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authorjtg <jtg>1999-08-19 00:55:39 +0000
committerjtg <jtg>1999-08-19 00:55:39 +0000
commitafb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1c (patch)
tree59d65b4da12fb5379224cf5f6b808fde91523c7f /src/mesa/drivers/glide/fxdrv.h
parentf2544d4920ce168bec9cd94d774b7ea5103a3d74 (diff)
Initial revision
Diffstat (limited to 'src/mesa/drivers/glide/fxdrv.h')
-rw-r--r--src/mesa/drivers/glide/fxdrv.h576
1 files changed, 576 insertions, 0 deletions
diff --git a/src/mesa/drivers/glide/fxdrv.h b/src/mesa/drivers/glide/fxdrv.h
new file mode 100644
index 00000000000..bb8f5b8761f
--- /dev/null
+++ b/src/mesa/drivers/glide/fxdrv.h
@@ -0,0 +1,576 @@
+/* -*- mode: C; tab-width:8; -*-
+
+ fxdrv.h - 3Dfx VooDoo driver types
+*/
+
+/*
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the Free
+ * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+ *
+ * See the file fxapi.c for more informations about authors
+ *
+ */
+
+#ifndef FXDRV_H
+#define FXDRV_H
+
+/* If you comment out this define, a variable takes its place, letting
+ * you turn debugging on/off from the debugger.
+ */
+
+#include <math.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <limits.h>
+#include <assert.h>
+
+#if defined(__linux__)
+#include <signal.h>
+#endif
+
+#include "context.h"
+#include "macros.h"
+#include "matrix.h"
+#include "texture.h"
+#include "types.h"
+#include "vb.h"
+#include "xform.h"
+#include "clip.h"
+#include "vbrender.h"
+
+#include "GL/fxmesa.h"
+#include "fxglidew.h"
+/* use gl/gl.h GLAPI/GLAPIENTRY/GLCALLBACK in place of WINGDIAPI/APIENTRY/CALLBACK, */
+/* these are defined in mesa gl/gl.h - [email protected] */
+
+
+
+#if defined(MESA_DEBUG) && 0
+extern void fx_sanity_triangle( GrVertex *, GrVertex *, GrVertex * );
+#define grDrawTriangle fx_sanity_triangle
+#endif
+
+
+/* Define some shorter names for these things.
+ */
+#define XCOORD GR_VERTEX_X_OFFSET
+#define YCOORD GR_VERTEX_Y_OFFSET
+#define ZCOORD GR_VERTEX_OOZ_OFFSET
+#define OOWCOORD GR_VERTEX_OOW_OFFSET
+
+#define RCOORD GR_VERTEX_R_OFFSET
+#define GCOORD GR_VERTEX_G_OFFSET
+#define BCOORD GR_VERTEX_B_OFFSET
+#define ACOORD GR_VERTEX_A_OFFSET
+
+#define S0COORD GR_VERTEX_SOW_TMU0_OFFSET
+#define T0COORD GR_VERTEX_TOW_TMU0_OFFSET
+#define S1COORD GR_VERTEX_SOW_TMU1_OFFSET
+#define T1COORD GR_VERTEX_TOW_TMU1_OFFSET
+
+#define CLIP_XCOORD 0 /* normal place */
+#define CLIP_YCOROD 1 /* normal place */
+#define CLIP_ZCOORD 2 /* GR_VERTEX_Z_OFFSET */
+#define CLIP_WCOORD 3 /* GR_VERTEX_R_OFFSET */
+#define CLIP_GCOORD 4 /* normal place */
+#define CLIP_BCOORD 5 /* normal place */
+#define CLIP_RCOORD 6 /* GR_VERTEX_OOZ_OFFSET */
+#define CLIP_ACOORD 7 /* normal place */
+
+
+
+
+/* Should have size == 16 * sizeof(float).
+ */
+typedef struct {
+ GLfloat f[15]; /* Same layout as GrVertex */
+ GLubyte mask; /* Unsued */
+ GLubyte usermask; /* Unused */
+} fxVertex;
+
+
+
+
+#if defined(FXMESA_USE_ARGB)
+#define FXCOLOR4( c ) ( \
+ ( ((unsigned int)(c[3]))<<24 ) | \
+ ( ((unsigned int)(c[0]))<<16 ) | \
+ ( ((unsigned int)(c[1]))<<8 ) | \
+ ( (unsigned int)(c[2])) )
+
+#else
+#ifdef __i386__
+#define FXCOLOR4( c ) (* (int *)c)
+#else
+#define FXCOLOR4( c ) ( \
+ ( ((unsigned int)(c[3]))<<24 ) | \
+ ( ((unsigned int)(c[2]))<<16 ) | \
+ ( ((unsigned int)(c[1]))<<8 ) | \
+ ( (unsigned int)(c[0])) )
+#endif
+#endif
+
+#define FX_VB_COLOR(fxm, color) \
+do { \
+ if (sizeof(GLint) == 4*sizeof(GLubyte)) { \
+ if (fxm->constColor != *(GLuint*)color) { \
+ fxm->constColor = *(GLuint*)color; \
+ grConstantColorValue(FXCOLOR4(color)); \
+ } \
+ } else { \
+ grConstantColorValue(FXCOLOR4(color)); \
+ } \
+} while (0)
+
+#define GOURAUD(x) { \
+ GLubyte *col = VB->ColorPtr->data[(x)]; \
+ gWin[(x)].v.r=UBYTE_COLOR_TO_FLOAT_255_COLOR(col[0]); \
+ gWin[(x)].v.g=UBYTE_COLOR_TO_FLOAT_255_COLOR(col[1]); \
+ gWin[(x)].v.b=UBYTE_COLOR_TO_FLOAT_255_COLOR(col[2]); \
+ gWin[(x)].v.a=UBYTE_COLOR_TO_FLOAT_255_COLOR(col[3]); \
+}
+
+#define GOURAUD2(v, c) { \
+ GLubyte *col = c; \
+ v->r=UBYTE_COLOR_TO_FLOAT_255_COLOR(col[0]); \
+ v->g=UBYTE_COLOR_TO_FLOAT_255_COLOR(col[1]); \
+ v->b=UBYTE_COLOR_TO_FLOAT_255_COLOR(col[2]); \
+ v->a=UBYTE_COLOR_TO_FLOAT_255_COLOR(col[3]); \
+}
+
+
+/* Mergable items first
+ */
+#define SETUP_RGBA 0x1
+#define SETUP_TMU0 0x2
+#define SETUP_TMU1 0x4
+#define SETUP_XY 0x8
+#define SETUP_Z 0x10
+#define SETUP_W 0x20
+
+#define MAX_MERGABLE 0x8
+
+
+#define FX_NUM_TMU 2
+
+#define FX_TMU0 GR_TMU0
+#define FX_TMU1 GR_TMU1
+#define FX_TMU_SPLIT 98
+#define FX_TMU_BOTH 99
+#define FX_TMU_NONE 100
+
+/* Used for fxMesa->lastUnitsMode */
+
+#define FX_UM_NONE 0x00000000
+
+#define FX_UM_E0_REPLACE 0x00000001
+#define FX_UM_E0_MODULATE 0x00000002
+#define FX_UM_E0_DECAL 0x00000004
+#define FX_UM_E0_BLEND 0x00000008
+
+#define FX_UM_E1_REPLACE 0x00000010
+#define FX_UM_E1_MODULATE 0x00000020
+#define FX_UM_E1_DECAL 0x00000040
+#define FX_UM_E1_BLEND 0x00000080
+
+#define FX_UM_E_ENVMODE 0x000000ff
+
+#define FX_UM_E0_ALPHA 0x00000100
+#define FX_UM_E0_LUMINANCE 0x00000200
+#define FX_UM_E0_LUMINANCE_ALPHA 0x00000400
+#define FX_UM_E0_INTENSITY 0x00000800
+#define FX_UM_E0_RGB 0x00001000
+#define FX_UM_E0_RGBA 0x00002000
+
+#define FX_UM_E1_ALPHA 0x00004000
+#define FX_UM_E1_LUMINANCE 0x00008000
+#define FX_UM_E1_LUMINANCE_ALPHA 0x00010000
+#define FX_UM_E1_INTENSITY 0x00020000
+#define FX_UM_E1_RGB 0x00040000
+#define FX_UM_E1_RGBA 0x00080000
+
+#define FX_UM_E_IFMT 0x000fff00
+
+#define FX_UM_COLOR_ITERATED 0x00100000
+#define FX_UM_COLOR_CONSTANT 0x00200000
+#define FX_UM_ALPHA_ITERATED 0x00400000
+#define FX_UM_ALPHA_CONSTANT 0x00800000
+
+typedef void (*tfxRenderVBFunc)(GLcontext *);
+
+typedef struct tfxTMFreeListNode {
+ struct tfxTMFreeListNode *next;
+ FxU32 startAddress, endAddress;
+} tfxTMFreeNode;
+
+typedef struct tfxTMAllocListNode {
+ struct tfxTMAllocListNode *next;
+ FxU32 startAddress, endAddress;
+ struct gl_texture_object *tObj;
+} tfxTMAllocNode;
+
+typedef struct {
+ GLsizei width, height;
+ GLint glideFormat;
+
+ unsigned short *data;
+ GLboolean translated, used;
+} tfxMipMapLevel;
+
+typedef struct {
+ GLuint lastTimeUsed;
+
+ FxU32 whichTMU;
+
+ tfxTMAllocNode *tm[FX_NUM_TMU];
+
+ tfxMipMapLevel mipmapLevel[MAX_TEXTURE_LEVELS];
+ GLboolean isInTM;
+} tfxTMInfo;
+
+typedef struct {
+ tfxTMInfo tmi;
+
+ GLint minLevel, maxLevel;
+ GLint baseLevelInternalFormat;
+
+ GrTexInfo info;
+
+ GrTextureFilterMode_t minFilt;
+ GrTextureFilterMode_t maxFilt;
+ FxBool LODblend;
+
+ GrTextureClampMode_t sClamp;
+ GrTextureClampMode_t tClamp;
+
+ GrMipMapMode_t mmMode;
+
+ GLfloat sScale, tScale;
+ GLint int_sScale, int_tScale; /* x86 floating point trick for
+ * multiplication by powers of 2.
+ * Used in fxfasttmp.h
+ */
+
+ GuTexPalette palette;
+
+ GLboolean fixedPalette;
+ GLboolean validated;
+} tfxTexInfo;
+
+typedef struct {
+ GLuint swapBuffer;
+ GLuint reqTexUpload;
+ GLuint texUpload;
+ GLuint memTexUpload;
+} tfxStats;
+
+
+typedef void (*tfxTriViewClipFunc)( struct vertex_buffer *VB,
+ GLuint v[],
+ GLubyte mask );
+
+typedef void (*tfxTriClipFunc)( struct vertex_buffer *VB,
+ GLuint v[],
+ GLuint mask );
+
+
+typedef void (*tfxLineClipFunc)( struct vertex_buffer *VB,
+ GLuint v1, GLuint v2,
+ GLubyte mask );
+
+
+extern tfxTriViewClipFunc fxTriViewClipTab[0x8];
+extern tfxTriClipFunc fxTriClipStrideTab[0x8];
+extern tfxLineClipFunc fxLineClipTab[0x8];
+
+typedef struct {
+ /* Alpha test */
+
+ GLboolean alphaTestEnabled;
+ GrCmpFnc_t alphaTestFunc;
+ GrAlpha_t alphaTestRefValue;
+
+ /* Blend function */
+
+ GLboolean blendEnabled;
+ GrAlphaBlendFnc_t blendSrcFuncRGB;
+ GrAlphaBlendFnc_t blendDstFuncRGB;
+ GrAlphaBlendFnc_t blendSrcFuncAlpha;
+ GrAlphaBlendFnc_t blendDstFuncAlpha;
+
+ /* Depth test */
+
+ GLboolean depthTestEnabled;
+ GLboolean depthMask;
+ GrCmpFnc_t depthTestFunc;
+} tfxUnitsState;
+
+
+/* Flags for render_index.
+ */
+#define FX_OFFSET 0x1
+#define FX_TWOSIDE 0x2
+#define FX_FRONT_BACK 0x4
+#define FX_FLAT 0x8
+#define FX_ANTIALIAS 0x10
+#define FX_FALLBACK 0x20
+
+
+/* Flags for fxMesa->new_state
+ */
+#define FX_NEW_TEXTURING 0x1
+#define FX_NEW_BLEND 0x2
+#define FX_NEW_ALPHA 0x4
+#define FX_NEW_DEPTH 0x8
+#define FX_NEW_FOG 0x10
+#define FX_NEW_SCISSOR 0x20
+#define FX_NEW_COLOR_MASK 0x40
+#define FX_NEW_CULL 0x80
+
+/* FX struct stored in VB->driver_data.
+ */
+struct tfxMesaVertexBuffer {
+ GLvector1ui clipped_elements;
+
+ fxVertex *verts;
+ fxVertex *last_vert;
+ void *vert_store;
+#if defined(FX_GLIDE3)
+ GrVertex **triangle_b; /* Triangle buffer */
+ GrVertex **strips_b; /* Strips buffer */
+#endif
+
+ GLuint size;
+};
+
+#define FX_DRIVER_DATA(vb) ((struct tfxMesaVertexBuffer *)((vb)->driver_data))
+#define FX_CONTEXT(ctx) ((struct tfxMesaContext *)((ctx)->DriverCtx))
+#define FX_TEXTURE_DATA(t) ((tfxTexInfo *) ((t)->Current->DriverData))
+
+struct tfxMesaContext {
+ GuTexPalette glbPalette;
+
+ GLcontext *glCtx; /* the core Mesa context */
+ GLvisual *glVis; /* describes the color buffer */
+ GLframebuffer *glBuffer; /* the ancillary buffers */
+
+ GLint board; /* the board used for this context */
+ GLint width, height; /* size of color buffer */
+
+ GrBuffer_t currentFB;
+
+ GrColor_t color;
+ GrColor_t clearC;
+ GrAlpha_t clearA;
+ GLuint constColor;
+
+ tfxUnitsState unitsState;
+ tfxUnitsState restoreUnitsState; /* saved during multipass */
+
+
+ GLuint tmu_source[FX_NUM_TMU];
+ GLuint tex_dest[MAX_TEXTURE_UNITS];
+ GLuint setupindex;
+ GLuint partial_setup_index;
+ GLuint setupdone;
+ GLuint mergeindex;
+ GLuint mergeinputs;
+ GLuint render_index;
+ GLuint last_tri_caps;
+ GLuint stw_hint_state; /* for grHints */
+ GLuint is_in_hardware;
+ GLuint new_state;
+ GLuint using_fast_path, passes, multipass;
+
+ tfxLineClipFunc clip_line;
+ tfxTriClipFunc clip_tri_stride;
+ tfxTriViewClipFunc view_clip_tri;
+
+
+ /* Texture Memory Manager Data */
+
+ GLuint texBindNumber;
+ GLint tmuSrc;
+ GLuint lastUnitsMode;
+ GLuint freeTexMem[FX_NUM_TMU];
+ tfxTMFreeNode *tmFree[FX_NUM_TMU];
+ tfxTMAllocNode *tmAlloc[FX_NUM_TMU];
+
+ GLenum fogTableMode;
+ GLfloat fogDensity;
+ GrFog_t *fogTable;
+
+ /* Acc. functions */
+
+ points_func PointsFunc;
+ line_func LineFunc;
+ triangle_func TriangleFunc;
+ quad_func QuadFunc;
+
+ render_func **RenderVBTables;
+
+ tfxStats stats;
+
+ void *state;
+
+ /* Options */
+
+ GLboolean verbose;
+ GLboolean haveTwoTMUs; /* True if we really have 2 tmu's */
+ GLboolean emulateTwoTMUs; /* True if we present 2 tmu's to mesa. */
+ GLboolean haveAlphaBuffer;
+ GLboolean haveDoubleBuffer;
+ GLboolean haveGlobalPaletteTexture;
+ GLint swapInterval;
+ GLint maxPendingSwapBuffers;
+
+ FX_GrContext_t glideContext;
+};
+
+typedef void (*tfxSetupFunc)(struct vertex_buffer *, GLuint, GLuint);
+
+extern GrHwConfiguration glbHWConfig;
+extern int glbCurrentBoard;
+
+extern void fxSetupFXUnits(GLcontext *);
+extern void fxSetupDDPointers(GLcontext *);
+extern void fxDDSetNearFar(GLcontext *, GLfloat, GLfloat);
+
+extern void fxDDSetupInit();
+extern void fxDDCvaInit();
+extern void fxDDTrifuncInit();
+extern void fxDDFastPathInit();
+
+extern void fxDDChooseRenderState( GLcontext *ctx );
+
+extern void fxRenderClippedLine( struct vertex_buffer *VB,
+ GLuint v1, GLuint v2 );
+
+extern void fxRenderClippedTriangle( struct vertex_buffer *VB,
+ GLuint n, GLuint vlist[] );
+
+
+extern tfxSetupFunc fxDDChooseSetupFunction(GLcontext *);
+
+extern points_func fxDDChoosePointsFunction(GLcontext *);
+extern line_func fxDDChooseLineFunction(GLcontext *);
+extern triangle_func fxDDChooseTriangleFunction(GLcontext *);
+extern quad_func fxDDChooseQuadFunction(GLcontext *);
+extern render_func **fxDDChooseRenderVBTables(GLcontext *);
+
+extern void fxDDRenderInit(GLcontext *);
+extern void fxDDClipInit();
+
+extern void fxUpdateDDSpanPointers(GLcontext *);
+extern void fxSetupDDSpanPointers(GLcontext *);
+
+extern void fxDDBufferSize(GLcontext *, GLuint *, GLuint *);
+
+extern void fxDDTexEnv(GLcontext *, GLenum, const GLfloat *);
+extern void fxDDTexImg(GLcontext *, GLenum, struct gl_texture_object *,
+ GLint, GLint, const struct gl_texture_image *);
+extern void fxDDTexParam(GLcontext *, GLenum, struct gl_texture_object *,
+ GLenum, const GLfloat *);
+extern void fxDDTexBind(GLcontext *, GLenum, struct gl_texture_object *);
+extern void fxDDTexDel(GLcontext *, struct gl_texture_object *);
+extern void fxDDTexPalette(GLcontext *, struct gl_texture_object *);
+extern void fxDDTexuseGlbPalette(GLcontext *, GLboolean);
+extern void fxDDTexSubImg(GLcontext *, GLenum, struct gl_texture_object *, GLint,
+ GLint, GLint, GLint, GLint, GLint, const struct gl_texture_image *);
+extern void fxDDTexUseGlbPalette(GLcontext *, GLboolean);
+
+extern void fxDDEnable(GLcontext *, GLenum, GLboolean);
+extern void fxDDAlphaFunc(GLcontext *, GLenum, GLclampf);
+extern void fxDDBlendFunc(GLcontext *, GLenum, GLenum);
+extern void fxDDDepthMask(GLcontext *, GLboolean);
+extern void fxDDDepthFunc(GLcontext *, GLenum);
+
+extern void fxDDRegisterVB( struct vertex_buffer *VB );
+extern void fxDDUnregisterVB( struct vertex_buffer *VB );
+extern void fxDDResizeVB( struct tfxMesaVertexBuffer *fvb, GLuint size );
+
+extern void fxDDCheckMergeAndRender( GLcontext *ctx,
+ struct gl_pipeline_stage *d );
+
+extern void fxDDMergeAndRender( struct vertex_buffer *VB );
+
+extern void fxDDCheckPartialRasterSetup( GLcontext *ctx,
+ struct gl_pipeline_stage *d );
+
+extern void fxDDPartialRasterSetup( struct vertex_buffer *VB );
+
+extern void fxDDDoRasterSetup( struct vertex_buffer *VB );
+
+extern GLuint fxDDRegisterPipelineStages( struct gl_pipeline_stage *out,
+ const struct gl_pipeline_stage *in,
+ GLuint nr );
+
+extern GLboolean fxDDBuildPrecalcPipeline( GLcontext *ctx );
+
+extern void fxDDOptimizePrecalcPipeline( GLcontext *ctx,
+ struct gl_pipeline *pipe );
+
+extern void fxDDRenderElementsDirect( struct vertex_buffer *VB );
+extern void fxDDRenderVBIndirectDirect( struct vertex_buffer *VB );
+
+extern void fxDDInitExtensions( GLcontext *ctx );
+
+extern void fxTMInit(fxMesaContext);
+extern void fxTMClose(fxMesaContext);
+extern void fxTMMoveInTM(fxMesaContext, struct gl_texture_object *, GLint);
+extern void fxTMMoveOutTM(fxMesaContext, struct gl_texture_object *);
+extern void fxTMFreeTexture(fxMesaContext, struct gl_texture_object *);
+extern void fxTMReloadMipMapLevel(fxMesaContext, struct gl_texture_object *, GLint);
+extern void fxTMReloadSubMipMapLevel(fxMesaContext, struct gl_texture_object *,
+ GLint, GLint, GLint);
+
+extern void fxTexGetFormat(GLenum, GrTextureFormat_t *, GLint *);
+extern int fxTexGetInfo(int, int, GrLOD_t *, GrAspectRatio_t *,
+ float *, float *, int *, int *, int *, int *);
+
+extern void fxDDScissor( GLcontext *ctx,
+ GLint x, GLint y, GLsizei w, GLsizei h );
+extern void fxDDFogfv( GLcontext *ctx, GLenum pname, const GLfloat *params );
+extern GLboolean fxDDColorMask(GLcontext *ctx,
+ GLboolean r, GLboolean g,
+ GLboolean b, GLboolean a );
+
+extern GLuint fxDDDepthTestSpanGeneric(GLcontext *ctx,
+ GLuint n, GLint x, GLint y,
+ const GLdepth z[],
+ GLubyte mask[]);
+
+extern void fxDDDepthTestPixelsGeneric(GLcontext* ctx,
+ GLuint n,
+ const GLint x[], const GLint y[],
+ const GLdepth z[], GLubyte mask[]);
+
+extern void fxDDReadDepthSpanFloat(GLcontext *ctx,
+ GLuint n, GLint x, GLint y, GLfloat depth[]);
+
+extern void fxDDReadDepthSpanInt(GLcontext *ctx,
+ GLuint n, GLint x, GLint y, GLdepth depth[]);
+
+
+extern void fxDDFastPath( struct vertex_buffer *VB );
+
+extern void fxDDShadeModel(GLcontext *ctx, GLenum mode);
+
+extern void fxDDCullFace(GLcontext *ctx, GLenum mode);
+extern void fxDDFrontFace(GLcontext *ctx, GLenum mode);
+
+
+
+
+#endif