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author | Eric Anholt <[email protected]> | 2016-05-18 12:29:02 -0700 |
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committer | Eric Anholt <[email protected]> | 2016-05-18 17:30:07 -0700 |
commit | a507dcc1601d436f6b68fc59a8a8393773d6fd8b (patch) | |
tree | d090566406e88c09153de5d502d1b2f49a8686e0 /src/mesa/drivers/dri | |
parent | 7ac08adfb4af3157171a565e353f608365c5dde5 (diff) |
vc4: Size transfer temporary mappings appropriately for full maps of 3D.
We don't really support reading/writing of 3D textures since the hardware
doesn't do 3D, but we do need to make sure that a pipe_transfer for them
has enough space to store the image. This was previously not a problem
because the state tracker only mapped a slice at a time until
fb9fe352ea41c7e3633ba2c483c59b73c529845b. Fixes glean glsl1 tests, which
all have setup of a 3D texture at the start.
Diffstat (limited to 'src/mesa/drivers/dri')
0 files changed, 0 insertions, 0 deletions