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authorKeith Whitwell <[email protected]>2001-02-16 18:14:41 +0000
committerKeith Whitwell <[email protected]>2001-02-16 18:14:41 +0000
commit46b0988c673b28e072fd0cbf477632a9ab6f9f18 (patch)
tree3463116da957c6f13dcb0b415ca8476640503fc7 /src/mesa/drivers/glide/fxdd.c
parent2448fc7deeaa870d879de17158f243f239c05b15 (diff)
Allow swrast to cope (fairly) cleanly with GL_SEPERATE_SPECULAR when
texturing is not enabled, and without requiring the two colors be added externally. As a part of this, collapsed the decomposition of quads into triangles inside swrast to be hardwired into _swrast_Quad; removed s_quads.[ch]. Removed checks on texture state from t_vb_light.c, which was previously required by swrast. Moved the t_dd_ templates to a new directory.
Diffstat (limited to 'src/mesa/drivers/glide/fxdd.c')
-rw-r--r--src/mesa/drivers/glide/fxdd.c3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/mesa/drivers/glide/fxdd.c b/src/mesa/drivers/glide/fxdd.c
index eea8e328f33..2de53b95d5c 100644
--- a/src/mesa/drivers/glide/fxdd.c
+++ b/src/mesa/drivers/glide/fxdd.c
@@ -654,8 +654,7 @@ static const GLubyte *fxDDGetString(GLcontext *ctx, GLenum name)
}
static const struct gl_pipeline_stage *fx_pipeline[] = {
- &_tnl_update_material_stage, /* TODO: Add the fastpath here */
- &_tnl_vertex_transform_stage,
+ &_tnl_vertex_transform_stage, /* TODO: Add the fastpath here */
&_tnl_normal_transform_stage,
&_tnl_lighting_stage,
&_tnl_fog_coordinate_stage, /* TODO: Omit fog stage */