summaryrefslogtreecommitdiffstats
path: root/src/mesa/drivers/glide/fxdrv.h
diff options
context:
space:
mode:
authorBrian Paul <[email protected]>2001-03-03 20:59:06 +0000
committerBrian Paul <[email protected]>2001-03-03 20:59:06 +0000
commitd62269757b3e40e4ddae54cc8bf0cc0e1d5d1eae (patch)
treedf3dd3d5837fd93e05972d8abba2d75f27032012 /src/mesa/drivers/glide/fxdrv.h
parent188f2949eaf181f4aab041a6dad26fa76e746eee (diff)
used indent to clean-up the code
Diffstat (limited to 'src/mesa/drivers/glide/fxdrv.h')
-rw-r--r--src/mesa/drivers/glide/fxdrv.h313
1 files changed, 165 insertions, 148 deletions
diff --git a/src/mesa/drivers/glide/fxdrv.h b/src/mesa/drivers/glide/fxdrv.h
index 2e2a71c88ed..7a92f12a75c 100644
--- a/src/mesa/drivers/glide/fxdrv.h
+++ b/src/mesa/drivers/glide/fxdrv.h
@@ -96,29 +96,33 @@ extern float gl_ubyte_to_float_255_color_tab[256];
/* Should have size == 16 * sizeof(float).
*/
-typedef union {
- GrVertex v;
- GLfloat f[16];
- GLuint ui[16];
-} fxVertex;
+typedef union
+{
+ GrVertex v;
+ GLfloat f[16];
+ GLuint ui[16];
+}
+fxVertex;
/* Used in the fxvtxfmt t&l engine.
*/
-typedef struct {
+typedef struct
+{
GrVertex v;
GLfloat clip[4];
GLfloat texcoord[2][2];
GLubyte mask;
GLfloat normal[3]; /* for replay & fallback */
-} fxClipVertex;
+}
+fxClipVertex;
-typedef void (*vfmt_project_func)( GLcontext *ctx, fxClipVertex *v );
-typedef void (*vfmt_interpolate_func)( GLfloat t,
- fxClipVertex *O,
- const fxClipVertex *I,
- const fxClipVertex *J );
+typedef void (*vfmt_project_func) (GLcontext * ctx, fxClipVertex * v);
+typedef void (*vfmt_interpolate_func) (GLfloat t,
+ fxClipVertex * O,
+ const fxClipVertex * I,
+ const fxClipVertex * J);
@@ -204,87 +208,97 @@ typedef void (*vfmt_interpolate_func)( GLfloat t,
/*
Memory range from startAddr to endAddr-1
*/
-typedef struct MemRange_t {
- struct MemRange_t *next;
- FxU32 startAddr, endAddr;
-} MemRange;
-
-typedef struct {
- GLsizei width, height; /* image size */
- GLint wScale, hScale; /* image scale factor */
- GrTextureFormat_t glideFormat; /* Glide image format */
-} tfxMipMapLevel;
+typedef struct MemRange_t
+{
+ struct MemRange_t *next;
+ FxU32 startAddr, endAddr;
+}
+MemRange;
+
+typedef struct
+{
+ GLsizei width, height; /* image size */
+ GLint wScale, hScale; /* image scale factor */
+ GrTextureFormat_t glideFormat; /* Glide image format */
+}
+tfxMipMapLevel;
/*
* TDFX-specific texture object data. This hangs off of the
* struct gl_texture_object DriverData pointer.
*/
-typedef struct tfxTexInfo_t {
- struct tfxTexInfo *next;
- struct gl_texture_object *tObj;
+typedef struct tfxTexInfo_t
+{
+ struct tfxTexInfo *next;
+ struct gl_texture_object *tObj;
- GLuint lastTimeUsed;
- FxU32 whichTMU;
- GLboolean isInTM;
+ GLuint lastTimeUsed;
+ FxU32 whichTMU;
+ GLboolean isInTM;
- MemRange *tm[FX_NUM_TMU];
+ MemRange *tm[FX_NUM_TMU];
- GLint minLevel, maxLevel;
- GLint baseLevelInternalFormat;
+ GLint minLevel, maxLevel;
+ GLint baseLevelInternalFormat;
- GrTexInfo info;
+ GrTexInfo info;
- GrTextureFilterMode_t minFilt;
- GrTextureFilterMode_t maxFilt;
- FxBool LODblend;
+ GrTextureFilterMode_t minFilt;
+ GrTextureFilterMode_t maxFilt;
+ FxBool LODblend;
- GrTextureClampMode_t sClamp;
- GrTextureClampMode_t tClamp;
+ GrTextureClampMode_t sClamp;
+ GrTextureClampMode_t tClamp;
- GrMipMapMode_t mmMode;
+ GrMipMapMode_t mmMode;
- GLfloat sScale, tScale;
- GLint int_sScale, int_tScale; /* x86 floating point trick for
- * multiplication by powers of 2.
- * Used in fxfasttmp.h
- */
+ GLfloat sScale, tScale;
+ GLint int_sScale, int_tScale; /* x86 floating point trick for
+ * multiplication by powers of 2.
+ * Used in fxfasttmp.h
+ */
- GuTexPalette palette;
+ GuTexPalette palette;
- GLboolean fixedPalette;
- GLboolean validated;
-} tfxTexInfo;
+ GLboolean fixedPalette;
+ GLboolean validated;
+}
+tfxTexInfo;
-typedef struct {
- GLuint swapBuffer;
- GLuint reqTexUpload;
- GLuint texUpload;
- GLuint memTexUpload;
-} tfxStats;
+typedef struct
+{
+ GLuint swapBuffer;
+ GLuint reqTexUpload;
+ GLuint texUpload;
+ GLuint memTexUpload;
+}
+tfxStats;
-typedef struct {
- /* Alpha test */
+typedef struct
+{
+ /* Alpha test */
- GLboolean alphaTestEnabled;
- GrCmpFnc_t alphaTestFunc;
- GrAlpha_t alphaTestRefValue;
+ GLboolean alphaTestEnabled;
+ GrCmpFnc_t alphaTestFunc;
+ GrAlpha_t alphaTestRefValue;
- /* Blend function */
+ /* Blend function */
- GLboolean blendEnabled;
- GrAlphaBlendFnc_t blendSrcFuncRGB;
- GrAlphaBlendFnc_t blendDstFuncRGB;
- GrAlphaBlendFnc_t blendSrcFuncAlpha;
- GrAlphaBlendFnc_t blendDstFuncAlpha;
+ GLboolean blendEnabled;
+ GrAlphaBlendFnc_t blendSrcFuncRGB;
+ GrAlphaBlendFnc_t blendDstFuncRGB;
+ GrAlphaBlendFnc_t blendSrcFuncAlpha;
+ GrAlphaBlendFnc_t blendDstFuncAlpha;
- /* Depth test */
+ /* Depth test */
- GLboolean depthTestEnabled;
- GLboolean depthMask;
- GrCmpFnc_t depthTestFunc;
-} tfxUnitsState;
+ GLboolean depthTestEnabled;
+ GLboolean depthMask;
+ GrCmpFnc_t depthTestFunc;
+}
+tfxUnitsState;
@@ -360,7 +374,7 @@ typedef struct {
_NEW_MODELVIEW | \
_TNL_NEW_NEED_EYE_COORDS | \
_FX_NEW_RENDERSTATE)
-
+
/* These lookup table are used to extract RGB values in [0,255] from
* 16-bit pixel values.
@@ -370,20 +384,22 @@ extern GLubyte FX_PixelToG[0x10000];
extern GLubyte FX_PixelToB[0x10000];
-typedef void (*fx_tri_func)( GLcontext *, const fxVertex *,
- const fxVertex *, const fxVertex * );
-typedef void (*fx_line_func)( GLcontext *, const fxVertex *, const fxVertex * );
-typedef void (*fx_point_func)( GLcontext *, const fxVertex * );
+typedef void (*fx_tri_func) (GLcontext *, const fxVertex *,
+ const fxVertex *, const fxVertex *);
+typedef void (*fx_line_func) (GLcontext *, const fxVertex *,
+ const fxVertex *);
+typedef void (*fx_point_func) (GLcontext *, const fxVertex *);
-struct tfxMesaContext {
+struct tfxMesaContext
+{
GuTexPalette glbPalette;
- GLcontext *glCtx; /* the core Mesa context */
- GLvisual *glVis; /* describes the color buffer */
- GLframebuffer *glBuffer; /* the ancillary buffers */
+ GLcontext *glCtx; /* the core Mesa context */
+ GLvisual *glVis; /* describes the color buffer */
+ GLframebuffer *glBuffer; /* the ancillary buffers */
- GLint board; /* the board used for this context */
- GLint width, height; /* size of color buffer */
+ GLint board; /* the board used for this context */
+ GLint width, height; /* size of color buffer */
GrBuffer_t currentFB;
@@ -395,10 +411,10 @@ struct tfxMesaContext {
GrCullMode_t cullMode;
tfxUnitsState unitsState;
- tfxUnitsState restoreUnitsState; /* saved during multipass */
+ tfxUnitsState restoreUnitsState; /* saved during multipass */
- GLuint new_state;
+ GLuint new_state;
/* Texture Memory Manager Data
*/
@@ -476,7 +492,7 @@ struct tfxMesaContext {
GLboolean haveGlobalPaletteTexture;
GLint swapInterval;
GLint maxPendingSwapBuffers;
-
+
FX_GrContext_t glideContext;
int screen_width;
@@ -493,18 +509,18 @@ struct tfxMesaContext {
GLvertexformat vtxfmt;
fxClipVertex current;
fxClipVertex *vert; /* points into verts[] */
- void (*fire_on_vertex)( GLcontext * );
- void (*fire_on_end)( GLcontext * );
- void (*fire_on_fallback)( GLcontext * );
-
+ void (*fire_on_vertex) (GLcontext *);
+ void (*fire_on_end) (GLcontext *);
+ void (*fire_on_fallback) (GLcontext *);
+
vfmt_project_func project_vertex;
vfmt_interpolate_func interpolate_vertices;
int vtxfmt_fallback_count;
int vtxfmt_installed;
- void (*old_begin)( GLenum );
+ void (*old_begin) (GLenum);
GLenum prim;
-
+
GLuint accel_light;
GLfloat basecolor[4];
@@ -516,7 +532,7 @@ struct tfxMesaContext {
GLuint size;
};
-typedef void (*tfxSetupFunc)(GLcontext *ctx, GLuint, GLuint );
+typedef void (*tfxSetupFunc) (GLcontext * ctx, GLuint, GLuint);
extern GrHwConfiguration glbHWConfig;
extern int glbCurrentBoard;
@@ -527,40 +543,41 @@ extern void fxSetupDDPointers(GLcontext *);
/* fxvsetup:
*/
extern void fxDDSetupInit(void);
-extern void fxAllocVB( GLcontext *ctx );
-extern void fxFreeVB( GLcontext *ctx );
-extern void fxPrintSetupFlags( const char *msg, GLuint flags );
-extern void fx_BuildProjVerts( GLcontext *ctx,
- GLuint start, GLuint count,
- GLuint newinputs );
-extern void fx_validate_BuildProjVerts(GLcontext *ctx,
+extern void fxAllocVB(GLcontext * ctx);
+extern void fxFreeVB(GLcontext * ctx);
+extern void fxPrintSetupFlags(const char *msg, GLuint flags);
+extern void fx_BuildProjVerts(GLcontext * ctx,
+ GLuint start, GLuint count, GLuint newinputs);
+extern void fx_validate_BuildProjVerts(GLcontext * ctx,
GLuint start, GLuint count,
- GLuint newinputs );
+ GLuint newinputs);
/* fxtrifuncs:
*/
extern void fxDDTrifuncInit(void);
-extern void fxDDChooseRenderState( GLcontext *ctx );
+extern void fxDDChooseRenderState(GLcontext * ctx);
extern void fxUpdateDDSpanPointers(GLcontext *);
extern void fxSetupDDSpanPointers(GLcontext *);
-extern void fxPrintTextureData(tfxTexInfo *ti);
-extern void fxDDTexImage2D(GLcontext *ctx, GLenum target, GLint level,
- GLint internalFormat, GLint width, GLint height, GLint border,
- GLenum format, GLenum type, const GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage);
-
-extern void fxDDTexSubImage2D(GLcontext *ctx, GLenum target, GLint level,
- GLint xoffset, GLint yoffset,
- GLsizei width, GLsizei height,
- GLenum format, GLenum type, const GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage);
+extern void fxPrintTextureData(tfxTexInfo * ti);
+extern void fxDDTexImage2D(GLcontext * ctx, GLenum target, GLint level,
+ GLint internalFormat, GLint width, GLint height,
+ GLint border, GLenum format, GLenum type,
+ const GLvoid * pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage);
+
+extern void fxDDTexSubImage2D(GLcontext * ctx, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const GLvoid * pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage);
extern void fxDDTexEnv(GLcontext *, GLenum, GLenum, const GLfloat *);
extern void fxDDTexParam(GLcontext *, GLenum, struct gl_texture_object *,
GLenum, const GLfloat *);
@@ -575,7 +592,7 @@ extern void fxDDBlendFunc(GLcontext *, GLenum, GLenum);
extern void fxDDDepthMask(GLcontext *, GLboolean);
extern void fxDDDepthFunc(GLcontext *, GLenum);
-extern void fxDDInitExtensions( GLcontext *ctx );
+extern void fxDDInitExtensions(GLcontext * ctx);
extern void fxTMInit(fxMesaContext ctx);
extern void fxTMClose(fxMesaContext ctx);
@@ -584,64 +601,64 @@ extern void fxTMMoveInTM(fxMesaContext, struct gl_texture_object *, GLint);
extern void fxTMMoveOutTM(fxMesaContext, struct gl_texture_object *);
#define fxTMMoveOutTM_NoLock fxTMMoveOutTM
extern void fxTMFreeTexture(fxMesaContext, struct gl_texture_object *);
-extern void fxTMReloadMipMapLevel(fxMesaContext, struct gl_texture_object *, GLint);
-extern void fxTMReloadSubMipMapLevel(fxMesaContext, struct gl_texture_object *,
- GLint, GLint, GLint);
+extern void fxTMReloadMipMapLevel(fxMesaContext, struct gl_texture_object *,
+ GLint);
+extern void fxTMReloadSubMipMapLevel(fxMesaContext,
+ struct gl_texture_object *, GLint, GLint,
+ GLint);
extern void fxTexGetFormat(GLenum, GrTextureFormat_t *, GLint *);
extern int fxTexGetInfo(int, int, GrLOD_t *, GrAspectRatio_t *,
float *, float *, int *, int *, int *, int *);
-extern void fxDDScissor( GLcontext *ctx,
- GLint x, GLint y, GLsizei w, GLsizei h );
-extern void fxDDFogfv( GLcontext *ctx, GLenum pname, const GLfloat *params );
-extern void fxDDColorMask(GLcontext *ctx,
- GLboolean r, GLboolean g,
- GLboolean b, GLboolean a );
+extern void fxDDScissor(GLcontext * ctx,
+ GLint x, GLint y, GLsizei w, GLsizei h);
+extern void fxDDFogfv(GLcontext * ctx, GLenum pname, const GLfloat * params);
+extern void fxDDColorMask(GLcontext * ctx,
+ GLboolean r, GLboolean g, GLboolean b, GLboolean a);
-extern void fxDDWriteDepthSpan(GLcontext *ctx, GLuint n, GLint x, GLint y,
- const GLdepth depth[], const GLubyte mask[]);
+extern void fxDDWriteDepthSpan(GLcontext * ctx, GLuint n, GLint x, GLint y,
+ const GLdepth depth[], const GLubyte mask[]);
-extern void fxDDReadDepthSpan(GLcontext *ctx, GLuint n, GLint x, GLint y,
- GLdepth depth[]);
+extern void fxDDReadDepthSpan(GLcontext * ctx, GLuint n, GLint x, GLint y,
+ GLdepth depth[]);
-extern void fxDDWriteDepthPixels(GLcontext *ctx, GLuint n,
- const GLint x[], const GLint y[],
- const GLdepth depth[], const GLubyte mask[]);
+extern void fxDDWriteDepthPixels(GLcontext * ctx, GLuint n,
+ const GLint x[], const GLint y[],
+ const GLdepth depth[], const GLubyte mask[]);
-extern void fxDDReadDepthPixels(GLcontext *ctx, GLuint n,
- const GLint x[], const GLint y[],
- GLdepth depth[]);
+extern void fxDDReadDepthPixels(GLcontext * ctx, GLuint n,
+ const GLint x[], const GLint y[],
+ GLdepth depth[]);
-extern void fxDDShadeModel(GLcontext *ctx, GLenum mode);
+extern void fxDDShadeModel(GLcontext * ctx, GLenum mode);
-extern void fxDDCullFace(GLcontext *ctx, GLenum mode);
-extern void fxDDFrontFace(GLcontext *ctx, GLenum mode);
+extern void fxDDCullFace(GLcontext * ctx, GLenum mode);
+extern void fxDDFrontFace(GLcontext * ctx, GLenum mode);
-extern void fxPrintRenderState( const char *msg, GLuint state );
-extern void fxPrintHintState( const char *msg, GLuint state );
+extern void fxPrintRenderState(const char *msg, GLuint state);
+extern void fxPrintHintState(const char *msg, GLuint state);
-extern int fxDDInitFxMesaContext( fxMesaContext fxMesa );
-extern void fxDDDestroyFxMesaContext( fxMesaContext fxMesa );
+extern int fxDDInitFxMesaContext(fxMesaContext fxMesa);
+extern void fxDDDestroyFxMesaContext(fxMesaContext fxMesa);
-extern void fxSetScissorValues(GLcontext *ctx);
+extern void fxSetScissorValues(GLcontext * ctx);
extern void fxTMMoveInTM_NoLock(fxMesaContext fxMesa,
- struct gl_texture_object *tObj,
- GLint where);
+ struct gl_texture_object *tObj, GLint where);
extern void fxInitPixelTables(fxMesaContext fxMesa, GLboolean bgrOrder);
/* fxvtxfmt:
*/
-extern void fxDDCheckVtxfmt( GLcontext *ctx );
-extern void fx_update_lighting( GLcontext *ctx );
-extern void fxDDInitVtxfmt( GLcontext *ctx );
+extern void fxDDCheckVtxfmt(GLcontext * ctx);
+extern void fx_update_lighting(GLcontext * ctx);
+extern void fxDDInitVtxfmt(GLcontext * ctx);
/* fxsimplerender
*/
-extern const struct gl_pipeline_stage fx_render_stage;
+extern const struct gl_pipeline_stage fx_render_stage;
#endif