diff options
author | Brian Paul <[email protected]> | 2004-01-20 15:24:50 +0000 |
---|---|---|
committer | Brian Paul <[email protected]> | 2004-01-20 15:24:50 +0000 |
commit | 4e713913fb88bc221eea1a18822cc782ca39af4d (patch) | |
tree | 71607e8e178163d5e8b79df15582cce89c6728cd /src/mesa/drivers/glide/fxddtex.c | |
parent | d4636e74c86fad221c57a3a1704106e2367fc230 (diff) |
Undo some bits from last check-in related to the ctx->Driver.NewTextureObject
functions. Don't allocate the driver-specific data during texture object
creation but do it later as needed (as code originally was).
Diffstat (limited to 'src/mesa/drivers/glide/fxddtex.c')
-rw-r--r-- | src/mesa/drivers/glide/fxddtex.c | 104 |
1 files changed, 67 insertions, 37 deletions
diff --git a/src/mesa/drivers/glide/fxddtex.c b/src/mesa/drivers/glide/fxddtex.c index 9081f470dd6..62f4ad15ee7 100644 --- a/src/mesa/drivers/glide/fxddtex.c +++ b/src/mesa/drivers/glide/fxddtex.c @@ -90,8 +90,9 @@ static void fxTexInvalidate(GLcontext * ctx, struct gl_texture_object *tObj) { fxMesaContext fxMesa = FX_CONTEXT(ctx); - tfxTexInfo *ti = fxTMGetTexInfo(tObj); - assert(ti); + tfxTexInfo *ti; + + ti = fxTMGetTexInfo(tObj); if (ti->isInTM) fxTMMoveOutTM(fxMesa, tObj); /* TO DO: SLOW but easy to write */ @@ -99,6 +100,37 @@ fxTexInvalidate(GLcontext * ctx, struct gl_texture_object *tObj) fxMesa->new_state |= FX_NEW_TEXTURING; } +static tfxTexInfo * +fxAllocTexObjData(fxMesaContext fxMesa) +{ + tfxTexInfo *ti; + + if (!(ti = CALLOC(sizeof(tfxTexInfo)))) { + fprintf(stderr, "fxAllocTexObjData: ERROR: out of memory !\n"); + fxCloseHardware(); + exit(-1); + } + + ti->validated = GL_FALSE; + ti->isInTM = GL_FALSE; + + ti->whichTMU = FX_TMU_NONE; + + ti->tm[FX_TMU0] = NULL; + ti->tm[FX_TMU1] = NULL; + + ti->minFilt = GR_TEXTUREFILTER_POINT_SAMPLED; + ti->maxFilt = GR_TEXTUREFILTER_BILINEAR; + + ti->sClamp = GR_TEXTURECLAMP_WRAP; + ti->tClamp = GR_TEXTURECLAMP_WRAP; + + ti->mmMode = GR_MIPMAP_NEAREST; + ti->LODblend = FXFALSE; + + return ti; +} + void fxDDTexBind(GLcontext * ctx, GLenum target, struct gl_texture_object *tObj) { @@ -112,6 +144,9 @@ fxDDTexBind(GLcontext * ctx, GLenum target, struct gl_texture_object *tObj) if (target != GL_TEXTURE_2D) return; + if (!tObj->DriverData) { + tObj->DriverData = fxAllocTexObjData(fxMesa); + } ti = fxTMGetTexInfo(tObj); assert(ti); @@ -165,6 +200,8 @@ fxDDTexParam(GLcontext * ctx, GLenum target, struct gl_texture_object *tObj, if (target != GL_TEXTURE_2D) return; + if (!tObj->DriverData) + tObj->DriverData = fxAllocTexObjData(fxMesa); ti = fxTMGetTexInfo(tObj); assert(ti); @@ -321,7 +358,8 @@ fxDDTexDel(GLcontext * ctx, struct gl_texture_object *tObj) fprintf(stderr, "fxDDTexDel(%d, %p)\n", tObj->Name, (void *) ti); } - assert(ti); + if (!ti) + return; fxTMFreeTexture(fxMesa, tObj); @@ -343,37 +381,7 @@ struct gl_texture_object * fxDDNewTextureObject( GLcontext *ctx, GLuint name, GLenum target ) { struct gl_texture_object *obj; - fxTexInfo *ti; - obj = _mesa_new_texture_object(ctx, name, target); - if (!obj) - return NULL; - - ti = CALLOC(sizeof(tfxTexInfo)); - if (!ti) { - _mesa_delete_texture_object(ctx, obj); - return NULL; - } - - ti->validated = GL_FALSE; - ti->isInTM = GL_FALSE; - - ti->whichTMU = FX_TMU_NONE; - - ti->tm[FX_TMU0] = NULL; - ti->tm[FX_TMU1] = NULL; - - ti->minFilt = GR_TEXTUREFILTER_POINT_SAMPLED; - ti->maxFilt = GR_TEXTUREFILTER_BILINEAR; - - ti->sClamp = GR_TEXTURECLAMP_WRAP; - ti->tClamp = GR_TEXTURECLAMP_WRAP; - - ti->mmMode = GR_MIPMAP_NEAREST; - ti->LODblend = FXFALSE; - - obj->DriverData = ti; - return obj; } @@ -471,6 +479,8 @@ fxDDTexPalette(GLcontext * ctx, struct gl_texture_object *tObj) fprintf(stderr, "fxDDTexPalette(%d, %x)\n", tObj->Name, (GLuint) tObj->DriverData); } + if (!tObj->DriverData) + tObj->DriverData = fxAllocTexObjData(fxMesa); ti = fxTMGetTexInfo(tObj); assert(ti); ti->paltype = convertPalette(fxMesa, ti->palette.data, &tObj->Palette); @@ -507,6 +517,8 @@ fxDDTexUseGlbPalette(GLcontext * ctx, GLboolean state) if ((ctx->Texture.Unit[0]._Current == ctx->Texture.Unit[0].Current2D) && (ctx->Texture.Unit[0]._Current != NULL)) { struct gl_texture_object *tObj = ctx->Texture.Unit[0]._Current; + if (!tObj->DriverData) + tObj->DriverData = fxAllocTexObjData(fxMesa); assert(tObj->DriverData); fxTexInvalidate(ctx, tObj); } @@ -1221,8 +1233,13 @@ fxDDTexImage2D(GLcontext * ctx, GLenum target, GLint level, return; } - ti = fxTMGetTexInfo(texObj); - assert(ti); + if (!texObj->DriverData) { + texObj->DriverData = fxAllocTexObjData(fxMesa); + if (!texObj->DriverData) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D"); + return; + } + } if (!texImage->DriverData) { texImage->DriverData = CALLOC(sizeof(tfxMipMapLevel)); @@ -1231,6 +1248,8 @@ fxDDTexImage2D(GLcontext * ctx, GLenum target, GLint level, return; } } + ti = fxTMGetTexInfo(texObj); + mml = FX_MIPMAP_DATA(texImage); fxTexGetInfo(width, height, NULL, NULL, NULL, NULL, @@ -1420,6 +1439,11 @@ fxDDTexSubImage2D(GLcontext * ctx, GLenum target, GLint level, fprintf(stderr, "fxDDTexSubImage2D: id=%d\n", texObj->Name); } + if (!texObj->DriverData) { + _mesa_problem(ctx, "problem in fxDDTexSubImage2D"); + return; + } + ti = fxTMGetTexInfo(texObj); assert(ti); mml = FX_MIPMAP_DATA(texImage); @@ -1512,8 +1536,13 @@ fxDDCompressedTexImage2D (GLcontext *ctx, GLenum target, return; } - ti = fxTMGetTexInfo(texObj); - assert(ti); + if (!texObj->DriverData) { + texObj->DriverData = fxAllocTexObjData(fxMesa); + if (!texObj->DriverData) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage2D"); + return; + } + } if (!texImage->DriverData) { texImage->DriverData = CALLOC(sizeof(tfxMipMapLevel)); @@ -1522,6 +1551,7 @@ fxDDCompressedTexImage2D (GLcontext *ctx, GLenum target, return; } } + ti = fxTMGetTexInfo(texObj); mml = FX_MIPMAP_DATA(texImage); fxTexGetInfo(width, height, NULL, NULL, NULL, NULL, |