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authorMatt Turner <[email protected]>2017-01-29 18:20:10 -0800
committerMatt Turner <[email protected]>2017-02-15 14:52:27 -0800
commita1891da7c865c80d95c450abfc0d2bc49db5f678 (patch)
treea138bc20f9abca675373852e0b1828314dc4b815 /src/mesa/drivers/dri
parent656e30b6860461b2bd725590488126d5e7e10ec1 (diff)
Revert "i915: Always enable GL 2.0 support."
This partially reverts commit 97217a40f97cdeae0304798b607f704deb0c3558. It leaves ES 2.0 support in place per Ian's suggestion, because ES 2.0 is designed to work on hardware like i915. Chrome only uses the GPU if you have GL >= 2.0, and using i915 (and prog_execute) actually hurt performance compared with the software paths.
Diffstat (limited to 'src/mesa/drivers/dri')
-rw-r--r--src/mesa/drivers/dri/i915/intel_extensions.c8
-rw-r--r--src/mesa/drivers/dri/i915/intel_screen.c21
2 files changed, 25 insertions, 4 deletions
diff --git a/src/mesa/drivers/dri/i915/intel_extensions.c b/src/mesa/drivers/dri/i915/intel_extensions.c
index ab7820f1232..4f2c6fa34e3 100644
--- a/src/mesa/drivers/dri/i915/intel_extensions.c
+++ b/src/mesa/drivers/dri/i915/intel_extensions.c
@@ -92,8 +92,12 @@ intelInitExtensions(struct gl_context *ctx)
ctx->Extensions.ATI_separate_stencil = true;
ctx->Extensions.ATI_texture_env_combine3 = true;
ctx->Extensions.NV_texture_env_combine4 = true;
- ctx->Extensions.ARB_fragment_shader = true;
- ctx->Extensions.ARB_occlusion_query = true;
+
+ if (driQueryOptionb(&intel->optionCache, "fragment_shader"))
+ ctx->Extensions.ARB_fragment_shader = true;
+
+ if (driQueryOptionb(&intel->optionCache, "stub_occlusion_query"))
+ ctx->Extensions.ARB_occlusion_query = true;
}
if (intel->ctx.Mesa_DXTn
diff --git a/src/mesa/drivers/dri/i915/intel_screen.c b/src/mesa/drivers/dri/i915/intel_screen.c
index 5c7c06a9c10..fe861790074 100644
--- a/src/mesa/drivers/dri/i915/intel_screen.c
+++ b/src/mesa/drivers/dri/i915/intel_screen.c
@@ -62,6 +62,10 @@ DRI_CONF_BEGIN
DRI_CONF_DESC(en, "Enable early Z in classic mode (unstable, 945-only).")
DRI_CONF_OPT_END
+ DRI_CONF_OPT_BEGIN_B(fragment_shader, "true")
+ DRI_CONF_DESC(en, "Enable limited ARB_fragment_shader support on 915/945.")
+ DRI_CONF_OPT_END
+
DRI_CONF_SECTION_END
DRI_CONF_SECTION_QUALITY
DRI_CONF_FORCE_S3TC_ENABLE("false")
@@ -75,6 +79,10 @@ DRI_CONF_BEGIN
DRI_CONF_DISABLE_GLSL_LINE_CONTINUATIONS("false")
DRI_CONF_DISABLE_BLEND_FUNC_EXTENDED("false")
+ DRI_CONF_OPT_BEGIN_B(stub_occlusion_query, "false")
+ DRI_CONF_DESC(en, "Enable stub ARB_occlusion_query support on 915/945.")
+ DRI_CONF_OPT_END
+
DRI_CONF_OPT_BEGIN_B(shader_precompile, "true")
DRI_CONF_DESC(en, "Perform code generation at shader link time.")
DRI_CONF_OPT_END
@@ -1125,12 +1133,21 @@ set_max_gl_versions(struct intel_screen *screen)
__DRIscreen *psp = screen->driScrnPriv;
switch (screen->gen) {
- case 3:
+ case 3: {
+ bool has_fragment_shader = driQueryOptionb(&screen->optionCache, "fragment_shader");
+ bool has_occlusion_query = driQueryOptionb(&screen->optionCache, "stub_occlusion_query");
+
psp->max_gl_core_version = 0;
psp->max_gl_es1_version = 11;
- psp->max_gl_compat_version = 21;
psp->max_gl_es2_version = 20;
+
+ if (has_fragment_shader && has_occlusion_query) {
+ psp->max_gl_compat_version = 21;
+ } else {
+ psp->max_gl_compat_version = 14;
+ }
break;
+ }
case 2:
psp->max_gl_core_version = 0;
psp->max_gl_compat_version = 13;