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authorJason Ekstrand <[email protected]>2015-08-05 16:39:32 -0700
committerJason Ekstrand <[email protected]>2015-10-02 14:22:53 -0700
commitcd1ae6ebfac22f76d26a5b8659423969b2aeddce (patch)
tree115fb6660580c59ad056306a1848310f2405e264 /src/mesa/drivers/dri
parent30c63571133ed50907ec14172c2f3ef82ee8a34e (diff)
nir/glsl: Take a gl_shader_program and a stage rather than a gl_shader
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri')
-rw-r--r--src/mesa/drivers/dri/i965/brw_nir.c3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_nir.c b/src/mesa/drivers/dri/i965/brw_nir.c
index 2812fd72fd9..cc9430c83e6 100644
--- a/src/mesa/drivers/dri/i965/brw_nir.c
+++ b/src/mesa/drivers/dri/i965/brw_nir.c
@@ -103,13 +103,12 @@ brw_create_nir(struct brw_context *brw,
static const nir_lower_tex_options tex_options = {
.lower_txp = ~0,
};
- struct gl_shader *shader = shader_prog ? shader_prog->_LinkedShaders[stage] : NULL;
bool debug_enabled = INTEL_DEBUG & intel_debug_flag_for_shader_stage(stage);
nir_shader *nir;
/* First, lower the GLSL IR or Mesa IR to NIR */
if (shader_prog) {
- nir = glsl_to_nir(shader, options);
+ nir = glsl_to_nir(shader_prog, stage, options);
} else {
nir = prog_to_nir(prog, options);
nir_convert_to_ssa(nir); /* turn registers into SSA */