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authorKeith Whitwell <[email protected]>2000-11-05 18:16:51 +0000
committerKeith Whitwell <[email protected]>2000-11-05 18:16:51 +0000
commitc6f348cbc908556da4f68a65cdf218ebd4e678be (patch)
tree3eb069026edbdddb507933fc538f392ae9070617 /src/mesa/drivers/glide/fxddtex.c
parenta190221f70000a4be97a1a3f81fc125f88d3e7cb (diff)
Lots of changes:
- use the new interface to the software rasterizer. - manage all fallbacks internally, hooking in swrast or swrast_setup if necessary. - removed lots of marginal code no longer appropriate in a maturing driver. - reworked the vertex-setup and triangle routines, including drawing unfilled triangles from within the driver.
Diffstat (limited to 'src/mesa/drivers/glide/fxddtex.c')
-rw-r--r--src/mesa/drivers/glide/fxddtex.c7
1 files changed, 3 insertions, 4 deletions
diff --git a/src/mesa/drivers/glide/fxddtex.c b/src/mesa/drivers/glide/fxddtex.c
index 553dc8f86ad..9f978b3f460 100644
--- a/src/mesa/drivers/glide/fxddtex.c
+++ b/src/mesa/drivers/glide/fxddtex.c
@@ -1,4 +1,3 @@
-/* -*- mode: C; tab-width:8; c-basic-offset:2 -*- */
/*
* Mesa 3-D graphics library
@@ -463,9 +462,9 @@ void fxDDTexUseGlbPalette(GLcontext *ctx, GLboolean state)
else {
fxMesa->haveGlobalPaletteTexture = 0;
- if ((ctx->Texture.Unit[0].Current == ctx->Texture.Unit[0].CurrentD[2]) &&
- (ctx->Texture.Unit[0].Current != NULL)) {
- struct gl_texture_object *tObj = ctx->Texture.Unit[0].Current;
+ if ((ctx->Texture.Unit[0]._Current == ctx->Texture.Unit[0].CurrentD[2]) &&
+ (ctx->Texture.Unit[0]._Current != NULL)) {
+ struct gl_texture_object *tObj = ctx->Texture.Unit[0]._Current;
if (!tObj->DriverData)
tObj->DriverData = fxAllocTexObjData(fxMesa);