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authorFabian Bieler <[email protected]>2014-03-07 10:19:09 +0100
committerMarek Olšák <[email protected]>2015-07-23 00:59:24 +0200
commita2af956963b6bc4d29f37485e44c98008d2ef077 (patch)
tree53c3bba14abcd28e0ba64e2928a52bf6aebfc084 /src/mesa/drivers/dri
parentdf3860a3e3269bfe77562058fd87b39ae2f57fcc (diff)
mesa: add tessellation shader enums
Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri')
-rw-r--r--src/mesa/drivers/dri/i965/intel_debug.c4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/i965/intel_debug.c b/src/mesa/drivers/dri/i965/intel_debug.c
index b68c2127f8d..a0777310e2a 100644
--- a/src/mesa/drivers/dri/i965/intel_debug.c
+++ b/src/mesa/drivers/dri/i965/intel_debug.c
@@ -79,11 +79,13 @@ intel_debug_flag_for_shader_stage(gl_shader_stage stage)
{
uint64_t flags[] = {
[MESA_SHADER_VERTEX] = DEBUG_VS,
+ [MESA_SHADER_TESS_CTRL] = 0,
+ [MESA_SHADER_TESS_EVAL] = 0,
[MESA_SHADER_GEOMETRY] = DEBUG_GS,
[MESA_SHADER_FRAGMENT] = DEBUG_WM,
[MESA_SHADER_COMPUTE] = DEBUG_CS,
};
- STATIC_ASSERT(MESA_SHADER_STAGES == 4);
+ STATIC_ASSERT(MESA_SHADER_STAGES == 6);
return flags[stage];
}