diff options
author | Kenneth Graunke <[email protected]> | 2015-05-29 22:40:07 -0700 |
---|---|---|
committer | Kenneth Graunke <[email protected]> | 2015-06-28 19:44:33 -0700 |
commit | 17e8fca626c908dcbedabf57ce175113840e65c2 (patch) | |
tree | cb4ba8ae58b7be683d83dfb4a32167089433709e /src/mesa/drivers/dri | |
parent | b4b4406e1e8dcf577551087cc6eb068e5303efdf (diff) |
i965: Write at least some data in SIMD8 URB write messages.
According to the "URB SIMD8 Write > Write Data Payload" documentation,
"The write data payload can be between 1 and 8 message phases long."
Apparently, the simulator considers it an error if you issue an URB
SIMD8 message with only a header and no actual data to write.
v2: Try to put in a better PRM citation, now that the Broadwell docs
actually exist (requested by Jordan).
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_fs_visitor.cpp | 15 |
1 files changed, 11 insertions, 4 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp b/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp index 4e13199eec0..0cbaf17f1e4 100644 --- a/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp +++ b/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp @@ -1799,16 +1799,23 @@ fs_visitor::emit_urb_writes(gl_clip_plane *clip_planes) compute_clip_distance(clip_planes); /* If we don't have any valid slots to write, just do a minimal urb write - * send to terminate the shader. */ + * send to terminate the shader. This includes 1 slot of undefined data, + * because it's invalid to write 0 data: + * + * From the Broadwell PRM, Volume 7: 3D Media GPGPU, Shared Functions - + * Unified Return Buffer (URB) > URB_SIMD8_Write and URB_SIMD8_Read > + * Write Data Payload: + * + * "The write data payload can be between 1 and 8 message phases long." + */ if (vue_map->slots_valid == 0) { - - fs_reg payload = fs_reg(GRF, alloc.allocate(1), BRW_REGISTER_TYPE_UD); + fs_reg payload = fs_reg(GRF, alloc.allocate(2), BRW_REGISTER_TYPE_UD); bld.exec_all().MOV(payload, fs_reg(retype(brw_vec8_grf(1, 0), BRW_REGISTER_TYPE_UD))); fs_inst *inst = bld.emit(SHADER_OPCODE_URB_WRITE_SIMD8, reg_undef, payload); inst->eot = true; - inst->mlen = 1; + inst->mlen = 2; inst->offset = 1; return; } |