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authorDaniel Borca <[email protected]>2004-07-05 06:47:17 +0000
committerDaniel Borca <[email protected]>2004-07-05 06:47:17 +0000
commit3e94fd34449210c8b548a2a30f248fb5bd73478b (patch)
treed067d234e6dbd75799948b915742920e14f983e3 /src/mesa/drivers/glide/fxdd.c
parentfd003824ad18fd78cbecf32fb5e8e58cf2f9cdba (diff)
added GL_ARB_point_sprite.
color masking correctly implemented for 15bpp. small fixes for textures and tri engine.
Diffstat (limited to 'src/mesa/drivers/glide/fxdd.c')
-rw-r--r--src/mesa/drivers/glide/fxdd.c24
1 files changed, 13 insertions, 11 deletions
diff --git a/src/mesa/drivers/glide/fxdd.c b/src/mesa/drivers/glide/fxdd.c
index 606c7f158f9..a08ad97fde4 100644
--- a/src/mesa/drivers/glide/fxdd.c
+++ b/src/mesa/drivers/glide/fxdd.c
@@ -90,11 +90,11 @@ GLuint FX_rgb_scale_6[64] = {
*/
static void fxDisableColor (fxMesaContext fxMesa)
{
- if (fxMesa->colDepth != 16) {
- /* 32bpp mode or 15bpp mode */
+ if (fxMesa->colDepth == 32) {
+ /* 32bpp mode */
fxMesa->Glide.grColorMaskExt(FXFALSE, FXFALSE, FXFALSE, FXFALSE);
} else {
- /* 16 bpp mode */
+ /* 15/16 bpp mode */
grColorMask(FXFALSE, FXFALSE);
}
}
@@ -185,7 +185,7 @@ static void fxDDClear( GLcontext *ctx,
/*
* As per GL spec, color masking should be obeyed when clearing
*/
- if (ctx->Visual.greenBits != 8 && ctx->Visual.greenBits != 5) {
+ if (ctx->Visual.greenBits != 8) {
/* can only do color masking if running in 24/32bpp on Napalm */
if (ctx->Color.ColorMask[RCOMP] != ctx->Color.ColorMask[GCOMP] ||
ctx->Color.ColorMask[GCOMP] != ctx->Color.ColorMask[BCOMP]) {
@@ -1113,15 +1113,15 @@ fxDDDrawPixels8888 (GLcontext * ctx, GLint x, GLint y,
ctx->Pixel.ZoomY != 1.0F ||
(ctx->_ImageTransferState & (IMAGE_SCALE_BIAS_BIT|
IMAGE_MAP_COLOR_BIT)) ||
- ctx->Color.AlphaEnabled ||
+ /*ctx->Color.AlphaEnabled ||*/
ctx->Depth.Test ||
ctx->Fog.Enabled ||
ctx->Scissor.Enabled ||
ctx->Stencil.Enabled ||
- !ctx->Color.ColorMask[0] ||
+ /*!ctx->Color.ColorMask[0] ||
!ctx->Color.ColorMask[1] ||
!ctx->Color.ColorMask[2] ||
- !ctx->Color.ColorMask[3] ||
+ !ctx->Color.ColorMask[3] ||*/
ctx->Color.ColorLogicOpEnabled ||
ctx->Texture._EnabledUnits ||
ctx->Depth.OcclusionTest ||
@@ -1303,11 +1303,11 @@ fxDDInitFxMesaContext(fxMesaContext fxMesa)
fxMesa->unitsState.stencilWriteMask = 0xff;
- if (fxMesa->colDepth != 16) {
- /* 32bpp mode or 15bpp mode */
+ if (fxMesa->colDepth == 32) {
+ /* 32bpp */
fxMesa->Glide.grColorMaskExt(FXTRUE, FXTRUE, FXTRUE, fxMesa->haveHwAlpha);
} else {
- /* 16 bpp mode */
+ /* 15/16 bpp mode */
grColorMask(FXTRUE, fxMesa->haveHwAlpha);
}
@@ -1357,6 +1357,7 @@ fxDDInitFxMesaContext(fxMesaContext fxMesa)
textureLevels++;
} while ((textureSize >>= 0x1) & 0x7ff);
ctx->Const.MaxTextureLevels = textureLevels;
+ ctx->Const.MaxTextureLodBias = /*textureLevels - 1*/8; /* Glide bug */
#if FX_RESCALE_BIG_TEXURES_HACK
fxMesa->textureMaxLod = textureLevels - 1;
if ((env = getenv("MESA_FX_MAXLOD")) != NULL) {
@@ -1448,6 +1449,7 @@ fxDDInitExtensions(GLcontext * ctx)
_mesa_enable_extension(ctx, "GL_EXT_secondary_color");
#endif
+ _mesa_enable_extension(ctx, "GL_ARB_point_sprite");
_mesa_enable_extension(ctx, "GL_EXT_point_parameters");
_mesa_enable_extension(ctx, "GL_EXT_paletted_texture");
_mesa_enable_extension(ctx, "GL_EXT_texture_lod_bias");
@@ -1582,7 +1584,7 @@ fx_check_IsInHardware(GLcontext * ctx)
}
#endif
- if ((fxMesa->colDepth == 16) &&
+ if ((fxMesa->colDepth != 32) &&
((ctx->Color.ColorMask[RCOMP] != ctx->Color.ColorMask[GCOMP]) ||
(ctx->Color.ColorMask[GCOMP] != ctx->Color.ColorMask[BCOMP]))) {
return FX_FALLBACK_COLORMASK;