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authorBrian Paul <[email protected]>2000-03-03 17:47:39 +0000
committerBrian Paul <[email protected]>2000-03-03 17:47:39 +0000
commited30dfa1264ec8875a3162c3c8778bc703bf11d5 (patch)
tree41e44fc1f73964396c96dea1452f235b42ff46ec /src/mesa/drivers/glide/fxddspan.c
parent8df3d8ae6c48cbbe649e8cfeebd8a99f983784f7 (diff)
runtime selectable depth buffer depth
Diffstat (limited to 'src/mesa/drivers/glide/fxddspan.c')
-rw-r--r--src/mesa/drivers/glide/fxddspan.c65
1 files changed, 39 insertions, 26 deletions
diff --git a/src/mesa/drivers/glide/fxddspan.c b/src/mesa/drivers/glide/fxddspan.c
index ec55134802c..89abdda951e 100644
--- a/src/mesa/drivers/glide/fxddspan.c
+++ b/src/mesa/drivers/glide/fxddspan.c
@@ -396,7 +396,7 @@ static void fxDDReadRGBAPixels(const GLcontext *ctx,
{
fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
GLuint i;
- GLint bottom=fxMesa->y_delta-1;
+ GLint bottom=fxMesa->height+fxMesa->y_offset-1;
if (MESA_VERBOSE&VERBOSE_DRIVER) {
fprintf(stderr,"fxmesa: fxDDReadRGBAPixels(...)\n");
@@ -423,11 +423,11 @@ void fxDDWriteDepthSpan(GLcontext *ctx,
GLuint n, GLint x, GLint y, const GLdepth depth[],
const GLubyte mask[])
{
- fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
- GLint bottom=fxMesa->height+fxMesa->y_offset-1;
+ fxMesaContext fxMesa = (fxMesaContext)ctx->DriverCtx;
+ GLint bottom = fxMesa->height + fxMesa->y_offset - 1;
- if (MESA_VERBOSE&VERBOSE_DRIVER) {
- fprintf(stderr,"fxmesa: fxDDReadDepthSpanInt(...)\n");
+ if (MESA_VERBOSE & VERBOSE_DRIVER) {
+ fprintf(stderr, "fxmesa: fxDDWriteDepthSpan(...)\n");
}
x += fxMesa->x_offset;
@@ -436,14 +436,20 @@ void fxDDWriteDepthSpan(GLcontext *ctx,
GLint i;
for (i = 0; i < n; i++) {
if (mask[i]) {
- writeRegionClipped(fxMesa, GR_BUFFER_AUXBUFFER, x + i, bottom-y,
- GR_LFB_SRC_FMT_ZA16, 1, 1, 0, (void *) &depth[i]);
+ GLshort d = depth[i];
+ writeRegionClipped(fxMesa, GR_BUFFER_AUXBUFFER, x + i, bottom - y,
+ GR_LFB_SRC_FMT_ZA16, 1, 1, 0, (void *) &d);
}
}
}
else {
- writeRegionClipped(fxMesa, GR_BUFFER_AUXBUFFER, x, bottom-y,
- GR_LFB_SRC_FMT_ZA16, n, 1, 0, (void *) depth);
+ GLushort depth16[MAX_WIDTH];
+ GLint i;
+ for (i = 0; i < n; i++) {
+ depth16[i] = depth[i];
+ }
+ writeRegionClipped(fxMesa, GR_BUFFER_AUXBUFFER, x, bottom - y,
+ GR_LFB_SRC_FMT_ZA16, n, 1, 0, (void *) depth16);
}
}
@@ -451,15 +457,20 @@ void fxDDWriteDepthSpan(GLcontext *ctx,
void fxDDReadDepthSpan(GLcontext *ctx,
GLuint n, GLint x, GLint y, GLdepth depth[])
{
- fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
- GLint bottom=fxMesa->height+fxMesa->y_offset-1;
+ fxMesaContext fxMesa = (fxMesaContext)ctx->DriverCtx;
+ GLint bottom = fxMesa->height + fxMesa->y_offset - 1;
+ GLushort depth16[MAX_WIDTH];
+ GLuint i;
- if (MESA_VERBOSE&VERBOSE_DRIVER) {
- fprintf(stderr,"fxmesa: fxDDReadDepthSpanInt(...)\n");
+ if (MESA_VERBOSE & VERBOSE_DRIVER) {
+ fprintf(stderr, "fxmesa: fxDDReadDepthSpan(...)\n");
}
- x+=fxMesa->x_offset;
- FX_grLfbReadRegion(GR_BUFFER_AUXBUFFER,x,bottom-y,n,1,0,depth);
+ x += fxMesa->x_offset;
+ FX_grLfbReadRegion(GR_BUFFER_AUXBUFFER, x, bottom - y, n, 1, 0, depth16);
+ for (i = 0; i < n; i++) {
+ depth[i] = depth16[i];
+ }
}
@@ -468,20 +479,21 @@ void fxDDWriteDepthPixels(GLcontext *ctx,
GLuint n, const GLint x[], const GLint y[],
const GLdepth depth[], const GLubyte mask[])
{
- fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
- GLint bottom=fxMesa->height+fxMesa->y_offset-1;
+ fxMesaContext fxMesa = (fxMesaContext)ctx->DriverCtx;
+ GLint bottom = fxMesa->height + fxMesa->y_offset - 1;
GLuint i;
- if (MESA_VERBOSE&VERBOSE_DRIVER) {
- fprintf(stderr,"fxmesa: fxDDReadDepthSpanInt(...)\n");
+ if (MESA_VERBOSE & VERBOSE_DRIVER) {
+ fprintf(stderr, "fxmesa: fxDDWriteDepthPixels(...)\n");
}
for (i = 0; i < n; i++) {
if (mask[i]) {
int xpos = x[i] + fxMesa->x_offset;
int ypos = bottom - y[i];
+ GLushort d = depth[i];
writeRegionClipped(fxMesa, GR_BUFFER_AUXBUFFER, xpos, ypos,
- GR_LFB_SRC_FMT_ZA16, 1, 1, 0, (void *) &depth[i]);
+ GR_LFB_SRC_FMT_ZA16, 1, 1, 0, (void *) &d);
}
}
}
@@ -490,19 +502,20 @@ void fxDDWriteDepthPixels(GLcontext *ctx,
void fxDDReadDepthPixels(GLcontext *ctx, GLuint n,
const GLint x[], const GLint y[], GLdepth depth[])
{
- fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
- GLint bottom=fxMesa->height+fxMesa->y_offset-1;
+ fxMesaContext fxMesa = (fxMesaContext)ctx->DriverCtx;
+ GLint bottom = fxMesa->height + fxMesa->y_offset - 1;
GLuint i;
- if (MESA_VERBOSE&VERBOSE_DRIVER) {
- fprintf(stderr,"fxmesa: fxDDReadDepthSpanInt(...)\n");
+ if (MESA_VERBOSE & VERBOSE_DRIVER) {
+ fprintf(stderr, "fxmesa: fxDDReadDepthPixels(...)\n");
}
-
for (i = 0; i < n; i++) {
int xpos = x[i] + fxMesa->x_offset;
int ypos = bottom - y[i];
- FX_grLfbReadRegion(GR_BUFFER_AUXBUFFER,xpos,ypos,1,1,0,&depth[i]);
+ GLushort d;
+ FX_grLfbReadRegion(GR_BUFFER_AUXBUFFER, xpos, ypos, 1, 1, 0, &d);
+ depth[i] = d;
}
}