diff options
author | Daniel Borca <[email protected]> | 2005-05-09 22:14:58 +0000 |
---|---|---|
committer | Daniel Borca <[email protected]> | 2005-05-09 22:14:58 +0000 |
commit | 0e26580c903a9b8b5952feeaac2e579a309ebf31 (patch) | |
tree | aed8b16346811e84c0ff5d404ec92cf7101e129c /src/mesa/drivers/glide/fxdd.c | |
parent | c8542705f712732d178d07da5ee1b7b25362db4b (diff) |
accomodate new frambuffer changes
Diffstat (limited to 'src/mesa/drivers/glide/fxdd.c')
-rw-r--r-- | src/mesa/drivers/glide/fxdd.c | 40 |
1 files changed, 20 insertions, 20 deletions
diff --git a/src/mesa/drivers/glide/fxdd.c b/src/mesa/drivers/glide/fxdd.c index 50022ee5485..d76a0ed6c62 100644 --- a/src/mesa/drivers/glide/fxdd.c +++ b/src/mesa/drivers/glide/fxdd.c @@ -159,9 +159,9 @@ static void fxDDClear( GLcontext *ctx, GLint x, GLint y, GLint width, GLint height ) { fxMesaContext fxMesa = FX_CONTEXT(ctx); - GLbitfield softwareMask = mask & (DD_ACCUM_BIT); + GLbitfield softwareMask = mask & (BUFFER_BIT_ACCUM); const GLuint stencil_size = fxMesa->haveHwStencil ? ctx->Visual.stencilBits : 0; - const FxU32 clearD = (FxU32) (ctx->DepthMaxF * ctx->Depth.Clear); + const FxU32 clearD = (FxU32) (ctx->DrawBuffer->_DepthMaxF * ctx->Depth.Clear); const FxU8 clearS = (FxU8) (ctx->Stencil.Clear & 0xff); if ( TDFX_DEBUG & MESA_VERBOSE ) { @@ -170,7 +170,7 @@ static void fxDDClear( GLcontext *ctx, } /* we can't clear accum buffers nor stereo */ - mask &= ~(DD_ACCUM_BIT | DD_FRONT_RIGHT_BIT | DD_BACK_RIGHT_BIT); + mask &= ~(BUFFER_BIT_ACCUM | BUFFER_BIT_FRONT_RIGHT | BUFFER_BIT_BACK_RIGHT); /* Need this check to respond to certain HW updates */ if (fxMesa->new_state & (FX_NEW_SCISSOR | FX_NEW_COLOR_MASK)) { @@ -186,8 +186,8 @@ static void fxDDClear( GLcontext *ctx, /* can only do color masking if running in 24/32bpp on Napalm */ if (ctx->Color.ColorMask[RCOMP] != ctx->Color.ColorMask[GCOMP] || ctx->Color.ColorMask[GCOMP] != ctx->Color.ColorMask[BCOMP]) { - softwareMask |= (mask & (DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT)); - mask &= ~(DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT); + softwareMask |= (mask & (BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT)); + mask &= ~(BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT); } } @@ -198,7 +198,7 @@ static void fxDDClear( GLcontext *ctx, * in the OGL state. */ BEGIN_BOARD_LOCK(); - if (mask & DD_STENCIL_BIT) { + if (mask & BUFFER_BIT_STENCIL) { fxMesa->Glide.grStencilMaskExt(fxMesa->unitsState.stencilWriteMask); /* set stencil ref value = desired clear value */ fxMesa->Glide.grStencilFuncExt(GR_CMP_ALWAYS, clearS, 0xff); @@ -210,9 +210,9 @@ static void fxDDClear( GLcontext *ctx, grDisable(GR_STENCIL_MODE_EXT); } END_BOARD_LOCK(); - } else if (mask & DD_STENCIL_BIT) { - softwareMask |= (mask & (DD_STENCIL_BIT)); - mask &= ~(DD_STENCIL_BIT); + } else if (mask & BUFFER_BIT_STENCIL) { + softwareMask |= (mask & (BUFFER_BIT_STENCIL)); + mask &= ~(BUFFER_BIT_STENCIL); } /* @@ -225,8 +225,8 @@ static void fxDDClear( GLcontext *ctx, * This could probably be done fancier but doing each possible case * explicitly is less error prone. */ - switch (mask & ~DD_STENCIL_BIT) { - case DD_BACK_LEFT_BIT | DD_DEPTH_BIT: + switch (mask & ~BUFFER_BIT_STENCIL) { + case BUFFER_BIT_BACK_LEFT | BUFFER_BIT_DEPTH: /* back buffer & depth */ grDepthMask(FXTRUE); grRenderBuffer(GR_BUFFER_BACKBUFFER); @@ -240,7 +240,7 @@ static void fxDDClear( GLcontext *ctx, fxMesa->clearA, clearD); break; - case DD_FRONT_LEFT_BIT | DD_DEPTH_BIT: + case BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_DEPTH: /* XXX it appears that the depth buffer isn't cleared when * glRenderBuffer(GR_BUFFER_FRONTBUFFER) is set. * This is a work-around/ @@ -270,7 +270,7 @@ static void fxDDClear( GLcontext *ctx, fxMesa->clearA, clearD); break; - case DD_BACK_LEFT_BIT: + case BUFFER_BIT_BACK_LEFT: /* back buffer only */ grDepthMask(FXFALSE); grRenderBuffer(GR_BUFFER_BACKBUFFER); @@ -283,7 +283,7 @@ static void fxDDClear( GLcontext *ctx, fxMesa->clearA, clearD); break; - case DD_FRONT_LEFT_BIT: + case BUFFER_BIT_FRONT_LEFT: /* front buffer only */ grDepthMask(FXFALSE); grRenderBuffer(GR_BUFFER_FRONTBUFFER); @@ -296,7 +296,7 @@ static void fxDDClear( GLcontext *ctx, fxMesa->clearA, clearD); break; - case DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT: + case BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT: /* front and back */ grDepthMask(FXFALSE); grRenderBuffer(GR_BUFFER_BACKBUFFER); @@ -318,7 +318,7 @@ static void fxDDClear( GLcontext *ctx, fxMesa->clearA, clearD); break; - case DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT | DD_DEPTH_BIT: + case BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT | BUFFER_BIT_DEPTH: /* clear back and depth */ grDepthMask(FXTRUE); grRenderBuffer(GR_BUFFER_BACKBUFFER); @@ -342,7 +342,7 @@ static void fxDDClear( GLcontext *ctx, fxMesa->clearA, clearD); break; - case DD_DEPTH_BIT: + case BUFFER_BIT_DEPTH: /* just the depth buffer */ grDepthMask(FXTRUE); fxDisableColor(fxMesa); @@ -359,7 +359,7 @@ static void fxDDClear( GLcontext *ctx, break; default: /* clear no color buffers or depth buffer but might clear stencil */ - if ((stencil_size > 0) && (mask & DD_STENCIL_BIT)) { + if ((stencil_size > 0) && (mask & BUFFER_BIT_STENCIL)) { /* XXX need this RenderBuffer call to work around Glide bug */ grDepthMask(FXFALSE); grRenderBuffer(GR_BUFFER_BACKBUFFER); @@ -1950,8 +1950,8 @@ fx_check_IsInHardware(GLcontext * ctx) return FX_FALLBACK_STENCIL; } - if (ctx->Color._DrawDestMask[0] != DD_FRONT_LEFT_BIT && - ctx->Color._DrawDestMask[0] != DD_BACK_LEFT_BIT) { + if (ctx->DrawBuffer->_ColorDrawBufferMask[0] != BUFFER_BIT_FRONT_LEFT && + ctx->DrawBuffer->_ColorDrawBufferMask[0] != BUFFER_BIT_BACK_LEFT) { return FX_FALLBACK_DRAW_BUFFER; } |