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authorBrian Paul <[email protected]>2004-01-20 02:49:27 +0000
committerBrian Paul <[email protected]>2004-01-20 02:49:27 +0000
commitd3fd7ba8af15bead2f770d68a893449adeb11397 (patch)
tree2c92f7cb35f2776d6c461378f93b556fc1ca080d /src/mesa/drivers/glide
parent988a8862c8379c0312d40353ee4b35537dff59a1 (diff)
Before calling _mesa_create_context(), initialize a dd_function_table struct
by calling _mesa_init_driver_functions() and then plugging in the driver- specific functions. In particular, make sure ctx->Driver.NewTextureObject points to the appropriate driver function so that _all_ texture objects are augmented with the driver-specific data. Put in a bunch of assertions in the texture-related driver functions that texObj->DriverData is valid. Remove old dead code in near future.
Diffstat (limited to 'src/mesa/drivers/glide')
-rw-r--r--src/mesa/drivers/glide/fxapi.c8
-rw-r--r--src/mesa/drivers/glide/fxddtex.c128
-rw-r--r--src/mesa/drivers/glide/fxdrv.h3
3 files changed, 65 insertions, 74 deletions
diff --git a/src/mesa/drivers/glide/fxapi.c b/src/mesa/drivers/glide/fxapi.c
index 6ed9453c9b7..75629cbd3f2 100644
--- a/src/mesa/drivers/glide/fxapi.c
+++ b/src/mesa/drivers/glide/fxapi.c
@@ -257,6 +257,7 @@ fxMesaCreateContext(GLuint win,
{
fxMesaContext fxMesa = NULL;
GLcontext *ctx = NULL, *shareCtx = NULL;
+ struct dd_function_table functions;
int i;
const char *str;
@@ -651,9 +652,10 @@ fxMesaCreateContext(GLuint win,
goto errorhandler;
}
- ctx = fxMesa->glCtx = _mesa_create_context(fxMesa->glVis,
- shareCtx,
- (void *) fxMesa, GL_TRUE);
+ _mesa_init_driver_functions(&functions);
+ ctx->Driver.
+ ctx = fxMesa->glCtx = _mesa_create_context(fxMesa->glVis, shareCtx,
+ &functions, (void *) fxMesa);
if (!ctx) {
str = "_mesa_create_context";
goto errorhandler;
diff --git a/src/mesa/drivers/glide/fxddtex.c b/src/mesa/drivers/glide/fxddtex.c
index eaca8401b8b..9081f470dd6 100644
--- a/src/mesa/drivers/glide/fxddtex.c
+++ b/src/mesa/drivers/glide/fxddtex.c
@@ -90,9 +90,8 @@ static void
fxTexInvalidate(GLcontext * ctx, struct gl_texture_object *tObj)
{
fxMesaContext fxMesa = FX_CONTEXT(ctx);
- tfxTexInfo *ti;
-
- ti = fxTMGetTexInfo(tObj);
+ tfxTexInfo *ti = fxTMGetTexInfo(tObj);
+ assert(ti);
if (ti->isInTM)
fxTMMoveOutTM(fxMesa, tObj); /* TO DO: SLOW but easy to write */
@@ -100,37 +99,6 @@ fxTexInvalidate(GLcontext * ctx, struct gl_texture_object *tObj)
fxMesa->new_state |= FX_NEW_TEXTURING;
}
-static tfxTexInfo *
-fxAllocTexObjData(fxMesaContext fxMesa)
-{
- tfxTexInfo *ti;
-
- if (!(ti = CALLOC(sizeof(tfxTexInfo)))) {
- fprintf(stderr, "fxAllocTexObjData: ERROR: out of memory !\n");
- fxCloseHardware();
- exit(-1);
- }
-
- ti->validated = GL_FALSE;
- ti->isInTM = GL_FALSE;
-
- ti->whichTMU = FX_TMU_NONE;
-
- ti->tm[FX_TMU0] = NULL;
- ti->tm[FX_TMU1] = NULL;
-
- ti->minFilt = GR_TEXTUREFILTER_POINT_SAMPLED;
- ti->maxFilt = GR_TEXTUREFILTER_BILINEAR;
-
- ti->sClamp = GR_TEXTURECLAMP_WRAP;
- ti->tClamp = GR_TEXTURECLAMP_WRAP;
-
- ti->mmMode = GR_MIPMAP_NEAREST;
- ti->LODblend = FXFALSE;
-
- return ti;
-}
-
void
fxDDTexBind(GLcontext * ctx, GLenum target, struct gl_texture_object *tObj)
{
@@ -144,11 +112,8 @@ fxDDTexBind(GLcontext * ctx, GLenum target, struct gl_texture_object *tObj)
if (target != GL_TEXTURE_2D)
return;
- if (!tObj->DriverData) {
- tObj->DriverData = fxAllocTexObjData(fxMesa);
- }
-
ti = fxTMGetTexInfo(tObj);
+ assert(ti);
fxMesa->texBindNumber++;
ti->lastTimeUsed = fxMesa->texBindNumber;
@@ -200,13 +165,10 @@ fxDDTexParam(GLcontext * ctx, GLenum target, struct gl_texture_object *tObj,
if (target != GL_TEXTURE_2D)
return;
- if (!tObj->DriverData)
- tObj->DriverData = fxAllocTexObjData(fxMesa);
-
ti = fxTMGetTexInfo(tObj);
+ assert(ti);
switch (pname) {
-
case GL_TEXTURE_MIN_FILTER:
switch (param) {
case GL_NEAREST:
@@ -359,8 +321,7 @@ fxDDTexDel(GLcontext * ctx, struct gl_texture_object *tObj)
fprintf(stderr, "fxDDTexDel(%d, %p)\n", tObj->Name, (void *) ti);
}
- if (!ti)
- return;
+ assert(ti);
fxTMFreeTexture(fxMesa, tObj);
@@ -371,14 +332,60 @@ fxDDTexDel(GLcontext * ctx, struct gl_texture_object *tObj)
_mesa_delete_texture_object(ctx, tObj);
}
+
+/**
+ * Allocate a new texture object.
+ * Called via ctx->Driver.NewTextureObject.
+ * Note: this function will be called during context creation to
+ * allocate the default texture objects.
+ */
+struct gl_texture_object *
+fxDDNewTextureObject( GLcontext *ctx, GLuint name, GLenum target )
+{
+ struct gl_texture_object *obj;
+ fxTexInfo *ti;
+
+ obj = _mesa_new_texture_object(ctx, name, target);
+ if (!obj)
+ return NULL;
+
+ ti = CALLOC(sizeof(tfxTexInfo));
+ if (!ti) {
+ _mesa_delete_texture_object(ctx, obj);
+ return NULL;
+ }
+
+ ti->validated = GL_FALSE;
+ ti->isInTM = GL_FALSE;
+
+ ti->whichTMU = FX_TMU_NONE;
+
+ ti->tm[FX_TMU0] = NULL;
+ ti->tm[FX_TMU1] = NULL;
+
+ ti->minFilt = GR_TEXTUREFILTER_POINT_SAMPLED;
+ ti->maxFilt = GR_TEXTUREFILTER_BILINEAR;
+
+ ti->sClamp = GR_TEXTURECLAMP_WRAP;
+ ti->tClamp = GR_TEXTURECLAMP_WRAP;
+
+ ti->mmMode = GR_MIPMAP_NEAREST;
+ ti->LODblend = FXFALSE;
+
+ obj->DriverData = ti;
+
+ return obj;
+}
+
+
/*
* Return true if texture is resident, false otherwise.
*/
GLboolean
fxDDIsTextureResident(GLcontext *ctx, struct gl_texture_object *tObj)
{
- tfxTexInfo *ti = fxTMGetTexInfo(tObj);
- return (ti && ti->isInTM);
+ tfxTexInfo *ti = fxTMGetTexInfo(tObj);
+ return (ti && ti->isInTM);
}
@@ -464,9 +471,8 @@ fxDDTexPalette(GLcontext * ctx, struct gl_texture_object *tObj)
fprintf(stderr, "fxDDTexPalette(%d, %x)\n",
tObj->Name, (GLuint) tObj->DriverData);
}
- if (!tObj->DriverData)
- tObj->DriverData = fxAllocTexObjData(fxMesa);
ti = fxTMGetTexInfo(tObj);
+ assert(ti);
ti->paltype = convertPalette(fxMesa, ti->palette.data, &tObj->Palette);
fxTexInvalidate(ctx, tObj);
}
@@ -501,10 +507,7 @@ fxDDTexUseGlbPalette(GLcontext * ctx, GLboolean state)
if ((ctx->Texture.Unit[0]._Current == ctx->Texture.Unit[0].Current2D) &&
(ctx->Texture.Unit[0]._Current != NULL)) {
struct gl_texture_object *tObj = ctx->Texture.Unit[0]._Current;
-
- if (!tObj->DriverData)
- tObj->DriverData = fxAllocTexObjData(fxMesa);
-
+ assert(tObj->DriverData);
fxTexInvalidate(ctx, tObj);
}
}
@@ -1218,14 +1221,8 @@ fxDDTexImage2D(GLcontext * ctx, GLenum target, GLint level,
return;
}
- if (!texObj->DriverData) {
- texObj->DriverData = fxAllocTexObjData(fxMesa);
- if (!texObj->DriverData) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D");
- return;
- }
- }
ti = fxTMGetTexInfo(texObj);
+ assert(ti);
if (!texImage->DriverData) {
texImage->DriverData = CALLOC(sizeof(tfxMipMapLevel));
@@ -1423,11 +1420,6 @@ fxDDTexSubImage2D(GLcontext * ctx, GLenum target, GLint level,
fprintf(stderr, "fxDDTexSubImage2D: id=%d\n", texObj->Name);
}
- if (!texObj->DriverData) {
- _mesa_problem(ctx, "problem in fxDDTexSubImage2D");
- return;
- }
-
ti = fxTMGetTexInfo(texObj);
assert(ti);
mml = FX_MIPMAP_DATA(texImage);
@@ -1520,14 +1512,8 @@ fxDDCompressedTexImage2D (GLcontext *ctx, GLenum target,
return;
}
- if (!texObj->DriverData) {
- texObj->DriverData = fxAllocTexObjData(fxMesa);
- if (!texObj->DriverData) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage2D");
- return;
- }
- }
ti = fxTMGetTexInfo(texObj);
+ assert(ti);
if (!texImage->DriverData) {
texImage->DriverData = CALLOC(sizeof(tfxMipMapLevel));
diff --git a/src/mesa/drivers/glide/fxdrv.h b/src/mesa/drivers/glide/fxdrv.h
index e6320441d0c..ff9e02b3eb2 100644
--- a/src/mesa/drivers/glide/fxdrv.h
+++ b/src/mesa/drivers/glide/fxdrv.h
@@ -59,6 +59,8 @@
#include "math/m_vector.h"
+#include "drivers/common/driverfuncs.h"
+
/* Define some shorter names for these things.
*/
@@ -611,6 +613,7 @@ extern void fxDDTexEnv(GLcontext *, GLenum, GLenum, const GLfloat *);
extern void fxDDTexParam(GLcontext *, GLenum, struct gl_texture_object *,
GLenum, const GLfloat *);
extern void fxDDTexBind(GLcontext *, GLenum, struct gl_texture_object *);
+extern struct gl_texture_object *fxDDNewTextureObject( GLcontext *ctx, GLuint name, GLenum target );
extern void fxDDTexDel(GLcontext *, struct gl_texture_object *);
extern GLboolean fxDDIsTextureResident(GLcontext *, struct gl_texture_object *);
extern void fxDDTexPalette(GLcontext *, struct gl_texture_object *);