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authorBrian Paul <[email protected]>2000-09-07 15:45:26 +0000
committerBrian Paul <[email protected]>2000-09-07 15:45:26 +0000
commitc4c639c9a46967678725370cb9824031a068633c (patch)
treef0008c2a00c6f5f65cc4800b87a560a39551b569 /src/mesa/drivers/glide
parent18f73b622ffa1d1cebea5556b9ebe53a9adc31ac (diff)
Removed ctx->Driver.LogicOp().
ctx->Driver.Index/ColorMask() now return void. Removed SWmasking and SWLogicOpEnabled variables. LogicOps and color/index masking are no longer special-case device driver functions. The Xlib driver was the only driver that used them. Things are more uniform now.
Diffstat (limited to 'src/mesa/drivers/glide')
-rw-r--r--src/mesa/drivers/glide/fxdrv.h6
-rw-r--r--src/mesa/drivers/glide/fxsetup.c6
2 files changed, 6 insertions, 6 deletions
diff --git a/src/mesa/drivers/glide/fxdrv.h b/src/mesa/drivers/glide/fxdrv.h
index c85c73d8e23..e3a865b0d45 100644
--- a/src/mesa/drivers/glide/fxdrv.h
+++ b/src/mesa/drivers/glide/fxdrv.h
@@ -644,9 +644,9 @@ extern int fxTexGetInfo(int, int, GrLOD_t *, GrAspectRatio_t *,
extern void fxDDScissor( GLcontext *ctx,
GLint x, GLint y, GLsizei w, GLsizei h );
extern void fxDDFogfv( GLcontext *ctx, GLenum pname, const GLfloat *params );
-extern GLboolean fxDDColorMask(GLcontext *ctx,
- GLboolean r, GLboolean g,
- GLboolean b, GLboolean a );
+extern void fxDDColorMask(GLcontext *ctx,
+ GLboolean r, GLboolean g,
+ GLboolean b, GLboolean a );
extern void fxDDWriteDepthSpan(GLcontext *ctx, GLuint n, GLint x, GLint y,
const GLdepth depth[], const GLubyte mask[]);
diff --git a/src/mesa/drivers/glide/fxsetup.c b/src/mesa/drivers/glide/fxsetup.c
index f1a56650bde..b6bbb0c85b6 100644
--- a/src/mesa/drivers/glide/fxsetup.c
+++ b/src/mesa/drivers/glide/fxsetup.c
@@ -1398,9 +1398,9 @@ static void fxSetupDepthTest(GLcontext *ctx)
/**************************** Color Mask SetUp **************************/
/************************************************************************/
-GLboolean fxDDColorMask(GLcontext *ctx,
- GLboolean r, GLboolean g,
- GLboolean b, GLboolean a )
+void fxDDColorMask(GLcontext *ctx,
+ GLboolean r, GLboolean g,
+ GLboolean b, GLboolean a )
{
fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
fxMesa->new_state |= FX_NEW_COLOR_MASK;