diff options
author | Keith Whitwell <[email protected]> | 2000-12-26 05:09:27 +0000 |
---|---|---|
committer | Keith Whitwell <[email protected]> | 2000-12-26 05:09:27 +0000 |
commit | cab974cf6c2dbfbf5dd5d291e1aae0f8eeb34290 (patch) | |
tree | 45385bd755d8e3876c54b2b0113636f5ceb7976a /src/mesa/drivers/glide/fxdd.c | |
parent | d1ff1f6798b003a820f5de9fad835ff352f31afe (diff) |
Major rework of tnl module
New array_cache module
Support 8 texture units in core mesa (now support 8 everywhere)
Rework core mesa statechange operations to avoid flushing on many
noop statechanges.
Diffstat (limited to 'src/mesa/drivers/glide/fxdd.c')
-rw-r--r-- | src/mesa/drivers/glide/fxdd.c | 92 |
1 files changed, 66 insertions, 26 deletions
diff --git a/src/mesa/drivers/glide/fxdd.c b/src/mesa/drivers/glide/fxdd.c index c7229561d7c..3bbe42328a9 100644 --- a/src/mesa/drivers/glide/fxdd.c +++ b/src/mesa/drivers/glide/fxdd.c @@ -59,6 +59,7 @@ #include "swrast/swrast.h" #include "swrast_setup/swrast_setup.h" #include "tnl/tnl.h" +#include "array_cache/acache.h" /* These lookup table are used to extract RGB values in [0,255] from * 16-bit pixel values. @@ -644,9 +645,38 @@ static const GLubyte *fxDDGetString(GLcontext *ctx, GLenum name) } } +#if 0 +static const struct gl_pipeline_stage * const fx_pipeline[] = { + &_tnl_update_material_stage, + &_tnl_vertex_transform_stage, + &_tnl_normal_transform_stage, + &_tnl_lighting_stage, /* OMIT: fog coordinate stage */ + &_tnl_texgen_stage, + &_tnl_texture_transform_stage, + &_tnl_point_attenuation_stage, + &_fx_fast_render_stage, /* ADD: the fastpath as a render stage */ + &_tnl_render_stage, /* KEEP: the old render stage for fallbacks */ + 0 +}; +#else +/* Need to turn off tnl fogging, both the stage and the clipping in + * _tnl_render_stage. Could insert a dummy stage that did nothing but + * provided storage that clipping could spin on? + */ +#endif + + int fxDDInitFxMesaContext( fxMesaContext fxMesa ) { + static int firsttime = 1; + + if (firsttime) { + fxDDSetupInit(); + fxDDTrifuncInit(); +/* fxDDFastPathInit(); */ + firsttime = 0; + } FX_setupGrVertexLayout(); @@ -734,18 +764,14 @@ int fxDDInitFxMesaContext( fxMesaContext fxMesa ) fxMesa->glCtx->Const.MaxTextureUnits=fxMesa->emulateTwoTMUs ? 2 : 1; fxMesa->new_state = _NEW_ALL; - fxDDSetupInit(); - fxDDTrifuncInit(); - fxDDFastPathInit(); - - /* Initialize the software rasterizer and helper modules. */ - fxMesa->glCtx->Driver.RegisterVB = fxDDRegisterVB; - _swrast_CreateContext( fxMesa->glCtx ); - _swsetup_CreateContext( fxMesa->glCtx ); + _ac_CreateContext( fxMesa->glCtx ); _tnl_CreateContext( fxMesa->glCtx ); + _swsetup_CreateContext( fxMesa->glCtx ); + + fxAllocVB( fxMesa->glCtx ); fxSetupDDPointers(fxMesa->glCtx); @@ -755,22 +781,36 @@ int fxDDInitFxMesaContext( fxMesaContext fxMesa ) _swrast_allow_pixel_fog( fxMesa->glCtx, GL_TRUE ); fxDDInitExtensions(fxMesa->glCtx); + +#ifdef FXVTXFMT fxDDInitVtxfmt(fxMesa->glCtx); +#endif FX_grGlideGetState((GrState*)fxMesa->state); - /* XXX Fix me too: need to have the 'struct dd' prepared prior to - * creating the context... The below is broken if you try to insert - * new stages. - */ - fxDDRegisterPipelineStages( fxMesa->glCtx ); - /* Run the config file */ _mesa_context_initialize( fxMesa->glCtx ); return 1; } +/* Undo the above. + */ +void fxDDDestroyFxMesaContext( fxMesaContext fxMesa ) +{ + _swsetup_DestroyContext( fxMesa->glCtx ); + _tnl_DestroyContext( fxMesa->glCtx ); + _ac_DestroyContext( fxMesa->glCtx ); + _swrast_DestroyContext( fxMesa->glCtx ); + + if (fxMesa->state) + free(fxMesa->state); + if (fxMesa->fogTable) + free(fxMesa->fogTable); + fxTMClose(fxMesa); + fxFreeVB(fxMesa->glCtx); +} + @@ -784,6 +824,9 @@ void fxDDInitExtensions( GLcontext *ctx ) gl_extensions_disable(ctx, "GL_EXT_blend_color"); gl_extensions_disable(ctx, "GL_EXT_fog_coord"); + if (1) + gl_extensions_disable(ctx, "GL_EXT_point_parameters"); + gl_extensions_add(ctx, GL_TRUE, "3DFX_set_global_palette", 0); if (!fxMesa->haveTwoTMUs) @@ -922,14 +965,14 @@ static void update_texture_scales( GLcontext *ctx ) } } -static void fxDDUpdateDDPointers(GLcontext *ctx) +static void fxDDUpdateDDPointers(GLcontext *ctx, GLuint new_state) { fxMesaContext fxMesa = FX_CONTEXT(ctx); - GLuint new_state = ctx->NewState; _swrast_InvalidateState( ctx, new_state ); - _swsetup_InvalidateState( ctx, new_state ); + _ac_InvalidateState( ctx, new_state ); _tnl_InvalidateState( ctx, new_state ); + _swsetup_InvalidateState( ctx, new_state ); /* Recalculate fog table on projection matrix changes. This used to * be triggered by the NearFar callback. @@ -954,22 +997,22 @@ static void fxDDUpdateDDPointers(GLcontext *ctx) fxDDChooseRenderState( ctx ); if (new_state & _FX_NEW_SETUP_FUNCTION) - ctx->Driver.RasterSetup = fxDDChooseSetupFunction(ctx); + ctx->Driver.BuildProjectedVertices = fx_validate_BuildProjVerts; if (new_state & _NEW_TEXTURE) update_texture_scales( ctx ); } +#ifdef FXVTXFMT if (fxMesa->allow_vfmt) { if (new_state & _NEW_LIGHT) fx_update_lighting( ctx ); if (new_state & _FX_NEW_VTXFMT) fxDDCheckVtxfmt( ctx ); - else if (fxMesa->vtxfmt_fallback_count > 1) - fxMesa->vtxfmt_fallback_count--; } +#endif } @@ -1006,6 +1049,7 @@ void fxSetupDDPointers(GLcontext *ctx) ctx->Driver.RenderStart=fxSetupFXUnits; ctx->Driver.RenderFinish=_swrast_flush; + ctx->Driver.ResetLineStipple=_swrast_ResetLineStipple; ctx->Driver.TexImage2D = fxDDTexImage2D; ctx->Driver.TexSubImage2D = fxDDTexSubImage2D; @@ -1028,14 +1072,10 @@ void fxSetupDDPointers(GLcontext *ctx) ctx->Driver.ShadeModel=fxDDShadeModel; ctx->Driver.Enable=fxDDEnable; - ctx->Driver.RegisterVB=fxDDRegisterVB; - ctx->Driver.UnregisterVB=fxDDUnregisterVB; - - if (!getenv("FX_NO_FAST")) - ctx->Driver.BuildPrecalcPipeline = fxDDBuildPrecalcPipeline; + fxSetupDDSpanPointers(ctx); - fxDDUpdateDDPointers(ctx); + fxDDUpdateDDPointers(ctx,~0); } |