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authorDaniel Borca <[email protected]>2004-01-15 07:16:06 +0000
committerDaniel Borca <[email protected]>2004-01-15 07:16:06 +0000
commit4d5e6623d36183b9c0380aa5da8fa37a979ce441 (patch)
tree2347e89e095ee766e5d9fc6c3efe9d46a4d85226 /src/mesa/drivers/glide/fxsetup.c
parent3663c0f82527d972a7e5b85937d8da60253eb6f3 (diff)
_mesa_delete_texture_object and some other updates
Diffstat (limited to 'src/mesa/drivers/glide/fxsetup.c')
-rw-r--r--src/mesa/drivers/glide/fxsetup.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/drivers/glide/fxsetup.c b/src/mesa/drivers/glide/fxsetup.c
index 61ceb6e7ac0..17a4129eb6f 100644
--- a/src/mesa/drivers/glide/fxsetup.c
+++ b/src/mesa/drivers/glide/fxsetup.c
@@ -80,7 +80,7 @@ fxTexValidate(GLcontext * ctx, struct gl_texture_object *tObj)
* than hardware can support. Two cases:
* 1) we have mipmaps. Then we just push up to the first supported
* LOD. A possible drawback is that Mesa will ignore the skipped
- * LODs on further texture handling (including memory freeing).
+ * LODs on further texture handling.
* Will this interfere with GL_TEXTURE_[MIN|BASE]_LEVEL? How?
* 2) we don't have mipmaps. We need to rescale texture; two ways:
* a) create a new LOD and push up ti->minLevel and tObj->BaseLevel