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authorKeith Whitwell <[email protected]>2000-11-16 21:05:34 +0000
committerKeith Whitwell <[email protected]>2000-11-16 21:05:34 +0000
commit23caf20169ac38436ee9c13914f1d6aa7cf6bb5e (patch)
tree21307f7bbcaf9ee1e841d7e7bee130570a7b5b95 /src/mesa/drivers/glide/fxdrv.h
parent179516673211a2350e479d5321840291f339f5dd (diff)
Move the transform and lighting code to two new directories
math: Provides basic matrix and vector functionality that might be useful to multiple software t&l implementations, and is used by core mesa to manage the Model, Project, etc matrices. tnl: The real transform & lighting code from core mesa, including everything from glVertex3f through vertex buffer handling, transformation, clipping, lighting and handoff to a driver for rasterization. The interfaces of these can be further tightened up, but the basic splitting up of state and code move is done.
Diffstat (limited to 'src/mesa/drivers/glide/fxdrv.h')
-rw-r--r--src/mesa/drivers/glide/fxdrv.h11
1 files changed, 3 insertions, 8 deletions
diff --git a/src/mesa/drivers/glide/fxdrv.h b/src/mesa/drivers/glide/fxdrv.h
index 833abceb34f..04049f091fa 100644
--- a/src/mesa/drivers/glide/fxdrv.h
+++ b/src/mesa/drivers/glide/fxdrv.h
@@ -62,14 +62,12 @@
#include "mem.h"
#include "texture.h"
#include "types.h"
-#include "vb.h"
-#include "xform.h"
-#include "clip.h"
-#include "vbrender.h"
#include "GL/fxmesa.h"
#include "fxglidew.h"
+#include "math/m_vector.h"
+
/* use gl/gl.h GLAPI/GLAPIENTRY/GLCALLBACK in place of
* WINGDIAPI/APIENTRY/CALLBACK, these are defined in mesa gl/gl.h -
@@ -476,7 +474,6 @@ extern int glbCurrentBoard;
extern void fxPrintSetupFlags( const char *msg, GLuint flags );
extern void fxSetupFXUnits(GLcontext *);
extern void fxSetupDDPointers(GLcontext *);
-extern void fxDDSetNearFar(GLcontext *, GLfloat, GLfloat);
extern void fxDDSetupInit(void);
extern void fxDDCvaInit(void);
@@ -533,9 +530,7 @@ extern void fxDDPartialRasterSetup( struct vertex_buffer *VB );
extern void fxDDDoRasterSetup( struct vertex_buffer *VB );
-extern GLuint fxDDRegisterPipelineStages( struct gl_pipeline_stage *out,
- const struct gl_pipeline_stage *in,
- GLuint nr );
+extern void fxDDRegisterPipelineStages( GLcontext *ctx );
extern GLboolean fxDDBuildPrecalcPipeline( GLcontext *ctx );