe2ed4473a3f6 (diff) |
Implemented support for software-based AUX color buffers.
Only available with Xlib driver for now.
Assorted clean-ups related to Draw/ReadBuffer().
Renamed FRONT_LEFT_BIT -> DD_FRONT_LEFT_BIT, etc.
Diffstat (limited to 'src/mesa/drivers/glide')
-rw-r--r-- | src/mesa/drivers/glide/fxdd.c | 7 | ||||
-rw-r--r-- | src/mesa/drivers/glide/fxddspan.c | 4 |
2 files changed, 6 insertions, 5 deletions
diff --git a/src/mesa/drivers/glide/fxdd.c b/src/mesa/drivers/glide/fxdd.c index 8d40d8476a0..245654ca4c7 100644 --- a/src/mesa/drivers/glide/fxdd.c +++ b/src/mesa/drivers/glide/fxdd.c @@ -380,7 +380,7 @@ static void fxDDClear( GLcontext *ctx, fxMesa->clearA, clearD); fxSetupColorMask(ctx); - if (ctx->Color._DrawDestMask & FRONT_LEFT_BIT) { + if (ctx->Color._DrawDestMask & DD_FRONT_LEFT_BIT) { grRenderBuffer(GR_BUFFER_FRONTBUFFER); } if (!fxMesa->unitsState.depthTestEnabled) { @@ -401,7 +401,7 @@ static void fxDDClear( GLcontext *ctx, grDepthMask(FXTRUE); } fxSetupColorMask(ctx); - if (ctx->Color._DrawDestMask & FRONT_LEFT_BIT) { + if (ctx->Color._DrawDestMask & DD_FRONT_LEFT_BIT) { grRenderBuffer(GR_BUFFER_FRONTBUFFER); } } @@ -1552,7 +1552,8 @@ fx_check_IsInHardware(GLcontext * ctx) return FX_FALLBACK_STENCIL; } - if (ctx->Color._DrawDestMask != FRONT_LEFT_BIT && ctx->Color._DrawDestMask != BACK_LEFT_BIT) { + if (ctx->Color._DrawDestMask != DD_FRONT_LEFT_BIT && + ctx->Color._DrawDestMask != DD_BACK_LEFT_BIT) { return FX_FALLBACK_DRAW_BUFFER; } diff --git a/src/mesa/drivers/glide/fxddspan.c b/src/mesa/drivers/glide/fxddspan.c index 4b9b2123b4d..4eacfc0b5d3 100644 --- a/src/mesa/drivers/glide/fxddspan.c +++ b/src/mesa/drivers/glide/fxddspan.c @@ -557,11 +557,11 @@ fxDDSetBuffer(GLcontext * ctx, GLframebuffer * buffer, GLuint bufferBit) fprintf(stderr, "fxDDSetBuffer(%x)\n", (int)bufferBit); } - if (bufferBit == FRONT_LEFT_BIT) { + if (bufferBit == DD_FRONT_LEFT_BIT) { fxMesa->currentFB = GR_BUFFER_FRONTBUFFER; grRenderBuffer(fxMesa->currentFB); } - else if (bufferBit == BACK_LEFT_BIT) { + else if (bufferBit == DD_BACK_LEFT_BIT) { fxMesa->currentFB = GR_BUFFER_BACKBUFFER; grRenderBuffer(fxMesa->currentFB); } |