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authorBrian Paul <[email protected]>2000-11-19 23:10:25 +0000
committerBrian Paul <[email protected]>2000-11-19 23:10:25 +0000
commita852378a6289d154364dde440f89a39bbfc33e2d (patch)
treedbaf6946d80e517a2f0b349a11d1736cde1b83e1 /src/mesa/drivers/glide/fxddtex.c
parentb12d8e3b0ddf6dc56dc866530b66230bdc5d73db (diff)
Replaced Texture.CurrentD[] with separate Texture.Current1/2/3D vars.
Completely removed the dirty texture object list. Set texObj->Complete to GL_FALSE to indicate dirty. Made point/line/triangle/quad SWvertex parameters const. Minor code clean-ups.
Diffstat (limited to 'src/mesa/drivers/glide/fxddtex.c')
-rw-r--r--src/mesa/drivers/glide/fxddtex.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/drivers/glide/fxddtex.c b/src/mesa/drivers/glide/fxddtex.c
index 9f978b3f460..85d2271b72e 100644
--- a/src/mesa/drivers/glide/fxddtex.c
+++ b/src/mesa/drivers/glide/fxddtex.c
@@ -462,7 +462,7 @@ void fxDDTexUseGlbPalette(GLcontext *ctx, GLboolean state)
else {
fxMesa->haveGlobalPaletteTexture = 0;
- if ((ctx->Texture.Unit[0]._Current == ctx->Texture.Unit[0].CurrentD[2]) &&
+ if ((ctx->Texture.Unit[0]._Current == ctx->Texture.Unit[0].Current2D) &&
(ctx->Texture.Unit[0]._Current != NULL)) {
struct gl_texture_object *tObj = ctx->Texture.Unit[0]._Current;