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authorBrian Paul <[email protected]>2004-01-20 02:49:27 +0000
committerBrian Paul <[email protected]>2004-01-20 02:49:27 +0000
commitd3fd7ba8af15bead2f770d68a893449adeb11397 (patch)
tree2c92f7cb35f2776d6c461378f93b556fc1ca080d /src/mesa/drivers/glide/fxdrv.h
parent988a8862c8379c0312d40353ee4b35537dff59a1 (diff)
Before calling _mesa_create_context(), initialize a dd_function_table struct
by calling _mesa_init_driver_functions() and then plugging in the driver- specific functions. In particular, make sure ctx->Driver.NewTextureObject points to the appropriate driver function so that _all_ texture objects are augmented with the driver-specific data. Put in a bunch of assertions in the texture-related driver functions that texObj->DriverData is valid. Remove old dead code in near future.
Diffstat (limited to 'src/mesa/drivers/glide/fxdrv.h')
-rw-r--r--src/mesa/drivers/glide/fxdrv.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/mesa/drivers/glide/fxdrv.h b/src/mesa/drivers/glide/fxdrv.h
index e6320441d0c..ff9e02b3eb2 100644
--- a/src/mesa/drivers/glide/fxdrv.h
+++ b/src/mesa/drivers/glide/fxdrv.h
@@ -59,6 +59,8 @@
#include "math/m_vector.h"
+#include "drivers/common/driverfuncs.h"
+
/* Define some shorter names for these things.
*/
@@ -611,6 +613,7 @@ extern void fxDDTexEnv(GLcontext *, GLenum, GLenum, const GLfloat *);
extern void fxDDTexParam(GLcontext *, GLenum, struct gl_texture_object *,
GLenum, const GLfloat *);
extern void fxDDTexBind(GLcontext *, GLenum, struct gl_texture_object *);
+extern struct gl_texture_object *fxDDNewTextureObject( GLcontext *ctx, GLuint name, GLenum target );
extern void fxDDTexDel(GLcontext *, struct gl_texture_object *);
extern GLboolean fxDDIsTextureResident(GLcontext *, struct gl_texture_object *);
extern void fxDDTexPalette(GLcontext *, struct gl_texture_object *);