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authorEric Anholt <[email protected]>2012-12-05 15:24:07 -0800
committerEric Anholt <[email protected]>2012-12-14 15:18:10 -0800
commit6255fc7426ce51b3bd1b28af45f4977fdcc37a55 (patch)
tree1a3eb8b24c819f016d1c929e45aa85caeea677e5 /src/mesa/drivers/dri
parent461a29783a28e579a9a5a236e5f47ffb6d18a328 (diff)
i965/fs: Move the old gen4 bspec-based scheduling info to a helper func.
For gen7 everything changes, and we have actual information on latency. Acked-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri')
-rw-r--r--src/mesa/drivers/dri/i965/brw_fs_schedule_instructions.cpp74
1 files changed, 41 insertions, 33 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_fs_schedule_instructions.cpp b/src/mesa/drivers/dri/i965/brw_fs_schedule_instructions.cpp
index 76bd5b2cc36..28e1ebb53b9 100644
--- a/src/mesa/drivers/dri/i965/brw_fs_schedule_instructions.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs_schedule_instructions.cpp
@@ -67,41 +67,11 @@ public:
this->parent_count = 0;
this->unblocked_time = 0;
- int chans = 8;
- int math_latency = 22;
-
- switch (inst->opcode) {
- case SHADER_OPCODE_RCP:
- this->latency = 1 * chans * math_latency;
- break;
- case SHADER_OPCODE_RSQ:
- this->latency = 2 * chans * math_latency;
- break;
- case SHADER_OPCODE_INT_QUOTIENT:
- case SHADER_OPCODE_SQRT:
- case SHADER_OPCODE_LOG2:
- /* full precision log. partial is 2. */
- this->latency = 3 * chans * math_latency;
- break;
- case SHADER_OPCODE_INT_REMAINDER:
- case SHADER_OPCODE_EXP2:
- /* full precision. partial is 3, same throughput. */
- this->latency = 4 * chans * math_latency;
- break;
- case SHADER_OPCODE_POW:
- this->latency = 8 * chans * math_latency;
- break;
- case SHADER_OPCODE_SIN:
- case SHADER_OPCODE_COS:
- /* minimum latency, max is 12 rounds. */
- this->latency = 5 * chans * math_latency;
- break;
- default:
- this->latency = 2;
- break;
- }
+ set_latency_gen4();
}
+ void set_latency_gen4();
+
fs_inst *inst;
schedule_node **children;
int *child_latency;
@@ -112,6 +82,44 @@ public:
int latency;
};
+void
+schedule_node::set_latency_gen4()
+{
+ int chans = 8;
+ int math_latency = 22;
+
+ switch (inst->opcode) {
+ case SHADER_OPCODE_RCP:
+ this->latency = 1 * chans * math_latency;
+ break;
+ case SHADER_OPCODE_RSQ:
+ this->latency = 2 * chans * math_latency;
+ break;
+ case SHADER_OPCODE_INT_QUOTIENT:
+ case SHADER_OPCODE_SQRT:
+ case SHADER_OPCODE_LOG2:
+ /* full precision log. partial is 2. */
+ this->latency = 3 * chans * math_latency;
+ break;
+ case SHADER_OPCODE_INT_REMAINDER:
+ case SHADER_OPCODE_EXP2:
+ /* full precision. partial is 3, same throughput. */
+ this->latency = 4 * chans * math_latency;
+ break;
+ case SHADER_OPCODE_POW:
+ this->latency = 8 * chans * math_latency;
+ break;
+ case SHADER_OPCODE_SIN:
+ case SHADER_OPCODE_COS:
+ /* minimum latency, max is 12 rounds. */
+ this->latency = 5 * chans * math_latency;
+ break;
+ default:
+ this->latency = 2;
+ break;
+ }
+}
+
class instruction_scheduler {
public:
instruction_scheduler(fs_visitor *v, void *mem_ctx, int grf_count,