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authorPaul Berry <[email protected]>2014-01-10 16:05:11 -0800
committerJordan Justen <[email protected]>2014-09-01 19:38:27 -0700
commit373143ed9187c4d4ce1e3c486b5dd0880d18ec8b (patch)
tree9dc6edf9ee791e35bcefbf2483e02cf178688224 /src/mesa/drivers/dri
parentc5bdf9be1eca190417998d548fd140c1eca37a54 (diff)
i965: Modify dirty bit handling to support 2 pipelines.
The hardware state for compute shaders is almost entirely orthogonal to the hardware state for 3D rendering. To avoid sending unnecessary state to the hardware, we'll need to have a separate set of state atoms for the compute pipeline and the 3D pipeline. That means we need to maintain two separate sets of dirty bits to determine which state atoms need to be run. But the dirty bits are not completely independent; for example, if BRW_NEW_SURFACES is flagged while doing 3D rendering, then not only do we need to re-run 3D state atoms that depend on BRW_NEW_SURFACES, but we also need to re-run compute state atoms that depend on BRW_NEW_SURFACES. But we'll also need to re-run those state atoms the next time the compute pipeline is run. To accomplish this, we record two sets of dirty bits, one for each pipeline. When bits are dirtied (via SET_DIRTY_BIT() or SET_DIRTY_ALL()) we set them to the dirty state in both pipelines. When brw_state_upload() is run, we clear the dirty bits just for the pipeline that was run. Note that since the number of pipelines is known at compile time to be 2, the compiler should unroll the loops in SET_DIRTY_BIT() and SET_DIRTY_ALL(). Reviewed-by: Jordan Justen <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri')
-rw-r--r--src/mesa/drivers/dri/i965/brw_context.h36
-rw-r--r--src/mesa/drivers/dri/i965/brw_draw.c8
-rw-r--r--src/mesa/drivers/dri/i965/brw_state.h4
-rw-r--r--src/mesa/drivers/dri/i965/brw_state_upload.c14
4 files changed, 46 insertions, 16 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_context.h b/src/mesa/drivers/dri/i965/brw_context.h
index a44b77f4717..24bf023230b 100644
--- a/src/mesa/drivers/dri/i965/brw_context.h
+++ b/src/mesa/drivers/dri/i965/brw_context.h
@@ -243,9 +243,31 @@ struct brw_state_flags {
/**
+ * Enum representing the different pipelines.
+ */
+typedef enum {
+ /**
+ * 3D rendering pipeline (vertex through fragment shader).
+ */
+ BRW_PIPELINE_3D,
+
+ /**
+ * Compute shader pipeline.
+ */
+ BRW_PIPELINE_COMPUTE,
+
+ BRW_NUM_PIPELINES
+} brw_pipeline;
+
+
+/**
* Set one of the bits in a field of brw_state_flags.
*/
-#define SET_DIRTY_BIT(FIELD, FLAG) brw->state.dirty.FIELD |= (FLAG)
+#define SET_DIRTY_BIT(FIELD, FLAG) \
+ do { \
+ for (int pipeline = 0; pipeline < BRW_NUM_PIPELINES; pipeline++) \
+ brw->state.pipeline_dirty[pipeline].FIELD |= (FLAG); \
+ } while (false)
/**
@@ -254,15 +276,18 @@ struct brw_state_flags {
#define SET_DIRTY_ALL(FIELD) \
do { \
/* ~0 == 0xffffffff, so make sure field is <= 32 bits */ \
- STATIC_ASSERT(sizeof(brw->state.dirty.FIELD) == 4); \
- brw->state.dirty.FIELD = ~0; \
+ STATIC_ASSERT(sizeof(brw->state.pipeline_dirty[0].FIELD) == 4); \
+ for (int pipeline = 0; pipeline < BRW_NUM_PIPELINES; pipeline++) \
+ brw->state.pipeline_dirty[pipeline].FIELD = ~0; \
} while (false)
/**
* Check one of the bits in a field of brw_state_flags.
*/
-#define CHECK_DIRTY_BIT(FIELD, FLAG) ((brw->state.dirty.FIELD & (FLAG)) != 0)
+#define CHECK_DIRTY_BIT(FIELD, FLAG) \
+ ((brw->state.pipeline_dirty[brw->state.current_pipeline].FIELD & (FLAG)) \
+ != 0)
/** Subclass of Mesa vertex program */
@@ -1071,7 +1096,8 @@ struct brw_context
GLuint NewGLState;
struct {
- struct brw_state_flags dirty;
+ struct brw_state_flags pipeline_dirty[BRW_NUM_PIPELINES];
+ brw_pipeline current_pipeline;
} state;
struct brw_cache cache;
diff --git a/src/mesa/drivers/dri/i965/brw_draw.c b/src/mesa/drivers/dri/i965/brw_draw.c
index 2b773c1ab30..3bdbb43d932 100644
--- a/src/mesa/drivers/dri/i965/brw_draw.c
+++ b/src/mesa/drivers/dri/i965/brw_draw.c
@@ -447,9 +447,9 @@ retry:
* *_set_prim or intel_batchbuffer_flush(), which only impacts
* brw->state.dirty.brw.
*/
- if (brw->state.dirty.brw) {
+ if (brw->state.pipeline_dirty[BRW_PIPELINE_3D].brw) {
brw->no_batch_wrap = true;
- brw_upload_state(brw);
+ brw_upload_state(brw, BRW_PIPELINE_3D);
}
brw_emit_prim(brw, &prims[i], brw->primitive);
@@ -480,8 +480,8 @@ retry:
/* Now that we know we haven't run out of aperture space, we can safely
* reset the dirty bits.
*/
- if (brw->state.dirty.brw)
- brw_clear_dirty_bits(brw);
+ if (brw->state.pipeline_dirty[BRW_PIPELINE_3D].brw)
+ brw_clear_dirty_bits(brw, BRW_PIPELINE_3D);
}
if (brw->always_flush_batch)
diff --git a/src/mesa/drivers/dri/i965/brw_state.h b/src/mesa/drivers/dri/i965/brw_state.h
index bbaa85ce35d..69657c10ca6 100644
--- a/src/mesa/drivers/dri/i965/brw_state.h
+++ b/src/mesa/drivers/dri/i965/brw_state.h
@@ -160,8 +160,8 @@ brw_depthbuffer_format(struct brw_context *brw);
/***********************************************************************
* brw_state.c
*/
-void brw_upload_state(struct brw_context *brw);
-void brw_clear_dirty_bits(struct brw_context *brw);
+void brw_upload_state(struct brw_context *brw, brw_pipeline pipeline);
+void brw_clear_dirty_bits(struct brw_context *brw, brw_pipeline pipeline);
void brw_init_state(struct brw_context *brw);
void brw_destroy_state(struct brw_context *brw);
diff --git a/src/mesa/drivers/dri/i965/brw_state_upload.c b/src/mesa/drivers/dri/i965/brw_state_upload.c
index 7324274a406..8e45f292962 100644
--- a/src/mesa/drivers/dri/i965/brw_state_upload.c
+++ b/src/mesa/drivers/dri/i965/brw_state_upload.c
@@ -389,7 +389,8 @@ void brw_init_state( struct brw_context *brw )
/* Make sure that brw->state.dirty.brw has enough bits to hold all possible
* dirty flags.
*/
- STATIC_ASSERT(BRW_NUM_STATE_BITS <= 8 * sizeof(brw->state.dirty.brw));
+ STATIC_ASSERT(BRW_NUM_STATE_BITS <=
+ 8 * sizeof(brw->state.pipeline_dirty[0].brw));
ctx->DriverFlags.NewTransformFeedback = BRW_NEW_TRANSFORM_FEEDBACK;
ctx->DriverFlags.NewTransformFeedbackProg = BRW_NEW_TRANSFORM_FEEDBACK;
@@ -565,13 +566,16 @@ brw_print_dirty_count(struct dirty_bit_map *bit_map)
/***********************************************************************
* Emit all state:
*/
-void brw_upload_state(struct brw_context *brw)
+void brw_upload_state(struct brw_context *brw, brw_pipeline pipeline)
{
struct gl_context *ctx = &brw->ctx;
- struct brw_state_flags *state = &brw->state.dirty;
+ struct brw_state_flags *state = &brw->state.pipeline_dirty[pipeline];
int i;
static int dirty_count = 0;
+ assert(0 <= pipeline && pipeline < BRW_NUM_PIPELINES);
+ brw->state.current_pipeline = pipeline;
+
SET_DIRTY_BIT(mesa, brw->NewGLState);
brw->NewGLState = 0;
@@ -677,8 +681,8 @@ void brw_upload_state(struct brw_context *brw)
* brw_upload_state() call.
*/
void
-brw_clear_dirty_bits(struct brw_context *brw)
+brw_clear_dirty_bits(struct brw_context *brw, brw_pipeline pipeline)
{
- struct brw_state_flags *state = &brw->state.dirty;
+ struct brw_state_flags *state = &brw->state.pipeline_dirty[pipeline];
memset(state, 0, sizeof(*state));
}