diff options
author | jtg <jtg> | 1999-08-19 00:55:39 +0000 |
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committer | jtg <jtg> | 1999-08-19 00:55:39 +0000 |
commit | afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1c (patch) | |
tree | 59d65b4da12fb5379224cf5f6b808fde91523c7f /src/mesa/drivers/glide/fxdrv.h | |
parent | f2544d4920ce168bec9cd94d774b7ea5103a3d74 (diff) |
Initial revision
Diffstat (limited to 'src/mesa/drivers/glide/fxdrv.h')
-rw-r--r-- | src/mesa/drivers/glide/fxdrv.h | 576 |
1 files changed, 576 insertions, 0 deletions
diff --git a/src/mesa/drivers/glide/fxdrv.h b/src/mesa/drivers/glide/fxdrv.h new file mode 100644 index 00000000000..bb8f5b8761f --- /dev/null +++ b/src/mesa/drivers/glide/fxdrv.h @@ -0,0 +1,576 @@ +/* -*- mode: C; tab-width:8; -*- + + fxdrv.h - 3Dfx VooDoo driver types +*/ + +/* + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Library General Public + * License as published by the Free Software Foundation; either + * version 2 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Library General Public License for more details. + * + * You should have received a copy of the GNU Library General Public + * License along with this library; if not, write to the Free + * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. + * + * See the file fxapi.c for more informations about authors + * + */ + +#ifndef FXDRV_H +#define FXDRV_H + +/* If you comment out this define, a variable takes its place, letting + * you turn debugging on/off from the debugger. + */ + +#include <math.h> +#include <stdio.h> +#include <stdlib.h> +#include <limits.h> +#include <assert.h> + +#if defined(__linux__) +#include <signal.h> +#endif + +#include "context.h" +#include "macros.h" +#include "matrix.h" +#include "texture.h" +#include "types.h" +#include "vb.h" +#include "xform.h" +#include "clip.h" +#include "vbrender.h" + +#include "GL/fxmesa.h" +#include "fxglidew.h" +/* use gl/gl.h GLAPI/GLAPIENTRY/GLCALLBACK in place of WINGDIAPI/APIENTRY/CALLBACK, */ +/* these are defined in mesa gl/gl.h - [email protected] */ + + + +#if defined(MESA_DEBUG) && 0 +extern void fx_sanity_triangle( GrVertex *, GrVertex *, GrVertex * ); +#define grDrawTriangle fx_sanity_triangle +#endif + + +/* Define some shorter names for these things. + */ +#define XCOORD GR_VERTEX_X_OFFSET +#define YCOORD GR_VERTEX_Y_OFFSET +#define ZCOORD GR_VERTEX_OOZ_OFFSET +#define OOWCOORD GR_VERTEX_OOW_OFFSET + +#define RCOORD GR_VERTEX_R_OFFSET +#define GCOORD GR_VERTEX_G_OFFSET +#define BCOORD GR_VERTEX_B_OFFSET +#define ACOORD GR_VERTEX_A_OFFSET + +#define S0COORD GR_VERTEX_SOW_TMU0_OFFSET +#define T0COORD GR_VERTEX_TOW_TMU0_OFFSET +#define S1COORD GR_VERTEX_SOW_TMU1_OFFSET +#define T1COORD GR_VERTEX_TOW_TMU1_OFFSET + +#define CLIP_XCOORD 0 /* normal place */ +#define CLIP_YCOROD 1 /* normal place */ +#define CLIP_ZCOORD 2 /* GR_VERTEX_Z_OFFSET */ +#define CLIP_WCOORD 3 /* GR_VERTEX_R_OFFSET */ +#define CLIP_GCOORD 4 /* normal place */ +#define CLIP_BCOORD 5 /* normal place */ +#define CLIP_RCOORD 6 /* GR_VERTEX_OOZ_OFFSET */ +#define CLIP_ACOORD 7 /* normal place */ + + + + +/* Should have size == 16 * sizeof(float). + */ +typedef struct { + GLfloat f[15]; /* Same layout as GrVertex */ + GLubyte mask; /* Unsued */ + GLubyte usermask; /* Unused */ +} fxVertex; + + + + +#if defined(FXMESA_USE_ARGB) +#define FXCOLOR4( c ) ( \ + ( ((unsigned int)(c[3]))<<24 ) | \ + ( ((unsigned int)(c[0]))<<16 ) | \ + ( ((unsigned int)(c[1]))<<8 ) | \ + ( (unsigned int)(c[2])) ) + +#else +#ifdef __i386__ +#define FXCOLOR4( c ) (* (int *)c) +#else +#define FXCOLOR4( c ) ( \ + ( ((unsigned int)(c[3]))<<24 ) | \ + ( ((unsigned int)(c[2]))<<16 ) | \ + ( ((unsigned int)(c[1]))<<8 ) | \ + ( (unsigned int)(c[0])) ) +#endif +#endif + +#define FX_VB_COLOR(fxm, color) \ +do { \ + if (sizeof(GLint) == 4*sizeof(GLubyte)) { \ + if (fxm->constColor != *(GLuint*)color) { \ + fxm->constColor = *(GLuint*)color; \ + grConstantColorValue(FXCOLOR4(color)); \ + } \ + } else { \ + grConstantColorValue(FXCOLOR4(color)); \ + } \ +} while (0) + +#define GOURAUD(x) { \ + GLubyte *col = VB->ColorPtr->data[(x)]; \ + gWin[(x)].v.r=UBYTE_COLOR_TO_FLOAT_255_COLOR(col[0]); \ + gWin[(x)].v.g=UBYTE_COLOR_TO_FLOAT_255_COLOR(col[1]); \ + gWin[(x)].v.b=UBYTE_COLOR_TO_FLOAT_255_COLOR(col[2]); \ + gWin[(x)].v.a=UBYTE_COLOR_TO_FLOAT_255_COLOR(col[3]); \ +} + +#define GOURAUD2(v, c) { \ + GLubyte *col = c; \ + v->r=UBYTE_COLOR_TO_FLOAT_255_COLOR(col[0]); \ + v->g=UBYTE_COLOR_TO_FLOAT_255_COLOR(col[1]); \ + v->b=UBYTE_COLOR_TO_FLOAT_255_COLOR(col[2]); \ + v->a=UBYTE_COLOR_TO_FLOAT_255_COLOR(col[3]); \ +} + + +/* Mergable items first + */ +#define SETUP_RGBA 0x1 +#define SETUP_TMU0 0x2 +#define SETUP_TMU1 0x4 +#define SETUP_XY 0x8 +#define SETUP_Z 0x10 +#define SETUP_W 0x20 + +#define MAX_MERGABLE 0x8 + + +#define FX_NUM_TMU 2 + +#define FX_TMU0 GR_TMU0 +#define FX_TMU1 GR_TMU1 +#define FX_TMU_SPLIT 98 +#define FX_TMU_BOTH 99 +#define FX_TMU_NONE 100 + +/* Used for fxMesa->lastUnitsMode */ + +#define FX_UM_NONE 0x00000000 + +#define FX_UM_E0_REPLACE 0x00000001 +#define FX_UM_E0_MODULATE 0x00000002 +#define FX_UM_E0_DECAL 0x00000004 +#define FX_UM_E0_BLEND 0x00000008 + +#define FX_UM_E1_REPLACE 0x00000010 +#define FX_UM_E1_MODULATE 0x00000020 +#define FX_UM_E1_DECAL 0x00000040 +#define FX_UM_E1_BLEND 0x00000080 + +#define FX_UM_E_ENVMODE 0x000000ff + +#define FX_UM_E0_ALPHA 0x00000100 +#define FX_UM_E0_LUMINANCE 0x00000200 +#define FX_UM_E0_LUMINANCE_ALPHA 0x00000400 +#define FX_UM_E0_INTENSITY 0x00000800 +#define FX_UM_E0_RGB 0x00001000 +#define FX_UM_E0_RGBA 0x00002000 + +#define FX_UM_E1_ALPHA 0x00004000 +#define FX_UM_E1_LUMINANCE 0x00008000 +#define FX_UM_E1_LUMINANCE_ALPHA 0x00010000 +#define FX_UM_E1_INTENSITY 0x00020000 +#define FX_UM_E1_RGB 0x00040000 +#define FX_UM_E1_RGBA 0x00080000 + +#define FX_UM_E_IFMT 0x000fff00 + +#define FX_UM_COLOR_ITERATED 0x00100000 +#define FX_UM_COLOR_CONSTANT 0x00200000 +#define FX_UM_ALPHA_ITERATED 0x00400000 +#define FX_UM_ALPHA_CONSTANT 0x00800000 + +typedef void (*tfxRenderVBFunc)(GLcontext *); + +typedef struct tfxTMFreeListNode { + struct tfxTMFreeListNode *next; + FxU32 startAddress, endAddress; +} tfxTMFreeNode; + +typedef struct tfxTMAllocListNode { + struct tfxTMAllocListNode *next; + FxU32 startAddress, endAddress; + struct gl_texture_object *tObj; +} tfxTMAllocNode; + +typedef struct { + GLsizei width, height; + GLint glideFormat; + + unsigned short *data; + GLboolean translated, used; +} tfxMipMapLevel; + +typedef struct { + GLuint lastTimeUsed; + + FxU32 whichTMU; + + tfxTMAllocNode *tm[FX_NUM_TMU]; + + tfxMipMapLevel mipmapLevel[MAX_TEXTURE_LEVELS]; + GLboolean isInTM; +} tfxTMInfo; + +typedef struct { + tfxTMInfo tmi; + + GLint minLevel, maxLevel; + GLint baseLevelInternalFormat; + + GrTexInfo info; + + GrTextureFilterMode_t minFilt; + GrTextureFilterMode_t maxFilt; + FxBool LODblend; + + GrTextureClampMode_t sClamp; + GrTextureClampMode_t tClamp; + + GrMipMapMode_t mmMode; + + GLfloat sScale, tScale; + GLint int_sScale, int_tScale; /* x86 floating point trick for + * multiplication by powers of 2. + * Used in fxfasttmp.h + */ + + GuTexPalette palette; + + GLboolean fixedPalette; + GLboolean validated; +} tfxTexInfo; + +typedef struct { + GLuint swapBuffer; + GLuint reqTexUpload; + GLuint texUpload; + GLuint memTexUpload; +} tfxStats; + + +typedef void (*tfxTriViewClipFunc)( struct vertex_buffer *VB, + GLuint v[], + GLubyte mask ); + +typedef void (*tfxTriClipFunc)( struct vertex_buffer *VB, + GLuint v[], + GLuint mask ); + + +typedef void (*tfxLineClipFunc)( struct vertex_buffer *VB, + GLuint v1, GLuint v2, + GLubyte mask ); + + +extern tfxTriViewClipFunc fxTriViewClipTab[0x8]; +extern tfxTriClipFunc fxTriClipStrideTab[0x8]; +extern tfxLineClipFunc fxLineClipTab[0x8]; + +typedef struct { + /* Alpha test */ + + GLboolean alphaTestEnabled; + GrCmpFnc_t alphaTestFunc; + GrAlpha_t alphaTestRefValue; + + /* Blend function */ + + GLboolean blendEnabled; + GrAlphaBlendFnc_t blendSrcFuncRGB; + GrAlphaBlendFnc_t blendDstFuncRGB; + GrAlphaBlendFnc_t blendSrcFuncAlpha; + GrAlphaBlendFnc_t blendDstFuncAlpha; + + /* Depth test */ + + GLboolean depthTestEnabled; + GLboolean depthMask; + GrCmpFnc_t depthTestFunc; +} tfxUnitsState; + + +/* Flags for render_index. + */ +#define FX_OFFSET 0x1 +#define FX_TWOSIDE 0x2 +#define FX_FRONT_BACK 0x4 +#define FX_FLAT 0x8 +#define FX_ANTIALIAS 0x10 +#define FX_FALLBACK 0x20 + + +/* Flags for fxMesa->new_state + */ +#define FX_NEW_TEXTURING 0x1 +#define FX_NEW_BLEND 0x2 +#define FX_NEW_ALPHA 0x4 +#define FX_NEW_DEPTH 0x8 +#define FX_NEW_FOG 0x10 +#define FX_NEW_SCISSOR 0x20 +#define FX_NEW_COLOR_MASK 0x40 +#define FX_NEW_CULL 0x80 + +/* FX struct stored in VB->driver_data. + */ +struct tfxMesaVertexBuffer { + GLvector1ui clipped_elements; + + fxVertex *verts; + fxVertex *last_vert; + void *vert_store; +#if defined(FX_GLIDE3) + GrVertex **triangle_b; /* Triangle buffer */ + GrVertex **strips_b; /* Strips buffer */ +#endif + + GLuint size; +}; + +#define FX_DRIVER_DATA(vb) ((struct tfxMesaVertexBuffer *)((vb)->driver_data)) +#define FX_CONTEXT(ctx) ((struct tfxMesaContext *)((ctx)->DriverCtx)) +#define FX_TEXTURE_DATA(t) ((tfxTexInfo *) ((t)->Current->DriverData)) + +struct tfxMesaContext { + GuTexPalette glbPalette; + + GLcontext *glCtx; /* the core Mesa context */ + GLvisual *glVis; /* describes the color buffer */ + GLframebuffer *glBuffer; /* the ancillary buffers */ + + GLint board; /* the board used for this context */ + GLint width, height; /* size of color buffer */ + + GrBuffer_t currentFB; + + GrColor_t color; + GrColor_t clearC; + GrAlpha_t clearA; + GLuint constColor; + + tfxUnitsState unitsState; + tfxUnitsState restoreUnitsState; /* saved during multipass */ + + + GLuint tmu_source[FX_NUM_TMU]; + GLuint tex_dest[MAX_TEXTURE_UNITS]; + GLuint setupindex; + GLuint partial_setup_index; + GLuint setupdone; + GLuint mergeindex; + GLuint mergeinputs; + GLuint render_index; + GLuint last_tri_caps; + GLuint stw_hint_state; /* for grHints */ + GLuint is_in_hardware; + GLuint new_state; + GLuint using_fast_path, passes, multipass; + + tfxLineClipFunc clip_line; + tfxTriClipFunc clip_tri_stride; + tfxTriViewClipFunc view_clip_tri; + + + /* Texture Memory Manager Data */ + + GLuint texBindNumber; + GLint tmuSrc; + GLuint lastUnitsMode; + GLuint freeTexMem[FX_NUM_TMU]; + tfxTMFreeNode *tmFree[FX_NUM_TMU]; + tfxTMAllocNode *tmAlloc[FX_NUM_TMU]; + + GLenum fogTableMode; + GLfloat fogDensity; + GrFog_t *fogTable; + + /* Acc. functions */ + + points_func PointsFunc; + line_func LineFunc; + triangle_func TriangleFunc; + quad_func QuadFunc; + + render_func **RenderVBTables; + + tfxStats stats; + + void *state; + + /* Options */ + + GLboolean verbose; + GLboolean haveTwoTMUs; /* True if we really have 2 tmu's */ + GLboolean emulateTwoTMUs; /* True if we present 2 tmu's to mesa. */ + GLboolean haveAlphaBuffer; + GLboolean haveDoubleBuffer; + GLboolean haveGlobalPaletteTexture; + GLint swapInterval; + GLint maxPendingSwapBuffers; + + FX_GrContext_t glideContext; +}; + +typedef void (*tfxSetupFunc)(struct vertex_buffer *, GLuint, GLuint); + +extern GrHwConfiguration glbHWConfig; +extern int glbCurrentBoard; + +extern void fxSetupFXUnits(GLcontext *); +extern void fxSetupDDPointers(GLcontext *); +extern void fxDDSetNearFar(GLcontext *, GLfloat, GLfloat); + +extern void fxDDSetupInit(); +extern void fxDDCvaInit(); +extern void fxDDTrifuncInit(); +extern void fxDDFastPathInit(); + +extern void fxDDChooseRenderState( GLcontext *ctx ); + +extern void fxRenderClippedLine( struct vertex_buffer *VB, + GLuint v1, GLuint v2 ); + +extern void fxRenderClippedTriangle( struct vertex_buffer *VB, + GLuint n, GLuint vlist[] ); + + +extern tfxSetupFunc fxDDChooseSetupFunction(GLcontext *); + +extern points_func fxDDChoosePointsFunction(GLcontext *); +extern line_func fxDDChooseLineFunction(GLcontext *); +extern triangle_func fxDDChooseTriangleFunction(GLcontext *); +extern quad_func fxDDChooseQuadFunction(GLcontext *); +extern render_func **fxDDChooseRenderVBTables(GLcontext *); + +extern void fxDDRenderInit(GLcontext *); +extern void fxDDClipInit(); + +extern void fxUpdateDDSpanPointers(GLcontext *); +extern void fxSetupDDSpanPointers(GLcontext *); + +extern void fxDDBufferSize(GLcontext *, GLuint *, GLuint *); + +extern void fxDDTexEnv(GLcontext *, GLenum, const GLfloat *); +extern void fxDDTexImg(GLcontext *, GLenum, struct gl_texture_object *, + GLint, GLint, const struct gl_texture_image *); +extern void fxDDTexParam(GLcontext *, GLenum, struct gl_texture_object *, + GLenum, const GLfloat *); +extern void fxDDTexBind(GLcontext *, GLenum, struct gl_texture_object *); +extern void fxDDTexDel(GLcontext *, struct gl_texture_object *); +extern void fxDDTexPalette(GLcontext *, struct gl_texture_object *); +extern void fxDDTexuseGlbPalette(GLcontext *, GLboolean); +extern void fxDDTexSubImg(GLcontext *, GLenum, struct gl_texture_object *, GLint, + GLint, GLint, GLint, GLint, GLint, const struct gl_texture_image *); +extern void fxDDTexUseGlbPalette(GLcontext *, GLboolean); + +extern void fxDDEnable(GLcontext *, GLenum, GLboolean); +extern void fxDDAlphaFunc(GLcontext *, GLenum, GLclampf); +extern void fxDDBlendFunc(GLcontext *, GLenum, GLenum); +extern void fxDDDepthMask(GLcontext *, GLboolean); +extern void fxDDDepthFunc(GLcontext *, GLenum); + +extern void fxDDRegisterVB( struct vertex_buffer *VB ); +extern void fxDDUnregisterVB( struct vertex_buffer *VB ); +extern void fxDDResizeVB( struct tfxMesaVertexBuffer *fvb, GLuint size ); + +extern void fxDDCheckMergeAndRender( GLcontext *ctx, + struct gl_pipeline_stage *d ); + +extern void fxDDMergeAndRender( struct vertex_buffer *VB ); + +extern void fxDDCheckPartialRasterSetup( GLcontext *ctx, + struct gl_pipeline_stage *d ); + +extern void fxDDPartialRasterSetup( struct vertex_buffer *VB ); + +extern void fxDDDoRasterSetup( struct vertex_buffer *VB ); + +extern GLuint fxDDRegisterPipelineStages( struct gl_pipeline_stage *out, + const struct gl_pipeline_stage *in, + GLuint nr ); + +extern GLboolean fxDDBuildPrecalcPipeline( GLcontext *ctx ); + +extern void fxDDOptimizePrecalcPipeline( GLcontext *ctx, + struct gl_pipeline *pipe ); + +extern void fxDDRenderElementsDirect( struct vertex_buffer *VB ); +extern void fxDDRenderVBIndirectDirect( struct vertex_buffer *VB ); + +extern void fxDDInitExtensions( GLcontext *ctx ); + +extern void fxTMInit(fxMesaContext); +extern void fxTMClose(fxMesaContext); +extern void fxTMMoveInTM(fxMesaContext, struct gl_texture_object *, GLint); +extern void fxTMMoveOutTM(fxMesaContext, struct gl_texture_object *); +extern void fxTMFreeTexture(fxMesaContext, struct gl_texture_object *); +extern void fxTMReloadMipMapLevel(fxMesaContext, struct gl_texture_object *, GLint); +extern void fxTMReloadSubMipMapLevel(fxMesaContext, struct gl_texture_object *, + GLint, GLint, GLint); + +extern void fxTexGetFormat(GLenum, GrTextureFormat_t *, GLint *); +extern int fxTexGetInfo(int, int, GrLOD_t *, GrAspectRatio_t *, + float *, float *, int *, int *, int *, int *); + +extern void fxDDScissor( GLcontext *ctx, + GLint x, GLint y, GLsizei w, GLsizei h ); +extern void fxDDFogfv( GLcontext *ctx, GLenum pname, const GLfloat *params ); +extern GLboolean fxDDColorMask(GLcontext *ctx, + GLboolean r, GLboolean g, + GLboolean b, GLboolean a ); + +extern GLuint fxDDDepthTestSpanGeneric(GLcontext *ctx, + GLuint n, GLint x, GLint y, + const GLdepth z[], + GLubyte mask[]); + +extern void fxDDDepthTestPixelsGeneric(GLcontext* ctx, + GLuint n, + const GLint x[], const GLint y[], + const GLdepth z[], GLubyte mask[]); + +extern void fxDDReadDepthSpanFloat(GLcontext *ctx, + GLuint n, GLint x, GLint y, GLfloat depth[]); + +extern void fxDDReadDepthSpanInt(GLcontext *ctx, + GLuint n, GLint x, GLint y, GLdepth depth[]); + + +extern void fxDDFastPath( struct vertex_buffer *VB ); + +extern void fxDDShadeModel(GLcontext *ctx, GLenum mode); + +extern void fxDDCullFace(GLcontext *ctx, GLenum mode); +extern void fxDDFrontFace(GLcontext *ctx, GLenum mode); + + + + +#endif |