diff options
author | Bryan Cain <[email protected]> | 2011-08-31 17:28:53 -0500 |
---|---|---|
committer | Bryan Cain <[email protected]> | 2011-08-31 21:49:26 -0500 |
commit | 488fe51cf823ccd137c667f1e92dd86f8323b723 (patch) | |
tree | 498eaba0b4e1e0de46ef932417d9e6b6e8165c20 /src/mesa/drivers/dri | |
parent | 7b1d94e5d1f53ac5f59000176aea1d02fc9a1181 (diff) |
mesa: Replace the EmitNoIfs compiler flag with a MaxIfDepth flag.
This is a better, more fine-grained way of lowering if statements. Fixes the
game And Yet It Moves on nv50.
Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri')
-rw-r--r-- | src/mesa/drivers/dri/i915/i915_context.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/i915/i915_context.c b/src/mesa/drivers/dri/i915/i915_context.c index 11bee140ab6..e807281041a 100644 --- a/src/mesa/drivers/dri/i915/i915_context.c +++ b/src/mesa/drivers/dri/i915/i915_context.c @@ -189,7 +189,7 @@ i915CreateContext(int api, struct gl_shader_compiler_options *const fs_options = & ctx->ShaderCompilerOptions[MESA_SHADER_FRAGMENT]; - fs_options->EmitNoIfs = GL_TRUE; + fs_options->MaxIfDepth = 0; fs_options->EmitNoNoise = GL_TRUE; fs_options->EmitNoPow = GL_TRUE; fs_options->EmitNoMainReturn = GL_TRUE; |