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authorKeith Whitwell <[email protected]>2000-12-26 05:09:27 +0000
committerKeith Whitwell <[email protected]>2000-12-26 05:09:27 +0000
commitcab974cf6c2dbfbf5dd5d291e1aae0f8eeb34290 (patch)
tree45385bd755d8e3876c54b2b0113636f5ceb7976a /src/mesa/drivers/glide/fxdd.c
parentd1ff1f6798b003a820f5de9fad835ff352f31afe (diff)
Major rework of tnl module
New array_cache module Support 8 texture units in core mesa (now support 8 everywhere) Rework core mesa statechange operations to avoid flushing on many noop statechanges.
Diffstat (limited to 'src/mesa/drivers/glide/fxdd.c')
-rw-r--r--src/mesa/drivers/glide/fxdd.c92
1 files changed, 66 insertions, 26 deletions
diff --git a/src/mesa/drivers/glide/fxdd.c b/src/mesa/drivers/glide/fxdd.c
index c7229561d7c..3bbe42328a9 100644
--- a/src/mesa/drivers/glide/fxdd.c
+++ b/src/mesa/drivers/glide/fxdd.c
@@ -59,6 +59,7 @@
#include "swrast/swrast.h"
#include "swrast_setup/swrast_setup.h"
#include "tnl/tnl.h"
+#include "array_cache/acache.h"
/* These lookup table are used to extract RGB values in [0,255] from
* 16-bit pixel values.
@@ -644,9 +645,38 @@ static const GLubyte *fxDDGetString(GLcontext *ctx, GLenum name)
}
}
+#if 0
+static const struct gl_pipeline_stage * const fx_pipeline[] = {
+ &_tnl_update_material_stage,
+ &_tnl_vertex_transform_stage,
+ &_tnl_normal_transform_stage,
+ &_tnl_lighting_stage, /* OMIT: fog coordinate stage */
+ &_tnl_texgen_stage,
+ &_tnl_texture_transform_stage,
+ &_tnl_point_attenuation_stage,
+ &_fx_fast_render_stage, /* ADD: the fastpath as a render stage */
+ &_tnl_render_stage, /* KEEP: the old render stage for fallbacks */
+ 0
+};
+#else
+/* Need to turn off tnl fogging, both the stage and the clipping in
+ * _tnl_render_stage. Could insert a dummy stage that did nothing but
+ * provided storage that clipping could spin on?
+ */
+#endif
+
+
int fxDDInitFxMesaContext( fxMesaContext fxMesa )
{
+ static int firsttime = 1;
+
+ if (firsttime) {
+ fxDDSetupInit();
+ fxDDTrifuncInit();
+/* fxDDFastPathInit(); */
+ firsttime = 0;
+ }
FX_setupGrVertexLayout();
@@ -734,18 +764,14 @@ int fxDDInitFxMesaContext( fxMesaContext fxMesa )
fxMesa->glCtx->Const.MaxTextureUnits=fxMesa->emulateTwoTMUs ? 2 : 1;
fxMesa->new_state = _NEW_ALL;
- fxDDSetupInit();
- fxDDTrifuncInit();
- fxDDFastPathInit();
-
-
/* Initialize the software rasterizer and helper modules.
*/
- fxMesa->glCtx->Driver.RegisterVB = fxDDRegisterVB;
-
_swrast_CreateContext( fxMesa->glCtx );
- _swsetup_CreateContext( fxMesa->glCtx );
+ _ac_CreateContext( fxMesa->glCtx );
_tnl_CreateContext( fxMesa->glCtx );
+ _swsetup_CreateContext( fxMesa->glCtx );
+
+ fxAllocVB( fxMesa->glCtx );
fxSetupDDPointers(fxMesa->glCtx);
@@ -755,22 +781,36 @@ int fxDDInitFxMesaContext( fxMesaContext fxMesa )
_swrast_allow_pixel_fog( fxMesa->glCtx, GL_TRUE );
fxDDInitExtensions(fxMesa->glCtx);
+
+#ifdef FXVTXFMT
fxDDInitVtxfmt(fxMesa->glCtx);
+#endif
FX_grGlideGetState((GrState*)fxMesa->state);
- /* XXX Fix me too: need to have the 'struct dd' prepared prior to
- * creating the context... The below is broken if you try to insert
- * new stages.
- */
- fxDDRegisterPipelineStages( fxMesa->glCtx );
-
/* Run the config file */
_mesa_context_initialize( fxMesa->glCtx );
return 1;
}
+/* Undo the above.
+ */
+void fxDDDestroyFxMesaContext( fxMesaContext fxMesa )
+{
+ _swsetup_DestroyContext( fxMesa->glCtx );
+ _tnl_DestroyContext( fxMesa->glCtx );
+ _ac_DestroyContext( fxMesa->glCtx );
+ _swrast_DestroyContext( fxMesa->glCtx );
+
+ if (fxMesa->state)
+ free(fxMesa->state);
+ if (fxMesa->fogTable)
+ free(fxMesa->fogTable);
+ fxTMClose(fxMesa);
+ fxFreeVB(fxMesa->glCtx);
+}
+
@@ -784,6 +824,9 @@ void fxDDInitExtensions( GLcontext *ctx )
gl_extensions_disable(ctx, "GL_EXT_blend_color");
gl_extensions_disable(ctx, "GL_EXT_fog_coord");
+ if (1)
+ gl_extensions_disable(ctx, "GL_EXT_point_parameters");
+
gl_extensions_add(ctx, GL_TRUE, "3DFX_set_global_palette", 0);
if (!fxMesa->haveTwoTMUs)
@@ -922,14 +965,14 @@ static void update_texture_scales( GLcontext *ctx )
}
}
-static void fxDDUpdateDDPointers(GLcontext *ctx)
+static void fxDDUpdateDDPointers(GLcontext *ctx, GLuint new_state)
{
fxMesaContext fxMesa = FX_CONTEXT(ctx);
- GLuint new_state = ctx->NewState;
_swrast_InvalidateState( ctx, new_state );
- _swsetup_InvalidateState( ctx, new_state );
+ _ac_InvalidateState( ctx, new_state );
_tnl_InvalidateState( ctx, new_state );
+ _swsetup_InvalidateState( ctx, new_state );
/* Recalculate fog table on projection matrix changes. This used to
* be triggered by the NearFar callback.
@@ -954,22 +997,22 @@ static void fxDDUpdateDDPointers(GLcontext *ctx)
fxDDChooseRenderState( ctx );
if (new_state & _FX_NEW_SETUP_FUNCTION)
- ctx->Driver.RasterSetup = fxDDChooseSetupFunction(ctx);
+ ctx->Driver.BuildProjectedVertices = fx_validate_BuildProjVerts;
if (new_state & _NEW_TEXTURE)
update_texture_scales( ctx );
}
+#ifdef FXVTXFMT
if (fxMesa->allow_vfmt) {
if (new_state & _NEW_LIGHT)
fx_update_lighting( ctx );
if (new_state & _FX_NEW_VTXFMT)
fxDDCheckVtxfmt( ctx );
- else if (fxMesa->vtxfmt_fallback_count > 1)
- fxMesa->vtxfmt_fallback_count--;
}
+#endif
}
@@ -1006,6 +1049,7 @@ void fxSetupDDPointers(GLcontext *ctx)
ctx->Driver.RenderStart=fxSetupFXUnits;
ctx->Driver.RenderFinish=_swrast_flush;
+ ctx->Driver.ResetLineStipple=_swrast_ResetLineStipple;
ctx->Driver.TexImage2D = fxDDTexImage2D;
ctx->Driver.TexSubImage2D = fxDDTexSubImage2D;
@@ -1028,14 +1072,10 @@ void fxSetupDDPointers(GLcontext *ctx)
ctx->Driver.ShadeModel=fxDDShadeModel;
ctx->Driver.Enable=fxDDEnable;
- ctx->Driver.RegisterVB=fxDDRegisterVB;
- ctx->Driver.UnregisterVB=fxDDUnregisterVB;
-
- if (!getenv("FX_NO_FAST"))
- ctx->Driver.BuildPrecalcPipeline = fxDDBuildPrecalcPipeline;
+
fxSetupDDSpanPointers(ctx);
- fxDDUpdateDDPointers(ctx);
+ fxDDUpdateDDPointers(ctx,~0);
}