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authorKeith Whitwell <[email protected]>2001-07-12 22:09:21 +0000
committerKeith Whitwell <[email protected]>2001-07-12 22:09:21 +0000
commit1182ffeec39bf419928ba862c225e80a439fee7a (patch)
treeaf9e3f9019e3c59cb73d770eb60e94c5c77bdd25 /src/mesa/drivers/glide/fxsetup.c
parentfae7b778b81b686ef419f971064b5fe12fb4ead3 (diff)
Rename some of the tnl->Driver.* functions to tnl->Driver.Render.*, to make it
clear that these are owned by t_vb_render.c. Make swrast_setup opaque - it now hooks itself directly into tnl->Driver.Render.*. Add a _swsetup_Wakeup() call that does this. Update X11 (tested), osmesa and FX drivers for this change. FX compiles but is probably broken as the changes there are large. It was the only remaining driver that used the internal _swsetup_ functions for interp and copy_pv. This usage has been replaced with code from the DRI tdfx driver.
Diffstat (limited to 'src/mesa/drivers/glide/fxsetup.c')
-rw-r--r--src/mesa/drivers/glide/fxsetup.c148
1 files changed, 3 insertions, 145 deletions
diff --git a/src/mesa/drivers/glide/fxsetup.c b/src/mesa/drivers/glide/fxsetup.c
index 2e33bd47e3d..ca79cc4e192 100644
--- a/src/mesa/drivers/glide/fxsetup.c
+++ b/src/mesa/drivers/glide/fxsetup.c
@@ -55,8 +55,6 @@
#include "enums.h"
#include "tnl/t_context.h"
-/*static GLboolean fxMultipassTexture(GLcontext *, GLuint);*/
-
static void
fxTexValidate(GLcontext * ctx, struct gl_texture_object *tObj)
{
@@ -531,23 +529,8 @@ fxSetupTextureSingleTMU_NoLock(GLcontext * ctx, GLuint textureset)
localc, GR_COMBINE_OTHER_TEXTURE, FXFALSE);
break;
case GL_BLEND:
-#if 0
- FX_grAlphaCombine_NoLock(GR_COMBINE_FUNCTION_SCALE_OTHER,
- GR_COMBINE_FACTOR_LOCAL,
- locala, GR_COMBINE_OTHER_TEXTURE, FXFALSE);
- if (ifmt == GL_ALPHA)
- FX_grColorCombine_NoLock(GR_COMBINE_FUNCTION_LOCAL,
- GR_COMBINE_FACTOR_NONE,
- localc, GR_COMBINE_OTHER_NONE, FXFALSE);
- else
- FX_grColorCombine_NoLock(GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
- GR_COMBINE_FACTOR_LOCAL,
- localc, GR_COMBINE_OTHER_TEXTURE, FXTRUE);
- ctx->Driver.MultipassFunc = fxMultipassBlend;
-#else
if (MESA_VERBOSE & VERBOSE_DRIVER)
fprintf(stderr, "fx Driver: GL_BLEND not yet supported\n");
-#endif
break;
case GL_REPLACE:
if ((ifmt == GL_RGB) || (ifmt == GL_LUMINANCE))
@@ -1037,7 +1020,7 @@ fxSetupTexture_NoLock(GLcontext * ctx)
*/
tex2Denabled = (ctx->Texture._ReallyEnabled & TEXTURE0_2D);
- if (fxMesa->emulateTwoTMUs)
+ if (fxMesa->haveTwoTMUs)
tex2Denabled |= (ctx->Texture._ReallyEnabled & TEXTURE1_2D);
switch (tex2Denabled) {
@@ -1055,7 +1038,6 @@ fxSetupTexture_NoLock(GLcontext * ctx)
fprintf(stderr, "fxmesa: enabling fake multitexture\n");
fxSetupTextureSingleTMU_NoLock(ctx, 0);
- /*ctx->Driver.MultipassFunc = fxMultipassTexture;*/
}
break;
default:
@@ -1547,7 +1529,8 @@ fxSetupCull(GLcontext * ctx)
else
FX_CONTEXT(ctx)->cullMode = GR_CULL_DISABLE;
- FX_grCullMode(FX_CONTEXT(ctx)->cullMode);
+ if (FX_CONTEXT(ctx)->raster_primitive == GL_TRIANGLES)
+ FX_grCullMode(FX_CONTEXT(ctx)->cullMode);
}
@@ -1616,129 +1599,7 @@ fxDDEnable(GLcontext * ctx, GLenum cap, GLboolean state)
}
}
-#if 0
-/*
- Multipass to do GL_BLEND texture functions
- Cf*(1-Ct) has already been written to the buffer during the first pass
- Cc*Ct gets written during the second pass (in this function)
- Everything gets reset in the third call (in this function)
-*/
-static GLboolean
-fxMultipassBlend(struct vertex_buffer *VB, GLuint pass)
-{
- GLcontext *ctx = VB->ctx;
- fxMesaContext fxMesa = FX_CONTEXT(ctx);
-
- switch (pass) {
- case 1:
- /* Add Cc*Ct */
- fxMesa->restoreUnitsState = fxMesa->unitsState;
- if (ctx->Depth.Mask) {
- /* We don't want to check or change the depth buffers */
- switch (ctx->Depth.Func) {
- case GL_NEVER:
- case GL_ALWAYS:
- break;
- default:
- fxDDDepthFunc(ctx, GL_EQUAL);
- break;
- }
- fxDDDepthMask(ctx, FALSE);
- }
- /* Enable Cc*Ct mode */
- /* XXX Set the Constant Color ? */
- fxDDEnable(ctx, GL_BLEND, GL_TRUE);
- fxDDBlendFunc(ctx, XXX, XXX);
- fxSetupTextureSingleTMU(ctx, XXX);
- fxSetupBlend(ctx);
- fxSetupDepthTest(ctx);
- break;
-
- case 2:
- /* Reset everything back to normal */
- fxMesa->unitsState = fxMesa->restoreUnitsState;
- fxMesa->setup_gone |= XXX;
- fxSetupTextureSingleTMU(ctx, XXX);
- fxSetupBlend(ctx);
- fxSetupDepthTest(ctx);
- break;
- }
-
- return pass == 1;
-}
-#endif
-/************************************************************************/
-/******************** Fake Multitexture Support *************************/
-/************************************************************************/
-
-/* Its considered cheeky to try to fake ARB multitexture by doing
- * multipass rendering, because it is not possible to emulate the full
- * spec in this way. The fact is that the voodoo 2 supports only a
- * subset of the possible multitexturing modes, and it is possible to
- * support almost the same subset using multipass blending on the
- * voodoo 1. In all other cases for both voodoo 1 and 2, we fall back
- * to software rendering, satisfying the spec if not the user.
- */
-static GLboolean
-fxMultipassTexture(GLcontext * ctx, GLuint pass)
-{
- fxMesaContext fxMesa = FX_CONTEXT(ctx);
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- fxVertex *v = fxMesa->verts;
- fxVertex *last = fxMesa->verts + tnl->vb.Count;
-
- switch (pass) {
- case 1:
- if (MESA_VERBOSE &
- (VERBOSE_DRIVER | VERBOSE_PIPELINE | VERBOSE_TEXTURE))
- fprintf(stderr, "fxmesa: Second texture pass\n");
-
- for (; v != last; v++) {
- v->f[S0COORD] = v->f[S1COORD];
- v->f[T0COORD] = v->f[T1COORD];
- }
-
- fxMesa->restoreUnitsState = fxMesa->unitsState;
- fxMesa->tmu_source[0] = 1;
-
- if (ctx->Depth.Mask) {
- switch (ctx->Depth.Func) {
- case GL_NEVER:
- case GL_ALWAYS:
- break;
- default:
- fxDDDepthFunc(ctx, GL_EQUAL);
- break;
- }
-
- fxDDDepthMask(ctx, GL_FALSE);
- }
-
- if (ctx->Texture.Unit[1].EnvMode == GL_MODULATE) {
- fxDDEnable(ctx, GL_BLEND, GL_TRUE);
- fxDDBlendFunc(ctx, GL_DST_COLOR, GL_ZERO);
- }
-
- fxSetupTextureSingleTMU(ctx, 1);
- fxSetupBlend(ctx);
- fxSetupDepthTest(ctx);
- break;
-
- case 2:
- /* Restore original state.
- */
- fxMesa->tmu_source[0] = 0;
- fxMesa->unitsState = fxMesa->restoreUnitsState;
- fxMesa->setup_gone |= SETUP_TMU0;
- fxSetupTextureSingleTMU(ctx, 0);
- fxSetupBlend(ctx);
- fxSetupDepthTest(ctx);
- break;
- }
-
- return pass == 1;
-}
/************************************************************************/
@@ -1809,9 +1670,6 @@ fxSetupFXUnits(GLcontext * ctx)
if (newstate & FX_NEW_CULL)
fxSetupCull(ctx);
- fxMesa->draw_point = fxMesa->initial_point;
- fxMesa->draw_line = fxMesa->initial_line;
- fxMesa->draw_tri = fxMesa->initial_tri;
fxMesa->new_state = 0;
}
}