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authorDaniel Borca <[email protected]>2003-12-10 15:24:49 +0000
committerDaniel Borca <[email protected]>2003-12-10 15:24:49 +0000
commit28442852978e8ca0bcc5fda6393fc7b94fcf2bbf (patch)
treefb627fe1aea1faccf98d34316041aa925a56115a /src/mesa/drivers/glide/fxddspan.c
parent43be8ee414369f2745de0cf936f9767ee31df991 (diff)
got rid of __FUNCTION__ :(
Texus2 functions are dynamically linked now made getRegistryOrEnvironmentString more portable bugfix: unnecessary total SW fallback -- glColorMask bugfix: when shared palette was not loaded correctly point_attenuation_stage back in business (point size/atten) fxTexGetInfo is not required for fxIsTexSupported fxDDChooseTextureFormat optimized for RGB/RGBA textures accelerated Quads with Triangle_Fans more WGL extensions/functions (also updated export file) DXTC/S3TC -> FXT1 wrapping hack quick & dirty fix for Quake2
Diffstat (limited to 'src/mesa/drivers/glide/fxddspan.c')
-rw-r--r--src/mesa/drivers/glide/fxddspan.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/mesa/drivers/glide/fxddspan.c b/src/mesa/drivers/glide/fxddspan.c
index 158e34e08e1..4b9b2123b4d 100644
--- a/src/mesa/drivers/glide/fxddspan.c
+++ b/src/mesa/drivers/glide/fxddspan.c
@@ -461,7 +461,7 @@ fxReadDepthSpan_Z16(GLcontext * ctx,
GLuint i;
if (TDFX_DEBUG & VERBOSE_DRIVER) {
- fprintf(stderr, "%s(...)\n", __FUNCTION__);
+ fprintf(stderr, "fxReadDepthSpan_Z16(...)\n");
}
grLfbReadRegion(GR_BUFFER_AUXBUFFER, x, bottom - y, n, 1, 0, depth16);
@@ -480,7 +480,7 @@ fxReadDepthSpan_Z24(GLcontext * ctx,
GLuint i;
if (TDFX_DEBUG & VERBOSE_DRIVER) {
- fprintf(stderr, "%s(...)\n", __FUNCTION__);
+ fprintf(stderr, "fxReadDepthSpan_Z24(...)\n");
}
grLfbReadRegion(GR_BUFFER_AUXBUFFER, x, bottom - y, n, 1, 0, depth);
@@ -512,7 +512,7 @@ fxReadStencilSpan(GLcontext * ctx,
GLuint i;
if (TDFX_DEBUG & VERBOSE_DRIVER) {
- fprintf(stderr, "%s(...)\n", __FUNCTION__);
+ fprintf(stderr, "fxReadStencilSpan(...)\n");
}
grLfbReadRegion(GR_BUFFER_AUXBUFFER, x, bottom - y, n, 1, 0, zs32);
@@ -554,7 +554,7 @@ fxDDSetBuffer(GLcontext * ctx, GLframebuffer * buffer, GLuint bufferBit)
(void) buffer;
if (TDFX_DEBUG & VERBOSE_DRIVER) {
- fprintf(stderr, "%s(%x)\n", __FUNCTION__, (int)bufferBit);
+ fprintf(stderr, "fxDDSetBuffer(%x)\n", (int)bufferBit);
}
if (bufferBit == FRONT_LEFT_BIT) {