diff options
author | Jason Ekstrand <[email protected]> | 2017-01-23 10:53:13 -0800 |
---|---|---|
committer | Jason Ekstrand <[email protected]> | 2017-01-24 10:06:07 -0800 |
commit | 4c180f9633421a526f3ea6746cf38b809e7c1abb (patch) | |
tree | 7edbe9fa332ab37d70cc6d410a208acfd34b4ee7 /src/mesa/drivers/dri | |
parent | 0054dded035ddca074aaec74dac7fe5790df94d1 (diff) |
i965/blorp: Use the correct ISL format for combined depth/stencil
In brw_blorp_copyteximage, we use the format from the render buffer.
This could be a combined depth/stencil format. In this case, we handle
stencil properly but we give blorp the wrong ISL format. Specifically,
we would give blorp ISL_FORMAT_R32G32B32A32_FLOAT which is the wrong
size was causing GPU hangs.
Fixes: GL45-CTS.gtf30.GL3Tests.packed_depth_stencil.packed_depth_stencil_copyteximage
Reviewed-by: Chad Versace <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
Cc: "13.0 17.0" <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_blorp.c | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_blorp.c b/src/mesa/drivers/dri/i965/brw_blorp.c index d79f529fdc2..3a7cf84db03 100644 --- a/src/mesa/drivers/dri/i965/brw_blorp.c +++ b/src/mesa/drivers/dri/i965/brw_blorp.c @@ -284,8 +284,10 @@ brw_blorp_to_isl_format(struct brw_context *brw, mesa_format format, case MESA_FORMAT_S_UINT8: return ISL_FORMAT_R8_UINT; case MESA_FORMAT_Z24_UNORM_X8_UINT: + case MESA_FORMAT_Z24_UNORM_S8_UINT: return ISL_FORMAT_R24_UNORM_X8_TYPELESS; case MESA_FORMAT_Z_FLOAT32: + case MESA_FORMAT_Z32_FLOAT_S8X24_UINT: return ISL_FORMAT_R32_FLOAT; case MESA_FORMAT_Z_UNORM16: return ISL_FORMAT_R16_UNORM; |