diff options
author | Connor Abbott <[email protected]> | 2014-08-01 16:47:58 -0700 |
---|---|---|
committer | Kenneth Graunke <[email protected]> | 2014-10-15 17:05:14 -0700 |
commit | 7c8f0b7cd9a9a0484496c873390ed7c3c28d5a08 (patch) | |
tree | 3368c17ec2acd2aa76e140064ac580fc77899644 /src/mesa/drivers/dri | |
parent | 4bffcb7e8ecb29bb16890fde581ee7aafc134ccb (diff) |
i965/fs: don't pass in ir_texture to emit_texture_*
At this point, the only thing it's used for is the opcode.
Signed-off-by: Connor Abbott <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_fs.h | 6 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_fs_fp.cpp | 6 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_fs_visitor.cpp | 35 |
3 files changed, 23 insertions, 24 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_fs.h b/src/mesa/drivers/dri/i965/brw_fs.h index 54410313e9f..2615e407d00 100644 --- a/src/mesa/drivers/dri/i965/brw_fs.h +++ b/src/mesa/drivers/dri/i965/brw_fs.h @@ -470,18 +470,18 @@ public: void compute_sample_position(fs_reg dst, fs_reg int_sample_pos); fs_reg rescale_texcoord(fs_reg coordinate, const glsl_type *coord_type, bool is_rect, uint32_t sampler, int texunit); - fs_inst *emit_texture_gen4(ir_texture *ir, fs_reg dst, + fs_inst *emit_texture_gen4(ir_texture_opcode op, fs_reg dst, fs_reg coordinate, int coord_components, fs_reg shadow_comp, fs_reg lod, fs_reg lod2, int grad_components, uint32_t sampler); - fs_inst *emit_texture_gen5(ir_texture *ir, fs_reg dst, + fs_inst *emit_texture_gen5(ir_texture_opcode op, fs_reg dst, fs_reg coordinate, int coord_components, fs_reg shadow_comp, fs_reg lod, fs_reg lod2, int grad_components, fs_reg sample_index, uint32_t sampler, bool has_offset); - fs_inst *emit_texture_gen7(ir_texture *ir, fs_reg dst, + fs_inst *emit_texture_gen7(ir_texture_opcode op, fs_reg dst, fs_reg coordinate, int coord_components, fs_reg shadow_comp, fs_reg lod, fs_reg lod2, int grad_components, diff --git a/src/mesa/drivers/dri/i965/brw_fs_fp.cpp b/src/mesa/drivers/dri/i965/brw_fs_fp.cpp index a77769b2086..99cdecbbe4a 100644 --- a/src/mesa/drivers/dri/i965/brw_fs_fp.cpp +++ b/src/mesa/drivers/dri/i965/brw_fs_fp.cpp @@ -487,11 +487,11 @@ fs_visitor::emit_fragment_program_code() fs_inst *inst; if (brw->gen >= 7) { - inst = emit_texture_gen7(ir, dst, coordinate, coord_components, shadow_c, lod, dpdy, 0, sample_index, fs_reg(0u), fs_reg(fpi->TexSrcUnit), texel_offset); + inst = emit_texture_gen7(ir->op, dst, coordinate, coord_components, shadow_c, lod, dpdy, 0, sample_index, fs_reg(0u), fs_reg(fpi->TexSrcUnit), texel_offset); } else if (brw->gen >= 5) { - inst = emit_texture_gen5(ir, dst, coordinate, coord_components, shadow_c, lod, dpdy, 0, sample_index, fpi->TexSrcUnit, false); + inst = emit_texture_gen5(ir->op, dst, coordinate, coord_components, shadow_c, lod, dpdy, 0, sample_index, fpi->TexSrcUnit, false); } else { - inst = emit_texture_gen4(ir, dst, coordinate, coord_components, shadow_c, lod, dpdy, 0, fpi->TexSrcUnit); + inst = emit_texture_gen4(ir->op, dst, coordinate, coord_components, shadow_c, lod, dpdy, 0, fpi->TexSrcUnit); } inst->shadow_compare = fpi->TexShadow; diff --git a/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp b/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp index c741ca34df1..2251bae55d0 100644 --- a/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp +++ b/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp @@ -1166,7 +1166,7 @@ fs_visitor::visit(ir_assignment *ir) } fs_inst * -fs_visitor::emit_texture_gen4(ir_texture *ir, fs_reg dst, +fs_visitor::emit_texture_gen4(ir_texture_opcode op, fs_reg dst, fs_reg coordinate, int coord_components, fs_reg shadow_c, fs_reg lod, fs_reg dPdy, int grad_components, @@ -1194,13 +1194,13 @@ fs_visitor::emit_texture_gen4(ir_texture *ir, fs_reg dst, } mlen += 3; - if (ir->op == ir_tex) { + if (op == ir_tex) { /* There's no plain shadow compare message, so we use shadow * compare with a bias of 0.0. */ emit(MOV(fs_reg(MRF, base_mrf + mlen), fs_reg(0.0f))); mlen++; - } else if (ir->op == ir_txb || ir->op == ir_txl) { + } else if (op == ir_txb || op == ir_txl) { emit(MOV(fs_reg(MRF, base_mrf + mlen), lod)); mlen++; } else { @@ -1209,7 +1209,7 @@ fs_visitor::emit_texture_gen4(ir_texture *ir, fs_reg dst, emit(MOV(fs_reg(MRF, base_mrf + mlen), shadow_c)); mlen++; - } else if (ir->op == ir_tex) { + } else if (op == ir_tex) { for (int i = 0; i < coord_components; i++) { emit(MOV(fs_reg(MRF, base_mrf + mlen + i), coordinate)); coordinate = offset(coordinate, 1); @@ -1220,7 +1220,7 @@ fs_visitor::emit_texture_gen4(ir_texture *ir, fs_reg dst, } /* gen4's SIMD8 sampler always has the slots for u,v,r present. */ mlen += 3; - } else if (ir->op == ir_txd) { + } else if (op == ir_txd) { fs_reg &dPdx = lod; for (int i = 0; i < coord_components; i++) { @@ -1255,7 +1255,7 @@ fs_visitor::emit_texture_gen4(ir_texture *ir, fs_reg dst, dPdy = offset(dPdy, 1); } mlen += MAX2(grad_components, 2); - } else if (ir->op == ir_txs) { + } else if (op == ir_txs) { /* There's no SIMD8 resinfo message on Gen4. Use SIMD16 instead. */ simd16 = true; emit(MOV(fs_reg(MRF, base_mrf + mlen, BRW_REGISTER_TYPE_UD), lod)); @@ -1265,7 +1265,7 @@ fs_visitor::emit_texture_gen4(ir_texture *ir, fs_reg dst, * instructions. We'll need to do SIMD16 here. */ simd16 = true; - assert(ir->op == ir_txb || ir->op == ir_txl || ir->op == ir_txf); + assert(op == ir_txb || op == ir_txl || op == ir_txf); for (int i = 0; i < coord_components; i++) { emit(MOV(fs_reg(MRF, base_mrf + mlen + i * 2, coordinate.type), @@ -1300,8 +1300,7 @@ fs_visitor::emit_texture_gen4(ir_texture *ir, fs_reg dst, } enum opcode opcode; - - switch (ir->op) { + switch (op) { case ir_tex: opcode = SHADER_OPCODE_TEX; break; case ir_txb: opcode = FS_OPCODE_TXB; break; case ir_txl: opcode = SHADER_OPCODE_TXL; break; @@ -1338,7 +1337,7 @@ fs_visitor::emit_texture_gen4(ir_texture *ir, fs_reg dst, * surprising in the disassembly. */ fs_inst * -fs_visitor::emit_texture_gen5(ir_texture *ir, fs_reg dst, +fs_visitor::emit_texture_gen5(ir_texture_opcode op, fs_reg dst, fs_reg coordinate, int vector_elements, fs_reg shadow_c, fs_reg lod, fs_reg lod2, int grad_components, @@ -1374,7 +1373,7 @@ fs_visitor::emit_texture_gen5(ir_texture *ir, fs_reg dst, } enum opcode opcode; - switch (ir->op) { + switch (op) { case ir_tex: opcode = SHADER_OPCODE_TEX; break; @@ -1479,7 +1478,7 @@ is_high_sampler(struct brw_context *brw, fs_reg sampler) } fs_inst * -fs_visitor::emit_texture_gen7(ir_texture *ir, fs_reg dst, +fs_visitor::emit_texture_gen7(ir_texture_opcode op, fs_reg dst, fs_reg coordinate, int coord_components, fs_reg shadow_c, fs_reg lod, fs_reg lod2, int grad_components, @@ -1495,7 +1494,7 @@ fs_visitor::emit_texture_gen7(ir_texture *ir, fs_reg dst, } int length = 0; - if (ir->op == ir_tg4 || offset_value.file != BAD_FILE || + if (op == ir_tg4 || offset_value.file != BAD_FILE || is_high_sampler(brw, sampler)) { /* For general texture offsets (no txf workaround), we need a header to * put them in. Note that for SIMD16 we're making space for two actual @@ -1522,7 +1521,7 @@ fs_visitor::emit_texture_gen7(ir_texture *ir, fs_reg dst, bool coordinate_done = false; /* Set up the LOD info */ - switch (ir->op) { + switch (op) { case ir_tex: case ir_lod: break; @@ -1656,7 +1655,7 @@ fs_visitor::emit_texture_gen7(ir_texture *ir, fs_reg dst, /* Generate the SEND */ enum opcode opcode; - switch (ir->op) { + switch (op) { case ir_tex: opcode = SHADER_OPCODE_TEX; break; case ir_txb: opcode = FS_OPCODE_TXB; break; case ir_txl: opcode = SHADER_OPCODE_TXL; break; @@ -2003,19 +2002,19 @@ fs_visitor::visit(ir_texture *ir) fs_reg dst = fs_reg(this, glsl_type::get_instance(ir->type->base_type, 4, 1)); if (brw->gen >= 7) { - inst = emit_texture_gen7(ir, dst, coordinate, coord_components, + inst = emit_texture_gen7(ir->op, dst, coordinate, coord_components, shadow_comparitor, lod, lod2, grad_components, sample_index, mcs, sampler_reg, offset_value); } else if (brw->gen >= 5) { - inst = emit_texture_gen5(ir, dst, coordinate, coord_components, + inst = emit_texture_gen5(ir->op, dst, coordinate, coord_components, shadow_comparitor, lod, lod2, grad_components, sample_index, sampler, ir->offset != NULL); } else { - inst = emit_texture_gen4(ir, dst, coordinate, coord_components, + inst = emit_texture_gen4(ir->op, dst, coordinate, coord_components, shadow_comparitor, lod, lod2, grad_components, sampler); |