diff options
author | Daniel Borca <[email protected]> | 2004-01-15 07:16:06 +0000 |
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committer | Daniel Borca <[email protected]> | 2004-01-15 07:16:06 +0000 |
commit | 4d5e6623d36183b9c0380aa5da8fa37a979ce441 (patch) | |
tree | 2347e89e095ee766e5d9fc6c3efe9d46a4d85226 /src/mesa/drivers/glide/fxsetup.c | |
parent | 3663c0f82527d972a7e5b85937d8da60253eb6f3 (diff) |
_mesa_delete_texture_object and some other updates
Diffstat (limited to 'src/mesa/drivers/glide/fxsetup.c')
-rw-r--r-- | src/mesa/drivers/glide/fxsetup.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/drivers/glide/fxsetup.c b/src/mesa/drivers/glide/fxsetup.c index 61ceb6e7ac0..17a4129eb6f 100644 --- a/src/mesa/drivers/glide/fxsetup.c +++ b/src/mesa/drivers/glide/fxsetup.c @@ -80,7 +80,7 @@ fxTexValidate(GLcontext * ctx, struct gl_texture_object *tObj) * than hardware can support. Two cases: * 1) we have mipmaps. Then we just push up to the first supported * LOD. A possible drawback is that Mesa will ignore the skipped - * LODs on further texture handling (including memory freeing). + * LODs on further texture handling. * Will this interfere with GL_TEXTURE_[MIN|BASE]_LEVEL? How? * 2) we don't have mipmaps. We need to rescale texture; two ways: * a) create a new LOD and push up ti->minLevel and tObj->BaseLevel |