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authorBrian Paul <[email protected]>2004-11-27 22:47:59 +0000
committerBrian Paul <[email protected]>2004-11-27 22:47:59 +0000
commit65a66f5bc37383c00423c21baf8ba9d6771e0259 (patch)
tree0d98e004b457adde579dd27b9fe32182d54268b6 /src/mesa/drivers/ggi
parent118a8bad73bda88fc54f802b2beeb687c8ddb45a (diff)
Remove _mesa_ResizeBuffersMESA() call from _mesa_set_viewport().
Now, the driver's Viewport routine should call _mesa_ResizeBuffersMESA() if necessary. Cleaned up code related to GLframebuffer width/height initialization. Set initial viewport/scissor params in _mesa_make_current2(), instead of in the drivers' MakeCurrent functions.
Diffstat (limited to 'src/mesa/drivers/ggi')
-rw-r--r--src/mesa/drivers/ggi/ggimesa.c18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/mesa/drivers/ggi/ggimesa.c b/src/mesa/drivers/ggi/ggimesa.c
index cb34c1a5410..0652d762487 100644
--- a/src/mesa/drivers/ggi/ggimesa.c
+++ b/src/mesa/drivers/ggi/ggimesa.c
@@ -30,6 +30,7 @@
#include <ggi/mesa/ggimesa_int.h>
#include <ggi/mesa/debug.h>
#include "extensions.h"
+#include "buffers.h"
#include "colormac.h"
#include "imports.h"
#include "matrix.h"
@@ -256,6 +257,13 @@ static void gl_ggiGetSize(GLframebuffer *fb, GLuint *width, GLuint *height)
printf("returning %d, %d\n", *width, *height);
}
+static void gl_ggiViewport(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h)
+{
+ /* poll for window size change and realloc software Z/stencil/etc if needed */
+ _mesa_ResizeBuffersMESA();
+}
+
+
static void gl_ggiSetIndex(GLcontext *ctx, GLuint ci)
{
ggi_mesa_context_t ggi_ctx = (ggi_mesa_context_t)ctx->DriverCtx;
@@ -400,6 +408,7 @@ static void gl_ggiSetupPointers(GLcontext *ctx)
/* General information */
ctx->Driver.GetString = gl_ggiGetString;
ctx->Driver.GetBufferSize = gl_ggiGetSize;
+ ctx->Driver.Viewport = gl_ggiViewport;
ctx->Driver.Finish = gl_ggiFlush;
ctx->Driver.Flush = gl_ggiFlush;
@@ -632,15 +641,6 @@ void ggiMesaMakeCurrent(ggi_mesa_context_t ctx, ggi_visual_t vis)
}
_mesa_make_current(ctx->gl_ctx, &LIBGGI_MESAEXT(vis)->mesa_buffer);
-
- if (ctx->gl_ctx->Viewport.Width == 0)
- {
- _mesa_Viewport(0, 0,
- LIBGGI_VIRTX(vis),
- LIBGGI_VIRTY(vis));
- ctx->gl_ctx->Scissor.Width = LIBGGI_VIRTX(vis);
- ctx->gl_ctx->Scissor.Height = LIBGGI_VIRTY(vis);
- }
}