diff options
author | Daniel Borca <[email protected]> | 2004-07-05 06:47:17 +0000 |
---|---|---|
committer | Daniel Borca <[email protected]> | 2004-07-05 06:47:17 +0000 |
commit | 3e94fd34449210c8b548a2a30f248fb5bd73478b (patch) | |
tree | d067d234e6dbd75799948b915742920e14f983e3 /src/mesa/drivers/glide/fxddtex.c | |
parent | fd003824ad18fd78cbecf32fb5e8e58cf2f9cdba (diff) |
added GL_ARB_point_sprite.
color masking correctly implemented for 15bpp.
small fixes for textures and tri engine.
Diffstat (limited to 'src/mesa/drivers/glide/fxddtex.c')
-rw-r--r-- | src/mesa/drivers/glide/fxddtex.c | 10 |
1 files changed, 7 insertions, 3 deletions
diff --git a/src/mesa/drivers/glide/fxddtex.c b/src/mesa/drivers/glide/fxddtex.c index f433c573d47..4c498b59cc1 100644 --- a/src/mesa/drivers/glide/fxddtex.c +++ b/src/mesa/drivers/glide/fxddtex.c @@ -171,8 +171,9 @@ fxDDTexEnv(GLcontext * ctx, GLenum target, GLenum pname, /* apply any lod biasing right now */ if (pname == GL_TEXTURE_LOD_BIAS_EXT) { GLfloat bias = *param; - CLAMP_SELF(bias, -8.0, 7.75); - + CLAMP_SELF(bias, -ctx->Const.MaxTextureLodBias, + ctx->Const.MaxTextureLodBias - 0.25); + grTexLodBiasValue(GR_TMU0, bias); if (fxMesa->haveTwoTMUs) { @@ -296,6 +297,7 @@ fxDDTexParam(GLcontext * ctx, GLenum target, struct gl_texture_object *tObj, case GL_MIRRORED_REPEAT: ti->sClamp = GR_TEXTURECLAMP_MIRROR_EXT; break; + case GL_CLAMP_TO_BORDER: /* no-no, but don't REPEAT, either */ case GL_CLAMP_TO_EDGE: /* CLAMP discarding border */ case GL_CLAMP: ti->sClamp = GR_TEXTURECLAMP_CLAMP; @@ -314,6 +316,7 @@ fxDDTexParam(GLcontext * ctx, GLenum target, struct gl_texture_object *tObj, case GL_MIRRORED_REPEAT: ti->tClamp = GR_TEXTURECLAMP_MIRROR_EXT; break; + case GL_CLAMP_TO_BORDER: /* no-no, but don't REPEAT, either */ case GL_CLAMP_TO_EDGE: /* CLAMP discarding border */ case GL_CLAMP: ti->tClamp = GR_TEXTURECLAMP_CLAMP; @@ -1591,6 +1594,7 @@ fxDDCompressedTexImage2D (GLcontext *ctx, GLenum target, * our data aligned inside a 8:1 rectangle. * 3) just in case if MIN("s", "t") gets overflowed with GL_REPEAT, * we replicate the data over the padded area. + * For now, we take 2) + 3) but texelfetchers will be wrong! */ GLuint srcRowStride = _mesa_compressed_row_stride(internalFormat, width); @@ -1601,7 +1605,7 @@ fxDDCompressedTexImage2D (GLcontext *ctx, GLenum target, destRowStride, (mml->height+3) / 4, 1, data, srcRowStride, texImage->Data); - + ti->padded = GL_TRUE; } else { MEMCPY(texImage->Data, data, texImage->CompressedSize); } |