diff options
author | Brian Paul <[email protected]> | 2003-10-02 17:36:43 +0000 |
---|---|---|
committer | Brian Paul <[email protected]> | 2003-10-02 17:36:43 +0000 |
commit | a75246f8f5fa951d62b6b40db5bf47517b50d459 (patch) | |
tree | d41798ebe7819f53f4ef69cf8cd752e367eb84e1 /src/mesa/drivers/glide/fxdd.c | |
parent | d6643331ab1a2215338be19177296d255170c798 (diff) |
updates from Daniel Borca
Diffstat (limited to 'src/mesa/drivers/glide/fxdd.c')
-rw-r--r-- | src/mesa/drivers/glide/fxdd.c | 686 |
1 files changed, 405 insertions, 281 deletions
diff --git a/src/mesa/drivers/glide/fxdd.c b/src/mesa/drivers/glide/fxdd.c index 3b58eb0535d..09844a6e2a8 100644 --- a/src/mesa/drivers/glide/fxdd.c +++ b/src/mesa/drivers/glide/fxdd.c @@ -2,7 +2,7 @@ * fxDDReadPixels888 does not convert 8A8R8G8B into 5R5G5B */ -/* $Id: fxdd.c,v 1.99 2003/08/19 15:52:53 brianp Exp $ */ +/* $Id: fxdd.c,v 1.100 2003/10/02 17:36:44 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -63,8 +63,6 @@ -float gl_ubyte_to_float_255_color_tab[256]; - /* These lookup table are used to extract RGB values in [0,255] from * 16-bit pixel values. */ @@ -72,6 +70,12 @@ GLubyte FX_PixelToR[0x10000]; GLubyte FX_PixelToG[0x10000]; GLubyte FX_PixelToB[0x10000]; +/* lookup table for scaling 4 bit colors up to 8 bits */ +GLuint FX_rgb_scale_4[16] = { + 0, 17, 34, 51, 68, 85, 102, 119, + 136, 153, 170, 187, 204, 221, 238, 255 +}; + /* lookup table for scaling 5 bit colors up to 8 bits */ GLuint FX_rgb_scale_5[32] = { 0, 8, 16, 25, 33, 41, 49, 58, @@ -80,6 +84,18 @@ GLuint FX_rgb_scale_5[32] = { 197, 206, 214, 222, 230, 239, 247, 255 }; +/* lookup table for scaling 6 bit colors up to 8 bits */ +GLuint FX_rgb_scale_6[64] = { + 0, 4, 8, 12, 16, 20, 24, 28, + 32, 36, 40, 45, 49, 53, 57, 61, + 65, 69, 73, 77, 81, 85, 89, 93, + 97, 101, 105, 109, 113, 117, 121, 125, + 130, 134, 138, 142, 146, 150, 154, 158, + 162, 166, 170, 174, 178, 182, 186, 190, + 194, 198, 202, 206, 210, 215, 219, 223, + 227, 231, 235, 239, 243, 247, 251, 255 +}; + /* * Initialize the FX_PixelTo{RGB} arrays. @@ -120,22 +136,18 @@ fxInitPixelTables(fxMesaContext fxMesa, GLboolean bgrOrder) /* Return buffer size information */ static void -fxDDBufferSize(GLframebuffer *buffer, GLuint * width, GLuint * height) +fxDDBufferSize(GLframebuffer *buffer, GLuint *width, GLuint *height) { GET_CURRENT_CONTEXT(ctx); - if (ctx && ctx->DriverCtx) { - fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx; + if (ctx && FX_CONTEXT(ctx)) { + fxMesaContext fxMesa = FX_CONTEXT(ctx); - if (MESA_VERBOSE & VERBOSE_DRIVER) { - fprintf(stderr, "fxmesa: fxDDBufferSize(...) Start\n"); + if (TDFX_DEBUG & VERBOSE_DRIVER) { + fprintf(stderr, "%s(...)\n", __FUNCTION__); } *width = fxMesa->width; *height = fxMesa->height; - - if (MESA_VERBOSE & VERBOSE_DRIVER) { - fprintf(stderr, "fxmesa: fxDDBufferSize(...) End\n"); - } } } @@ -144,11 +156,11 @@ fxDDBufferSize(GLframebuffer *buffer, GLuint * width, GLuint * height) static void fxDDClearColor(GLcontext * ctx, const GLfloat color[4]) { - fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx; + fxMesaContext fxMesa = FX_CONTEXT(ctx); GLubyte col[4]; - if (MESA_VERBOSE & VERBOSE_DRIVER) { - fprintf(stderr, "fxmesa: fxDDClearColor(%f,%f,%f,%f)\n", + if (TDFX_DEBUG & VERBOSE_DRIVER) { + fprintf(stderr, "%s(%f, %f, %f, %f)\n", __FUNCTION__, color[0], color[1], color[2], color[3]); } @@ -163,122 +175,264 @@ fxDDClearColor(GLcontext * ctx, const GLfloat color[4]) /* Clear the color and/or depth buffers */ -static void -fxDDClear(GLcontext * ctx, GLbitfield mask, GLboolean all, - GLint x, GLint y, GLint width, GLint height) +static void fxDDClear( GLcontext *ctx, + GLbitfield mask, GLboolean all, + GLint x, GLint y, GLint width, GLint height ) { - fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx; - const GLuint colorMask = *((GLuint *) & ctx->Color.ColorMask); - /* [dBorca] should use an adequate scaler for 16 vs 32bit (GR_ZDEPTH_MIN_MAX) */ - const FxU32 clearD = (FxU32) (ctx->Depth.Clear * 0x00ffffff); - GLbitfield softwareMask = mask & (DD_STENCIL_BIT | DD_ACCUM_BIT); - - /* we can't clear stencil or accum buffers */ - mask &= ~(DD_STENCIL_BIT | DD_ACCUM_BIT); - - if (MESA_VERBOSE & VERBOSE_DRIVER) { - fprintf(stderr, "fxmesa: fxDDClear(%d,%d,%d,%d)\n", (int) x, (int) y, - (int) width, (int) height); + fxMesaContext fxMesa = FX_CONTEXT(ctx); + GLbitfield softwareMask = mask & (DD_ACCUM_BIT); + const GLuint stencil_size = fxMesa->haveHwStencil ? ctx->Visual.stencilBits : 0; + const FxU32 clearD = (FxU32) (((1 << ctx->Visual.depthBits) - 1) * ctx->Depth.Clear); + const FxU8 clearS = (FxU8) (ctx->Stencil.Clear & 0xff); + + if ( TDFX_DEBUG & MESA_VERBOSE ) { + fprintf( stderr, "%s( %d, %d, %d, %d )\n", + __FUNCTION__, (int) x, (int) y, (int) width, (int) height ); } - if (colorMask != 0xffffffff) { - /* do masked color buffer clears in software */ - softwareMask |= (mask & (DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT)); - mask &= ~(DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT); +/*jejeje*/ + /* Need this check to respond to glScissor and clipping updates */ + if (fxMesa->new_state & FX_NEW_SCISSOR) { + extern void fxSetupScissor(GLcontext * ctx); + fxSetupScissor(ctx); } - /* - * This could probably be done fancier but doing each possible case - * explicitly is less error prone. - */ - switch (mask) { - case DD_BACK_LEFT_BIT | DD_DEPTH_BIT: - /* back buffer & depth */ - grDepthMask(FXTRUE); - grRenderBuffer(GR_BUFFER_BACKBUFFER); - FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD); - if (!ctx->Depth.Mask) { - grDepthMask(FXFALSE); + /* we can't clear accum buffers */ + mask &= ~(DD_ACCUM_BIT); + + if (mask & DD_STENCIL_BIT) { + if (!fxMesa->haveHwStencil || fxMesa->unitsState.stencilWriteMask != 0xff) { + /* Napalm seems to have trouble with stencil write masks != 0xff */ + /* do stencil clear in software */ + mask &= ~(DD_STENCIL_BIT); + softwareMask |= DD_STENCIL_BIT; } - break; - case DD_FRONT_LEFT_BIT | DD_DEPTH_BIT: - /* XXX it appears that the depth buffer isn't cleared when - * glRenderBuffer(GR_BUFFER_FRONTBUFFER) is set. - * This is a work-around/ + } + + if (ctx->Visual.greenBits != 8 && ctx->Visual.greenBits != 5) { + /* can only do color masking if running in 24/32bpp on Napalm */ + if (ctx->Color.ColorMask[RCOMP] != ctx->Color.ColorMask[GCOMP] || + ctx->Color.ColorMask[GCOMP] != ctx->Color.ColorMask[BCOMP]) { + softwareMask |= (mask & (DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT)); + mask &= ~(DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT); + } + } + + if (fxMesa->haveHwStencil) { + /* + * If we want to clear stencil, it must be enabled + * in the HW, even if the stencil test is not enabled + * in the OGL state. */ - /* clear depth */ - grDepthMask(FXTRUE); - grRenderBuffer(GR_BUFFER_BACKBUFFER); - grColorMask(FXFALSE, FXFALSE); - FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD); - /* clear front */ - grColorMask(FXTRUE, ctx->Color.ColorMask[ACOMP] && fxMesa->haveAlphaBuffer); - grRenderBuffer(GR_BUFFER_FRONTBUFFER); - FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD); - break; - case DD_BACK_LEFT_BIT: - /* back buffer only */ - grDepthMask(FXFALSE); - grRenderBuffer(GR_BUFFER_BACKBUFFER); - FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD); - if (ctx->Depth.Mask) { - grDepthMask(FXTRUE); + BEGIN_BOARD_LOCK(); + if (mask & DD_STENCIL_BIT) { + fxMesa->Glide.grStencilMaskExt(0xff /*fxMesa->unitsState.stencilWriteMask*/); + /* set stencil ref value = desired clear value */ + fxMesa->Glide.grStencilFuncExt(GR_CMP_ALWAYS, clearS, 0xff); + fxMesa->Glide.grStencilOpExt(GR_STENCILOP_REPLACE, + GR_STENCILOP_REPLACE, GR_STENCILOP_REPLACE); + grEnable(GR_STENCIL_MODE_EXT); } - break; - case DD_FRONT_LEFT_BIT: - /* front buffer only */ - grDepthMask(FXFALSE); - grRenderBuffer(GR_BUFFER_FRONTBUFFER); - FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD); - if (ctx->Depth.Mask) { - grDepthMask(FXTRUE); + else { + grDisable(GR_STENCIL_MODE_EXT); } - break; - case DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT: - /* front and back */ - grDepthMask(FXFALSE); - grRenderBuffer(GR_BUFFER_BACKBUFFER); - FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD); - grRenderBuffer(GR_BUFFER_FRONTBUFFER); - FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD); - if (ctx->Depth.Mask) { + END_BOARD_LOCK(); + } + + /* + * This may be ugly, but it's needed in order to work around a number + * of Glide bugs. + */ + BEGIN_CLIP_LOOP(); + { + /* + * This could probably be done fancier but doing each possible case + * explicitly is less error prone. + */ + switch (mask & ~DD_STENCIL_BIT) { + case DD_BACK_LEFT_BIT | DD_DEPTH_BIT: + /* back buffer & depth */ + fxColorMask(fxMesa, GL_TRUE); /* work around Voodoo3 bug */ grDepthMask(FXTRUE); - } - break; - case DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT | DD_DEPTH_BIT: - /* clear front */ - grDepthMask(FXFALSE); - grRenderBuffer(GR_BUFFER_FRONTBUFFER); - FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD); - /* clear back and depth */ - grDepthMask(FXTRUE); - grRenderBuffer(GR_BUFFER_BACKBUFFER); - FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD); - if (!ctx->Depth.Mask) { + grRenderBuffer(GR_BUFFER_BACKBUFFER); + if (stencil_size > 0) { + fxMesa->Glide.grBufferClearExt(fxMesa->clearC, + fxMesa->clearA, + clearD, clearS); + } + else + grBufferClear(fxMesa->clearC, + fxMesa->clearA, + clearD); + if (!ctx->Depth.Mask || !ctx->Depth.Test) { + grDepthMask(FXFALSE); + } + break; + case DD_FRONT_LEFT_BIT | DD_DEPTH_BIT: + /* XXX it appears that the depth buffer isn't cleared when + * glRenderBuffer(GR_BUFFER_FRONTBUFFER) is set. + * This is a work-around/ + */ + /* clear depth */ + grDepthMask(FXTRUE); + grRenderBuffer(GR_BUFFER_BACKBUFFER); + fxColorMask(fxMesa, GL_FALSE); + if (stencil_size > 0) + fxMesa->Glide.grBufferClearExt(fxMesa->clearC, + fxMesa->clearA, + clearD, clearS); + else + grBufferClear(fxMesa->clearC, + fxMesa->clearA, + clearD); + /* clear front */ + fxColorMask(fxMesa, GL_TRUE); + grRenderBuffer(GR_BUFFER_FRONTBUFFER); + if (stencil_size > 0) + fxMesa->Glide.grBufferClearExt(fxMesa->clearC, + fxMesa->clearA, + clearD, clearS); + else + grBufferClear(fxMesa->clearC, + fxMesa->clearA, + clearD); + if (!ctx->Depth.Mask || !ctx->Depth.Test) { + grDepthMask(FXFALSE); + } + break; + case DD_BACK_LEFT_BIT: + /* back buffer only */ grDepthMask(FXFALSE); - } - break; - case DD_DEPTH_BIT: - /* just the depth buffer */ - grRenderBuffer(GR_BUFFER_BACKBUFFER); - grColorMask(FXFALSE, FXFALSE); - grDepthMask(FXTRUE); - FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD); - grColorMask(FXTRUE, ctx->Color.ColorMask[ACOMP] && fxMesa->haveAlphaBuffer); - if (ctx->Color._DrawDestMask & FRONT_LEFT_BIT) + grRenderBuffer(GR_BUFFER_BACKBUFFER); + if (stencil_size > 0) + fxMesa->Glide.grBufferClearExt(fxMesa->clearC, + fxMesa->clearA, + clearD, clearS); + else + grBufferClear(fxMesa->clearC, + fxMesa->clearA, + clearD); + if (ctx->Depth.Mask && ctx->Depth.Test) { + grDepthMask(FXTRUE); + } + break; + case DD_FRONT_LEFT_BIT: + /* front buffer only */ + grDepthMask(FXFALSE); + grRenderBuffer(GR_BUFFER_FRONTBUFFER); + if (stencil_size > 0) + fxMesa->Glide.grBufferClearExt(fxMesa->clearC, + fxMesa->clearA, + clearD, clearS); + else + grBufferClear(fxMesa->clearC, + fxMesa->clearA, + clearD); + if (ctx->Depth.Mask && ctx->Depth.Test) { + grDepthMask(FXTRUE); + } + break; + case DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT: + /* front and back */ + grDepthMask(FXFALSE); + grRenderBuffer(GR_BUFFER_BACKBUFFER); + if (stencil_size > 0) + fxMesa->Glide.grBufferClearExt(fxMesa->clearC, + fxMesa->clearA, + clearD, clearS); + else + grBufferClear(fxMesa->clearC, + fxMesa->clearA, + clearD); grRenderBuffer(GR_BUFFER_FRONTBUFFER); - if (!ctx->Depth.Test || !ctx->Depth.Mask) + if (stencil_size > 0) + fxMesa->Glide.grBufferClearExt(fxMesa->clearC, + fxMesa->clearA, + clearD, clearS); + else + grBufferClear(fxMesa->clearC, + fxMesa->clearA, + clearD); + if (ctx->Depth.Mask && ctx->Depth.Test) { + grDepthMask(FXTRUE); + } + break; + case DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT | DD_DEPTH_BIT: + /* clear front */ grDepthMask(FXFALSE); - break; - default: - /* error */ - ; + grRenderBuffer(GR_BUFFER_FRONTBUFFER); + if (stencil_size > 0) + fxMesa->Glide.grBufferClearExt(fxMesa->clearC, + fxMesa->clearA, + clearD, clearS); + else + grBufferClear(fxMesa->clearC, + fxMesa->clearA, + clearD); + /* clear back and depth */ + grDepthMask(FXTRUE); + grRenderBuffer(GR_BUFFER_BACKBUFFER); + if (stencil_size > 0) + fxMesa->Glide.grBufferClearExt(fxMesa->clearC, + fxMesa->clearA, + clearD, clearS); + else + grBufferClear(fxMesa->clearC, + fxMesa->clearA, + clearD); + if (!ctx->Depth.Mask || !ctx->Depth.Mask) { + grDepthMask(FXFALSE); + } + break; + case DD_DEPTH_BIT: + /* just the depth buffer */ + grRenderBuffer(GR_BUFFER_BACKBUFFER); + fxColorMask(fxMesa, GL_FALSE); + grDepthMask(FXTRUE); + if (stencil_size > 0) + fxMesa->Glide.grBufferClearExt(fxMesa->clearC, + fxMesa->clearA, + clearD, clearS); + else + grBufferClear(fxMesa->clearC, + fxMesa->clearA, + clearD); + fxColorMask(fxMesa, GL_TRUE); + if (ctx->Color._DrawDestMask & FRONT_LEFT_BIT) + grRenderBuffer(GR_BUFFER_FRONTBUFFER); + if (!ctx->Depth.Test || !ctx->Depth.Mask) + grDepthMask(FXFALSE); + break; + default: + /* clear no color buffers or depth buffer but might clear stencil */ + if (stencil_size > 0 && (mask & DD_STENCIL_BIT)) { + /* XXX need this RenderBuffer call to work around Glide bug */ + grRenderBuffer(GR_BUFFER_BACKBUFFER); + grDepthMask(FXFALSE); + fxColorMask(fxMesa, GL_FALSE); + fxMesa->Glide.grBufferClearExt(fxMesa->clearC, + fxMesa->clearA, + clearD, clearS); + if (ctx->Depth.Mask && ctx->Depth.Test) { + grDepthMask(FXTRUE); + } + fxColorMask(fxMesa, GL_TRUE); + if (ctx->Color._DrawDestMask & FRONT_LEFT_BIT) + grRenderBuffer(GR_BUFFER_FRONTBUFFER); + } + } + } + END_CLIP_LOOP(); + + if (fxMesa->haveHwStencil && (mask & DD_STENCIL_BIT)) { + /* We changed the stencil state above. Signal that we need to + * upload it again. + */ + fxMesa->new_state |= FX_NEW_STENCIL; } - /* Clear any remaining buffers: - */ if (softwareMask) - _swrast_Clear(ctx, softwareMask, all, x, y, width, height); + _swrast_Clear( ctx, softwareMask, all, x, y, width, height ); } @@ -287,10 +441,10 @@ fxDDClear(GLcontext * ctx, GLbitfield mask, GLboolean all, static void fxDDSetDrawBuffer(GLcontext * ctx, GLenum mode) { - fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx; + fxMesaContext fxMesa = FX_CONTEXT(ctx); - if (MESA_VERBOSE & VERBOSE_DRIVER) { - fprintf(stderr, "fxmesa: fxDDSetBuffer(%x)\n", (int) mode); + if (TDFX_DEBUG & VERBOSE_DRIVER) { + fprintf(stderr, "%s(%x)\n", __FUNCTION__, (int)mode); } if (mode == GL_FRONT_LEFT) { @@ -302,7 +456,7 @@ fxDDSetDrawBuffer(GLcontext * ctx, GLenum mode) grRenderBuffer(fxMesa->currentFB); } else if (mode == GL_NONE) { - grColorMask(FXFALSE, FXFALSE); + fxColorMask(fxMesa, GL_FALSE); } else { /* we'll need a software fallback */ @@ -323,7 +477,7 @@ fxDDDrawBitmap(GLcontext * ctx, GLint px, GLint py, const struct gl_pixelstore_attrib *unpack, const GLubyte * bitmap) { - fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx; + fxMesaContext fxMesa = FX_CONTEXT(ctx); GrLfbInfo_t info; FxU16 color; const struct gl_pixelstore_attrib *finalUnpack; @@ -409,9 +563,7 @@ fxDDDrawBitmap(GLcontext * ctx, GLint px, GLint py, fxMesa->currentFB, GR_LFBWRITEMODE_565, GR_ORIGIN_UPPER_LEFT, FXFALSE, &info)) { -#ifndef FX_SILENT - fprintf(stderr, "fx Driver: error locking the linear frame buffer\n"); -#endif + fprintf(stderr, "%s: ERROR: locking the linear frame buffer\n", __FUNCTION__); return; } @@ -493,7 +645,7 @@ fxDDReadPixels(GLcontext * ctx, GLint x, GLint y, return; } else { - fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx; + fxMesaContext fxMesa = FX_CONTEXT(ctx); GrLfbInfo_t info; BEGIN_BOARD_LOCK(); @@ -608,7 +760,7 @@ static void fxDDReadPixels555 (GLcontext * ctx, return; } else { - fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx; + fxMesaContext fxMesa = FX_CONTEXT(ctx); GrLfbInfo_t info; BEGIN_BOARD_LOCK(); @@ -719,7 +871,7 @@ static void fxDDReadPixels888 (GLcontext * ctx, return; } else { - fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx; + fxMesaContext fxMesa = FX_CONTEXT(ctx); GrLfbInfo_t info; BEGIN_BOARD_LOCK(); @@ -798,20 +950,11 @@ fxDDFinish(GLcontext * ctx) static const GLubyte * fxDDGetString(GLcontext * ctx, GLenum name) { + fxMesaContext fxMesa = FX_CONTEXT(ctx); + switch (name) { case GL_RENDERER: - { - static char buf[80]; - GrVoodooConfig_t *vc = &glbHWConfig.SSTs[glbCurrentBoard].VoodooConfig; - sprintf(buf, "Mesa %s v0.31 %s %dMB FB, %dMB TM, %d TMU, %s", - grGetString(GR_RENDERER), - grGetString(GR_HARDWARE), - vc->fbRam, - (vc->tmuConfig[GR_TMU0].tmuRam + ((vc->nTexelfx > 1) ? vc->tmuConfig[GR_TMU1].tmuRam : 0)), - (vc->nTexelfx * vc->numChips), - (vc->numChips > 1) ? "SLI" : "NOSLI"); - return (GLubyte *)buf; - } + return (GLubyte *)fxMesa->rendererString; default: return NULL; } @@ -821,10 +964,10 @@ static const struct gl_pipeline_stage *fx_pipeline[] = { &_tnl_vertex_transform_stage, /* TODO: Add the fastpath here */ &_tnl_normal_transform_stage, &_tnl_lighting_stage, - &_tnl_fog_coordinate_stage, /* TODO: Omit fog stage */ + /*&_tnl_fog_coordinate_stage,*/ /* TODO: Omit fog stage ZZZ ZZZ ZZZ */ &_tnl_texgen_stage, &_tnl_texture_transform_stage, - &_tnl_point_attenuation_stage, + /*&_tnl_point_attenuation_stage,*/ /* TODO: For AA primitives ZZZ ZZZ ZZZ */ &_tnl_render_stage, 0, }; @@ -836,31 +979,10 @@ int fxDDInitFxMesaContext(fxMesaContext fxMesa) { int i; - - for (i = 0; i < 256; i++) { - gl_ubyte_to_float_255_color_tab[i] = (float) i; - } + GLcontext *ctx = fxMesa->glCtx; FX_setupGrVertexLayout(); - if (getenv("FX_EMULATE_SINGLE_TMU")) - fxMesa->haveTwoTMUs = GL_FALSE; - - if (getenv("FX_GLIDE_SWAPINTERVAL")) - fxMesa->swapInterval = atoi(getenv("FX_GLIDE_SWAPINTERVAL")); - else - fxMesa->swapInterval = 1; - - if (getenv("MESA_FX_SWAP_PENDING")) - fxMesa->maxPendingSwapBuffers = atoi(getenv("MESA_FX_SWAP_PENDING")); - else - fxMesa->maxPendingSwapBuffers = 2; - - if (getenv("MESA_FX_INFO")) - fxMesa->verbose = GL_TRUE; - else - fxMesa->verbose = GL_FALSE; - fxMesa->color = 0xffffffff; fxMesa->clearC = 0; fxMesa->clearA = 0; @@ -877,7 +999,7 @@ fxDDInitFxMesaContext(fxMesaContext fxMesa) /* FX units setup */ fxMesa->unitsState.alphaTestEnabled = GL_FALSE; - fxMesa->unitsState.alphaTestFunc = GR_CMP_ALWAYS; + fxMesa->unitsState.alphaTestFunc = GL_ALWAYS; fxMesa->unitsState.alphaTestRefValue = 0.0; fxMesa->unitsState.blendEnabled = GL_FALSE; @@ -888,9 +1010,12 @@ fxDDInitFxMesaContext(fxMesaContext fxMesa) fxMesa->unitsState.depthTestEnabled = GL_FALSE; fxMesa->unitsState.depthMask = GL_TRUE; - fxMesa->unitsState.depthTestFunc = GR_CMP_LESS; + fxMesa->unitsState.depthTestFunc = GL_LESS; + fxMesa->unitsState.depthBias = 0; - grColorMask(FXTRUE, fxMesa->haveAlphaBuffer ? FXTRUE : FXFALSE); + fxMesa->unitsState.stencilWriteMask = 0xff; + + fxColorMask(fxMesa, GL_TRUE); if (fxMesa->haveDoubleBuffer) { fxMesa->currentFB = GR_BUFFER_BACKBUFFER; grRenderBuffer(GR_BUFFER_BACKBUFFER); @@ -900,15 +1025,15 @@ fxDDInitFxMesaContext(fxMesaContext fxMesa) grRenderBuffer(GR_BUFFER_FRONTBUFFER); } - fxMesa->state = malloc(FX_grGetInteger(GR_GLIDE_STATE_SIZE)); - fxMesa->fogTable = (GrFog_t *) malloc(FX_grGetInteger(GR_FOG_TABLE_ENTRIES) * + fxMesa->state = MALLOC(FX_grGetInteger(GR_GLIDE_STATE_SIZE)); + fxMesa->fogTable = (GrFog_t *) MALLOC(FX_grGetInteger(GR_FOG_TABLE_ENTRIES) * sizeof(GrFog_t)); if (!fxMesa->state || !fxMesa->fogTable) { if (fxMesa->state) - free(fxMesa->state); + FREE(fxMesa->state); if (fxMesa->fogTable) - free(fxMesa->fogTable); + FREE(fxMesa->fogTable); return 0; } @@ -920,42 +1045,50 @@ fxDDInitFxMesaContext(fxMesaContext fxMesa) fxMesa->textureAlign = FX_grGetInteger(GR_TEXTURE_ALIGN); /* [koolsmoky] */ { - int textureSize = ((fxMesa->maxTextureSize > 2048) ? 2048 : fxMesa->maxTextureSize); - fxMesa->glCtx->Const.MaxTextureLevels = 0; + int textureLevels = 0; + int textureSize = FX_grGetInteger(GR_MAX_TEXTURE_SIZE); do { - fxMesa->glCtx->Const.MaxTextureLevels++; + textureLevels++; } while ((textureSize >>= 0x1) & 0x7ff); + ctx->Const.MaxTextureLevels = textureLevels; } - fxMesa->glCtx->Const.MaxTextureUnits = fxMesa->haveTwoTMUs ? 2 : 1; + ctx->Const.MaxTextureCoordUnits = fxMesa->haveTwoTMUs ? 2 : 1; + ctx->Const.MaxTextureImageUnits = fxMesa->haveTwoTMUs ? 2 : 1; + ctx->Const.MaxTextureUnits = MAX2(ctx->Const.MaxTextureImageUnits, ctx->Const.MaxTextureCoordUnits); + fxMesa->new_state = _NEW_ALL; + if (!fxMesa->haveHwStencil) { + /* don't touch stencil if there is none */ + fxMesa->new_state &= ~FX_NEW_STENCIL; + } /* Initialize the software rasterizer and helper modules. */ - _swrast_CreateContext(fxMesa->glCtx); - _ac_CreateContext(fxMesa->glCtx); - _tnl_CreateContext(fxMesa->glCtx); - _swsetup_CreateContext(fxMesa->glCtx); + _swrast_CreateContext(ctx); + _ac_CreateContext(ctx); + _tnl_CreateContext(ctx); + _swsetup_CreateContext(ctx); /* Install customized pipeline */ - _tnl_destroy_pipeline(fxMesa->glCtx); - _tnl_install_pipeline(fxMesa->glCtx, fx_pipeline); + _tnl_destroy_pipeline(ctx); + _tnl_install_pipeline(ctx, fx_pipeline); - fxAllocVB(fxMesa->glCtx); + fxAllocVB(ctx); - fxSetupDDPointers(fxMesa->glCtx); - fxDDInitTriFuncs(fxMesa->glCtx); + fxSetupDDPointers(ctx); + fxDDInitTriFuncs(ctx); /* Tell the software rasterizer to use pixel fog always. */ - _swrast_allow_vertex_fog(fxMesa->glCtx, GL_FALSE); - _swrast_allow_pixel_fog(fxMesa->glCtx, GL_TRUE); + _swrast_allow_vertex_fog(ctx, GL_FALSE); + _swrast_allow_pixel_fog(ctx, GL_TRUE); /* Tell tnl not to calculate or use vertex fog factors. (Needed to * tell render stage not to clip fog coords). */ -/* _tnl_calculate_vertex_fog( fxMesa->glCtx, GL_FALSE ); */ +/* _tnl_calculate_vertex_fog( ctx, GL_FALSE ); */ - fxDDInitExtensions(fxMesa->glCtx); + fxDDInitExtensions(ctx); grGlideGetState((GrState *) fxMesa->state); @@ -973,9 +1106,9 @@ fxDDDestroyFxMesaContext(fxMesaContext fxMesa) _swrast_DestroyContext(fxMesa->glCtx); if (fxMesa->state) - free(fxMesa->state); + FREE(fxMesa->state); if (fxMesa->fogTable) - free(fxMesa->fogTable); + FREE(fxMesa->fogTable); fxTMClose(fxMesa); fxFreeVB(fxMesa->glCtx); } @@ -986,7 +1119,7 @@ fxDDDestroyFxMesaContext(fxMesaContext fxMesa) void fxDDInitExtensions(GLcontext * ctx) { - fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx; + fxMesaContext fxMesa = FX_CONTEXT(ctx); /*_mesa_add_extension(ctx, GL_TRUE, "3DFX_set_global_palette", 0);*/ _mesa_enable_extension(ctx, "GL_EXT_point_parameters"); @@ -994,11 +1127,32 @@ fxDDInitExtensions(GLcontext * ctx) _mesa_enable_extension(ctx, "GL_EXT_texture_lod_bias"); _mesa_enable_extension(ctx, "GL_EXT_shared_texture_palette"); - if (fxMesa->haveTwoTMUs) + if (fxMesa->haveTwoTMUs) { _mesa_enable_extension(ctx, "GL_EXT_texture_env_add"); - - if (fxMesa->haveTwoTMUs) _mesa_enable_extension(ctx, "GL_ARB_multitexture"); + } + + if (fxMesa->haveHwStencil) { + _mesa_enable_extension( ctx, "GL_EXT_stencil_wrap" ); + } + +#if 0 /* not ready yet */ + /* banshee/avenger should enable this for NCC */ + _mesa_enable_extension( ctx, "GL_ARB_texture_compression" ); +#endif + if (0/*IS_NAPALM*/) { + /* tex_compress: not ready yet */ + _mesa_enable_extension( ctx, "GL_3DFX_texture_compression_FXT1" ); + _mesa_enable_extension( ctx, "GL_EXT_texture_compression_s3tc" ); + /*_mesa_enable_extension( ctx, "GL_S3_s3tc" );*/ + + /* env_combine: not ready yet */ + /*_mesa_enable_extension( ctx, "GL_EXT_texture_env_combine" );*/ + } + + if (fxMesa->HaveMirExt) { + _mesa_enable_extension(ctx, "GL_ARB_texture_mirrored_repeat"); + } } @@ -1010,38 +1164,52 @@ fxDDInitExtensions(GLcontext * ctx) * * Performs similar work to fxDDChooseRenderState() - should be merged. */ -GLboolean +GLuint fx_check_IsInHardware(GLcontext * ctx) { - fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx; + fxMesaContext fxMesa = FX_CONTEXT(ctx); - if (ctx->RenderMode != GL_RENDER) - return GL_FALSE; + if (ctx->RenderMode != GL_RENDER) { + return FX_FALLBACK_RENDER_MODE; + } - if (ctx->Stencil.Enabled || - (ctx->Color._DrawDestMask != FRONT_LEFT_BIT && - ctx->Color._DrawDestMask != BACK_LEFT_BIT) || - ((ctx->Color.BlendEnabled) - && (ctx->Color.BlendEquation != GL_FUNC_ADD_EXT)) - || ((ctx->Color.ColorLogicOpEnabled) - && (ctx->Color.LogicOp != GL_COPY)) - || (ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR) + if (ctx->Stencil.Enabled && !fxMesa->haveHwStencil) { + return FX_FALLBACK_STENCIL; + } + + if (ctx->Color._DrawDestMask != FRONT_LEFT_BIT && ctx->Color._DrawDestMask != BACK_LEFT_BIT) { + return FX_FALLBACK_DRAW_BUFFER; + } + + if (ctx->Color.BlendEnabled && (ctx->Color.BlendEquation != GL_FUNC_ADD_EXT)) { + return FX_FALLBACK_BLEND; + } + + if (ctx->Color.ColorLogicOpEnabled && (ctx->Color.LogicOp != GL_COPY)) { + return FX_FALLBACK_LOGICOP; + } + + if (ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR) { + return FX_FALLBACK_SPECULAR; + } + + if ((ctx->Color.ColorMask[RCOMP] != ctx->Color.ColorMask[GCOMP]) || - (!((ctx-> - Color.ColorMask[RCOMP] == ctx->Color.ColorMask[GCOMP]) - && (ctx->Color.ColorMask[GCOMP] == ctx->Color.ColorMask[BCOMP]) - && (ctx->Color.ColorMask[ACOMP] == ctx->Color.ColorMask[ACOMP]))) + (ctx->Color.ColorMask[GCOMP] != ctx->Color.ColorMask[BCOMP]) + || + (ctx->Color.ColorMask[BCOMP] != ctx->Color.ColorMask[ACOMP]) ) { - return GL_FALSE; + return FX_FALLBACK_COLORMASK; } + /* Unsupported texture/multitexture cases */ if (fxMesa->haveTwoTMUs) { /* we can only do 2D textures */ if (ctx->Texture.Unit[0]._ReallyEnabled & ~TEXTURE_2D_BIT) - return GL_FALSE; + return FX_FALLBACK_TEXTURE_1D_3D; if (ctx->Texture.Unit[1]._ReallyEnabled & ~TEXTURE_2D_BIT) - return GL_FALSE; + return FX_FALLBACK_TEXTURE_1D_3D; if (ctx->Texture.Unit[0]._ReallyEnabled & TEXTURE_2D_BIT) { if (ctx->Texture.Unit[0].EnvMode == GL_BLEND && @@ -1050,21 +1218,21 @@ fx_check_IsInHardware(GLcontext * ctx) ctx->Texture.Unit[0].EnvColor[1] != 0 || ctx->Texture.Unit[0].EnvColor[2] != 0 || ctx->Texture.Unit[0].EnvColor[3] != 1)) { - return GL_FALSE; + return FX_FALLBACK_TEXTURE_ENV; } if (ctx->Texture.Unit[0]._Current->Image[0]->Border > 0) - return GL_FALSE; + return FX_FALLBACK_TEXTURE_BORDER; } if (ctx->Texture.Unit[1]._ReallyEnabled & TEXTURE_2D_BIT) { if (ctx->Texture.Unit[1].EnvMode == GL_BLEND) - return GL_FALSE; + return FX_FALLBACK_TEXTURE_ENV; if (ctx->Texture.Unit[1]._Current->Image[0]->Border > 0) - return GL_FALSE; + return FX_FALLBACK_TEXTURE_BORDER; } - if (MESA_VERBOSE & (VERBOSE_DRIVER | VERBOSE_TEXTURE)) - fprintf(stderr, "fxMesa: fxIsInHardware, envmode is %s/%s\n", + if (TDFX_DEBUG & (VERBOSE_DRIVER | VERBOSE_TEXTURE)) + fprintf(stderr, "%s: envmode is %s/%s\n", __FUNCTION__, _mesa_lookup_enum_by_nr(ctx->Texture.Unit[0].EnvMode), _mesa_lookup_enum_by_nr(ctx->Texture.Unit[1].EnvMode)); @@ -1078,96 +1246,51 @@ fx_check_IsInHardware(GLcontext * ctx) * back to software. */ if (!fxMesa->haveTwoTMUs && ctx->Color.BlendEnabled) { - return GL_FALSE; + return FX_FALLBACK_TEXTURE_MULTI; } if ((ctx->Texture.Unit[0].EnvMode != ctx->Texture.Unit[1].EnvMode) && (ctx->Texture.Unit[0].EnvMode != GL_MODULATE) && (ctx->Texture.Unit[0].EnvMode != GL_REPLACE)) { /* q2, seems ok... */ - if (MESA_VERBOSE & VERBOSE_DRIVER) - fprintf(stderr, "fxMesa: unsupported multitex env mode\n"); - return GL_FALSE; + if (TDFX_DEBUG & VERBOSE_DRIVER) + fprintf(stderr, "%s: unsupported multitex env mode\n", __FUNCTION__); + return FX_FALLBACK_TEXTURE_MULTI; } } } else { /* we have just one texture unit */ if (ctx->Texture._EnabledUnits > 0x1) { - return GL_FALSE; + return FX_FALLBACK_TEXTURE_MULTI; } if ((ctx->Texture.Unit[0]._ReallyEnabled & TEXTURE_2D_BIT) && (ctx->Texture.Unit[0].EnvMode == GL_BLEND)) { - return GL_FALSE; + return FX_FALLBACK_TEXTURE_ENV; } } - return GL_TRUE; + return 0; } static void -update_texture_scales(GLcontext * ctx) -{ - fxMesaContext fxMesa = FX_CONTEXT(ctx); - struct gl_texture_unit *t0 = &ctx->Texture.Unit[fxMesa->tmu_source[0]]; - struct gl_texture_unit *t1 = &ctx->Texture.Unit[fxMesa->tmu_source[1]]; - - if (t0 && t0->_Current && FX_TEXTURE_DATA(t0)) { - fxMesa->s0scale = FX_TEXTURE_DATA(t0)->sScale; - fxMesa->t0scale = FX_TEXTURE_DATA(t0)->tScale; - fxMesa->inv_s0scale = 1.0 / fxMesa->s0scale; - fxMesa->inv_t0scale = 1.0 / fxMesa->t0scale; - } - - if (t1 && t1->_Current && FX_TEXTURE_DATA(t1)) { - fxMesa->s1scale = FX_TEXTURE_DATA(t1)->sScale; - fxMesa->t1scale = FX_TEXTURE_DATA(t1)->tScale; - fxMesa->inv_s1scale = 1.0 / fxMesa->s1scale; - fxMesa->inv_t1scale = 1.0 / fxMesa->t1scale; - } -} - -static void fxDDUpdateDDPointers(GLcontext * ctx, GLuint new_state) { /* TNLcontext *tnl = TNL_CONTEXT(ctx);*/ fxMesaContext fxMesa = FX_CONTEXT(ctx); + if (TDFX_DEBUG & VERBOSE_DRIVER) { + fprintf(stderr, "fxDDUpdateDDPointers(%08x)\n", new_state); + } + _swrast_InvalidateState(ctx, new_state); _ac_InvalidateState(ctx, new_state); _tnl_InvalidateState(ctx, new_state); _swsetup_InvalidateState(ctx, new_state); - /* Recalculate fog table on projection matrix changes. This used to - * be triggered by the NearFar callback. - */ - if (new_state & _NEW_PROJECTION) - fxMesa->new_state |= FX_NEW_FOG; - - if (new_state & (_FX_NEW_IS_IN_HARDWARE | - _FX_NEW_RENDERSTATE | - _FX_NEW_SETUP_FUNCTION | - _NEW_TEXTURE)) { - - if (new_state & _FX_NEW_IS_IN_HARDWARE) - fxCheckIsInHardware(ctx); - - if (fxMesa->new_state) - fxSetupFXUnits(ctx); - - if (fxMesa->is_in_hardware) { - if (new_state & _FX_NEW_RENDERSTATE) - fxDDChooseRenderState(ctx); - - if (new_state & _FX_NEW_SETUP_FUNCTION) - fxChooseVertexState(ctx); - } - - if (new_state & _NEW_TEXTURE) - update_texture_scales(ctx); - } + fxMesa->new_gl_state |= new_state; } @@ -1176,10 +1299,11 @@ fxDDUpdateDDPointers(GLcontext * ctx, GLuint new_state) void fxSetupDDPointers(GLcontext * ctx) { + fxMesaContext fxMesa = FX_CONTEXT(ctx); TNLcontext *tnl = TNL_CONTEXT(ctx); - if (MESA_VERBOSE & VERBOSE_DRIVER) { - fprintf(stderr, "fxmesa: fxSetupDDPointers()\n"); + if (TDFX_DEBUG & VERBOSE_DRIVER) { + fprintf(stderr, "%s()\n", __FUNCTION__); } ctx->Driver.UpdateState = fxDDUpdateDDPointers; @@ -1193,8 +1317,6 @@ fxSetupDDPointers(GLcontext * ctx) ctx->Driver.Bitmap = fxDDDrawBitmap; ctx->Driver.CopyPixels = _swrast_CopyPixels; ctx->Driver.DrawPixels = _swrast_DrawPixels; - { - fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx; switch (fxMesa->colDepth) { case 15: ctx->Driver.ReadPixels = fxDDReadPixels555; @@ -1206,7 +1328,6 @@ fxSetupDDPointers(GLcontext * ctx) ctx->Driver.ReadPixels = fxDDReadPixels888; break; } - } ctx->Driver.ResizeBuffers = _swrast_alloc_buffers; ctx->Driver.Finish = fxDDFinish; ctx->Driver.Flush = NULL; @@ -1249,8 +1370,11 @@ fxSetupDDPointers(GLcontext * ctx) ctx->Driver.CullFace = fxDDCullFace; ctx->Driver.ShadeModel = fxDDShadeModel; ctx->Driver.Enable = fxDDEnable; - - tnl->Driver.RunPipeline = _tnl_run_pipeline; + if (fxMesa->haveHwStencil) { + ctx->Driver.StencilFunc = fxDDStencilFunc; + ctx->Driver.StencilMask = fxDDStencilMask; + ctx->Driver.StencilOp = fxDDStencilOp; + } fxSetupDDSpanPointers(ctx); fxDDUpdateDDPointers(ctx, ~0); |