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authorChad Versace <[email protected]>2015-09-25 11:16:13 -0700
committerChad Versace <[email protected]>2015-09-30 15:32:03 -0700
commitb217e6f0351f185d7181712db2871611de2f89ea (patch)
tree7aa1fe394838e0c5233f1c043e292cc8950228d3 /src/mesa/drivers/dri
parentf7fe9fb0f19196f74864e0b0f57ac61c066c9d10 (diff)
i965/miptree: Add PRM references for most struct members (v2)
Add comments that link the driver's miptree structures to the hardware structures documented in the PRM. This provides sorely needed orientation to developers new to the miptree code. And for miptree veterans, this clarifies some of the more obscure miptree data. For each driver struct field that closely corresponds to a hardware struct field, add a PRM reference to that hardware field's name. For example, struct intel_mipmap_tree { ... /** * @brief One of GL_TEXTURE_2D, GL_TEXTURE_2D_ARRAY, etc. * * @see RENDER_SURFACE_STATE.SurfaceType * @see RENDER_SURFACE_STATE.SurfaceArray * @see 3DSTATE_DEPTH_BUFFER.SurfaceType */ GLenum target; ... }; Also annotate the INTEL_MSAA_LAYOUT_* enums with the name of the PRM sections that documents the layout. v2: Replace "2D subimage" with "slice", and define what a "slice" is. For Ben. Reviewed-by: Anuj Phogat <[email protected]> (v1) Reviewed-by: Ben Widawsky <[email protected]> (v1)
Diffstat (limited to 'src/mesa/drivers/dri')
-rw-r--r--src/mesa/drivers/dri/i965/intel_mipmap_tree.h179
1 files changed, 154 insertions, 25 deletions
diff --git a/src/mesa/drivers/dri/i965/intel_mipmap_tree.h b/src/mesa/drivers/dri/i965/intel_mipmap_tree.h
index e4acf8bc9f7..486e5c6f43b 100644
--- a/src/mesa/drivers/dri/i965/intel_mipmap_tree.h
+++ b/src/mesa/drivers/dri/i965/intel_mipmap_tree.h
@@ -142,6 +142,9 @@ struct intel_mipmap_level
* \code
* x = mt->level[l].slice[s].x_offset
* y = mt->level[l].slice[s].y_offset
+ *
+ * On some hardware generations, we program these offsets into
+ * RENDER_SURFACE_STATE.XOffset and RENDER_SURFACE_STATE.YOffset.
*/
GLuint x_offset;
GLuint y_offset;
@@ -170,12 +173,16 @@ enum intel_msaa_layout
* accommodated by scaling up the width and the height of the surface so
* that all the samples corresponding to a pixel are located at nearby
* memory locations.
+ *
+ * @see PRM section "Interleaved Multisampled Surfaces"
*/
INTEL_MSAA_LAYOUT_IMS,
/**
* Uncompressed Multisample Surface. The surface is stored as a 2D array,
* with array slice n containing all pixel data for sample n.
+ *
+ * @see PRM section "Uncompressed Multisampled Surfaces"
*/
INTEL_MSAA_LAYOUT_UMS,
@@ -187,6 +194,8 @@ enum intel_msaa_layout
* the common case (where all samples constituting a pixel have the same
* color value) to be stored efficiently by just using a single array
* slice.
+ *
+ * @see PRM section "Compressed Multisampled Surfaces"
*/
INTEL_MSAA_LAYOUT_CMS,
};
@@ -320,14 +329,34 @@ enum miptree_array_layout {
*/
struct intel_miptree_aux_buffer
{
- /** Buffer object containing the pixel data. */
+ /**
+ * Buffer object containing the pixel data.
+ *
+ * @see RENDER_SURFACE_STATE.AuxiliarySurfaceBaseAddress
+ * @see 3DSTATE_HIER_DEPTH_BUFFER.AuxiliarySurfaceBaseAddress
+ */
drm_intel_bo *bo;
- uint32_t pitch; /**< pitch in bytes. */
+ /**
+ * Pitch in bytes.
+ *
+ * @see RENDER_SURFACE_STATE.AuxiliarySurfacePitch
+ * @see 3DSTATE_HIER_DEPTH_BUFFER.SurfacePitch
+ */
+ uint32_t pitch;
- uint32_t qpitch; /**< The distance in rows between array slices. */
+ /**
+ * The distance in rows between array slices.
+ *
+ * @see RENDER_SURFACE_STATE.AuxiliarySurfaceQPitch
+ * @see 3DSTATE_HIER_DEPTH_BUFFER.SurfaceQPitch
+ */
+ uint32_t qpitch;
- struct intel_mipmap_tree *mt; /**< hiz miptree used with Gen6 */
+ /**
+ * Hiz miptree. Used only by Gen6.
+ */
+ struct intel_mipmap_tree *mt;
};
/* Tile resource modes */
@@ -339,15 +368,49 @@ enum intel_miptree_tr_mode {
struct intel_mipmap_tree
{
- /** Buffer object containing the pixel data. */
+ /**
+ * Buffer object containing the surface.
+ *
+ * @see intel_mipmap_tree::offset
+ * @see RENDER_SURFACE_STATE.SurfaceBaseAddress
+ * @see RENDER_SURFACE_STATE.AuxiliarySurfaceBaseAddress
+ * @see 3DSTATE_DEPTH_BUFFER.SurfaceBaseAddress
+ * @see 3DSTATE_HIER_DEPTH_BUFFER.SurfaceBaseAddress
+ * @see 3DSTATE_STENCIL_BUFFER.SurfaceBaseAddress
+ */
drm_intel_bo *bo;
- uint32_t pitch; /**< pitch in bytes. */
+ /**
+ * Pitch in bytes.
+ *
+ * @see RENDER_SURFACE_STATE.SurfacePitch
+ * @see RENDER_SURFACE_STATE.AuxiliarySurfacePitch
+ * @see 3DSTATE_DEPTH_BUFFER.SurfacePitch
+ * @see 3DSTATE_HIER_DEPTH_BUFFER.SurfacePitch
+ * @see 3DSTATE_STENCIL_BUFFER.SurfacePitch
+ */
+ uint32_t pitch;
+
+ /**
+ * One of the I915_TILING_* flags.
+ *
+ * @see RENDER_SURFACE_STATE.TileMode
+ * @see 3DSTATE_DEPTH_BUFFER.TileMode
+ */
+ uint32_t tiling;
- uint32_t tiling; /**< One of the I915_TILING_* flags */
+ /**
+ * @see RENDER_SURFACE_STATE.TiledResourceMode
+ * @see 3DSTATE_DEPTH_BUFFER.TiledResourceMode
+ */
enum intel_miptree_tr_mode tr_mode;
- /* Effectively the key:
+ /**
+ * @brief One of GL_TEXTURE_2D, GL_TEXTURE_2D_ARRAY, etc.
+ *
+ * @see RENDER_SURFACE_STATE.SurfaceType
+ * @see RENDER_SURFACE_STATE.SurfaceArray
+ * @see 3DSTATE_DEPTH_BUFFER.SurfaceType
*/
GLenum target;
@@ -364,27 +427,42 @@ struct intel_mipmap_tree
*
* For ETC1/ETC2 textures, this is one of the uncompressed mesa texture
* formats if the hardware lacks support for ETC1/ETC2. See @ref etc_format.
+ *
+ * @see RENDER_SURFACE_STATE.SurfaceFormat
+ * @see 3DSTATE_DEPTH_BUFFER.SurfaceFormat
*/
mesa_format format;
- /** This variable stores the value of ETC compressed texture format */
+ /**
+ * This variable stores the value of ETC compressed texture format
+ *
+ * @see RENDER_SURFACE_STATE.SurfaceFormat
+ */
mesa_format etc_format;
/**
* @name Surface Alignment
* @{
*
- * This defines the alignment of the upperleft pixel of each 2D subimage
- * contained in the surface. The alignment is in pixel coordinates relative
- * to the surface's most upperleft pixel, which is the pixel at (x=0, y=0,
- * layer=0, level=0).
+ * This defines the alignment of the upperleft pixel of each "slice" in the
+ * surface. The alignment is in pixel coordinates relative to the surface's
+ * most upperleft pixel, which is the pixel at (x=0, y=0, layer=0,
+ * level=0).
+ *
+ * The hardware docs do not use the term "slice". We use "slice" to mean
+ * the pixels at a given miplevel and layer. For 2D surfaces, the layer is
+ * the array slice; for 3D surfaces, the layer is the z offset.
*
* In the surface layout equations found in the hardware docs, the
* horizontal and vertical surface alignments often appear as variables 'i'
* and 'j'.
*/
- uint32_t halign; /**< RENDER_SURFACE_STATE.SurfaceHorizontalAlignment */
- uint32_t valign; /**< RENDER_SURFACE_STATE.SurfaceVerticalAlignment */
+
+ /** @see RENDER_SURFACE_STATE.SurfaceHorizontalAlignment */
+ uint32_t halign;
+
+ /** @see RENDER_SURFACE_STATE.SurfaceVerticalAlignment */
+ uint32_t valign;
/** @} */
GLuint first_level;
@@ -400,19 +478,47 @@ struct intel_mipmap_tree
*/
GLuint physical_width0, physical_height0, physical_depth0;
- GLuint cpp; /**< bytes per pixel (or bytes per block if compressed) */
+ /** Bytes per pixel (or bytes per block if compressed) */
+ GLuint cpp;
+
+ /**
+ * @see RENDER_SURFACE_STATE.NumberOfMultisamples
+ * @see 3DSTATE_MULTISAMPLE.NumberOfMultisamples
+ */
GLuint num_samples;
+
bool compressed;
/**
- * Level zero image dimensions. These dimensions correspond to the
+ * @name Level zero image dimensions
+ * @{
+ *
+ * These dimensions correspond to the
* logical width, height, and depth of the texture as seen by client code.
* Accordingly, they do not account for the extra width, height, and/or
* depth that must be allocated in order to accommodate multisample
* formats, nor do they account for the extra factor of 6 in depth that
* must be allocated in order to accommodate cubemap textures.
*/
- uint32_t logical_width0, logical_height0, logical_depth0;
+
+ /**
+ * @see RENDER_SURFACE_STATE.Width
+ * @see 3DSTATE_DEPTH_BUFFER.Width
+ */
+ uint32_t logical_width0;
+
+ /**
+ * @see RENDER_SURFACE_STATE.Height
+ * @see 3DSTATE_DEPTH_BUFFER.Height
+ */
+ uint32_t logical_height0;
+
+ /**
+ * @see RENDER_SURFACE_STATE.Depth
+ * @see 3DSTATE_DEPTH_BUFFER.Depth
+ */
+ uint32_t logical_depth0;
+ /** @} */
/**
* Indicates if we use the standard miptree layout (ALL_LOD_IN_EACH_SLICE),
@@ -429,11 +535,18 @@ struct intel_mipmap_tree
* surfaces it is the number of blocks. For 1D array surfaces that have the
* mipmap tree stored horizontally it is the number of pixels between each
* slice.
+ *
+ * @see RENDER_SURFACE_STATE.SurfaceQPitch
+ * @see 3DSTATE_DEPTH_BUFFER.SurfaceQPitch
+ * @see 3DSTATE_HIER_DEPTH_BUFFER.SurfaceQPitch
+ * @see 3DSTATE_STENCIL_BUFFER.SurfaceQPitch
*/
uint32_t qpitch;
/**
* MSAA layout used by this buffer.
+ *
+ * @see RENDER_SURFACE_STATE.MultisampledSurfaceStorageFormat
*/
enum intel_msaa_layout msaa_layout;
@@ -442,24 +555,34 @@ struct intel_mipmap_tree
GLuint total_width;
GLuint total_height;
- /* The 3DSTATE_CLEAR_PARAMS value associated with the last depth clear to
- * this depth mipmap tree, if any.
+ /**
+ * The depth value used during the most recent fast depth clear performed
+ * on the surface. This field is invalid only if surface has never
+ * underwent a fast depth clear.
+ *
+ * @see 3DSTATE_CLEAR_PARAMS.DepthClearValue
*/
uint32_t depth_clear_value;
- /* Includes image offset tables:
- */
+ /* Includes image offset tables: */
struct intel_mipmap_level level[MAX_TEXTURE_LEVELS];
- /* Offset into bo where miptree starts:
+ /**
+ * Offset into bo where the surface starts.
+ *
+ * @see intel_mipmap_tree::bo
+ *
+ * @see RENDER_SURFACE_STATE.AuxiliarySurfaceBaseAddress
+ * @see 3DSTATE_DEPTH_BUFFER.SurfaceBaseAddress
+ * @see 3DSTATE_HIER_DEPTH_BUFFER.SurfaceBaseAddress
+ * @see 3DSTATE_STENCIL_BUFFER.SurfaceBaseAddress
*/
uint32_t offset;
/**
* \brief HiZ aux buffer
*
- * The hiz miptree contains the miptree's hiz buffer. To allocate the hiz
- * buffer, use intel_miptree_alloc_hiz().
+ * To allocate the hiz buffer, use intel_miptree_alloc_hiz().
*
* To determine if hiz is enabled, do not check this pointer. Instead, use
* intel_miptree_slice_has_hiz().
@@ -484,6 +607,7 @@ struct intel_mipmap_tree
* require separate stencil. It always has the true copy of the stencil
* bits, regardless of mt->format.
*
+ * \see 3DSTATE_STENCIL_BUFFER
* \see intel_miptree_map_depthstencil()
* \see intel_miptree_unmap_depthstencil()
*/
@@ -511,6 +635,11 @@ struct intel_mipmap_tree
*
* This value will only ever contain ones in bits 28-31, so it is safe to
* OR into dword 7 of SURFACE_STATE.
+ *
+ * @see RENDER_SURFACE_STATE.RedClearColor
+ * @see RENDER_SURFACE_STATE.GreenClearColor
+ * @see RENDER_SURFACE_STATE.BlueClearColor
+ * @see RENDER_SURFACE_STATE.AlphaClearColor
*/
uint32_t fast_clear_color_value;