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authorIan Romanick <[email protected]>2011-11-15 12:01:18 -0800
committerIan Romanick <[email protected]>2012-01-11 12:51:24 -0800
commitb527dd65c830a2b008816cf390d5be906e29bb23 (patch)
tree7582147e6d7b182608985c0718d0e6a386f55c34 /src/mesa/drivers/dri
parentca5b30bf8142d916a40eaaa7091882464a237f1f (diff)
mesa: Track fixed-function fragment shader as a shader
Previously the fixed-function fragment shader was tracked as a gl_program. This means that it shows up in the driver as a Mesa IR program instead of as a GLSL IR program. If a driver doesn't generate Mesa IR from the GLSL IR, that program is empty. If the program is empty there is either no rendering or a GPU hang. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Acked-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri')
-rw-r--r--src/mesa/drivers/dri/i965/brw_wm.c2
-rw-r--r--src/mesa/drivers/dri/i965/brw_wm_state.c4
-rw-r--r--src/mesa/drivers/dri/i965/gen6_wm_state.c4
-rw-r--r--src/mesa/drivers/dri/i965/gen7_wm_state.c4
4 files changed, 9 insertions, 5 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_wm.c b/src/mesa/drivers/dri/i965/brw_wm.c
index cad0af8c1ac..7dee20b7f92 100644
--- a/src/mesa/drivers/dri/i965/brw_wm.c
+++ b/src/mesa/drivers/dri/i965/brw_wm.c
@@ -543,7 +543,7 @@ brw_upload_wm_prog(struct brw_context *brw)
if (!brw_search_cache(&brw->cache, BRW_WM_PROG,
&key, sizeof(key),
&brw->wm.prog_offset, &brw->wm.prog_data)) {
- bool success = do_wm_prog(brw, ctx->Shader.CurrentFragmentProgram, fp,
+ bool success = do_wm_prog(brw, ctx->Shader._CurrentFragmentProgram, fp,
&key);
(void) success;
assert(success);
diff --git a/src/mesa/drivers/dri/i965/brw_wm_state.c b/src/mesa/drivers/dri/i965/brw_wm_state.c
index e1791c20ea7..dd67795e743 100644
--- a/src/mesa/drivers/dri/i965/brw_wm_state.c
+++ b/src/mesa/drivers/dri/i965/brw_wm_state.c
@@ -169,9 +169,9 @@ brw_upload_wm_unit(struct brw_context *brw)
* If using the fragment shader backend, the program is always
* 8-wide. If not, it's always 16.
*/
- if (ctx->Shader.CurrentFragmentProgram) {
+ if (ctx->Shader._CurrentFragmentProgram) {
struct brw_shader *shader = (struct brw_shader *)
- ctx->Shader.CurrentFragmentProgram->_LinkedShaders[MESA_SHADER_FRAGMENT];
+ ctx->Shader._CurrentFragmentProgram->_LinkedShaders[MESA_SHADER_FRAGMENT];
if (shader != NULL && shader->ir != NULL) {
wm->wm5.enable_8_pix = 1;
diff --git a/src/mesa/drivers/dri/i965/gen6_wm_state.c b/src/mesa/drivers/dri/i965/gen6_wm_state.c
index 0547eb8a0b3..3669811be55 100644
--- a/src/mesa/drivers/dri/i965/gen6_wm_state.c
+++ b/src/mesa/drivers/dri/i965/gen6_wm_state.c
@@ -135,7 +135,9 @@ upload_wm_state(struct brw_context *brw)
dw5 |= GEN6_WM_LINE_END_CAP_AA_WIDTH_0_5;
/* Use ALT floating point mode for ARB fragment programs, because they
- * require 0^0 == 1.
+ * require 0^0 == 1. Even though _CurrentFragmentProgram is used for
+ * rendering, CurrentFragmentProgram is used for this check to
+ * differentiate between the GLSL and non-GLSL cases.
*/
if (ctx->Shader.CurrentFragmentProgram == NULL)
dw2 |= GEN6_WM_FLOATING_POINT_MODE_ALT;
diff --git a/src/mesa/drivers/dri/i965/gen7_wm_state.c b/src/mesa/drivers/dri/i965/gen7_wm_state.c
index 1468fcc1278..32222f922d8 100644
--- a/src/mesa/drivers/dri/i965/gen7_wm_state.c
+++ b/src/mesa/drivers/dri/i965/gen7_wm_state.c
@@ -166,7 +166,9 @@ upload_ps_state(struct brw_context *brw)
dw2 |= (ALIGN(brw->sampler.count, 4) / 4) << GEN7_PS_SAMPLER_COUNT_SHIFT;
/* Use ALT floating point mode for ARB fragment programs, because they
- * require 0^0 == 1.
+ * require 0^0 == 1. Even though _CurrentFragmentProgram is used for
+ * rendering, CurrentFragmentProgram is used for this check to
+ * differentiate between the GLSL and non-GLSL cases.
*/
if (intel->ctx.Shader.CurrentFragmentProgram == NULL)
dw2 |= GEN7_PS_FLOATING_POINT_MODE_ALT;